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Split ABM/LBM from serverenvironment.cpp to own file

This commit is contained in:
sfan5 2025-03-26 21:25:20 +01:00
parent dea95c7339
commit 2602d03b34
6 changed files with 722 additions and 682 deletions

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@ -1,13 +1,14 @@
set(common_server_SRCS set(common_server_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/activeobjectmgr.cpp ${CMAKE_CURRENT_SOURCE_DIR}/activeobjectmgr.cpp
${CMAKE_CURRENT_SOURCE_DIR}/ban.cpp ${CMAKE_CURRENT_SOURCE_DIR}/ban.cpp
${CMAKE_CURRENT_SOURCE_DIR}/blockmodifier.cpp
${CMAKE_CURRENT_SOURCE_DIR}/clientiface.cpp ${CMAKE_CURRENT_SOURCE_DIR}/clientiface.cpp
${CMAKE_CURRENT_SOURCE_DIR}/luaentity_sao.cpp ${CMAKE_CURRENT_SOURCE_DIR}/luaentity_sao.cpp
${CMAKE_CURRENT_SOURCE_DIR}/mods.cpp ${CMAKE_CURRENT_SOURCE_DIR}/mods.cpp
${CMAKE_CURRENT_SOURCE_DIR}/player_sao.cpp ${CMAKE_CURRENT_SOURCE_DIR}/player_sao.cpp
${CMAKE_CURRENT_SOURCE_DIR}/rollback.cpp
${CMAKE_CURRENT_SOURCE_DIR}/serveractiveobject.cpp ${CMAKE_CURRENT_SOURCE_DIR}/serveractiveobject.cpp
${CMAKE_CURRENT_SOURCE_DIR}/serverinventorymgr.cpp ${CMAKE_CURRENT_SOURCE_DIR}/serverinventorymgr.cpp
${CMAKE_CURRENT_SOURCE_DIR}/serverlist.cpp ${CMAKE_CURRENT_SOURCE_DIR}/serverlist.cpp
${CMAKE_CURRENT_SOURCE_DIR}/unit_sao.cpp ${CMAKE_CURRENT_SOURCE_DIR}/unit_sao.cpp
${CMAKE_CURRENT_SOURCE_DIR}/rollback.cpp
PARENT_SCOPE) PARENT_SCOPE)

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@ -0,0 +1,542 @@
// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2010-2017 celeron55, Perttu Ahola <celeron55@gmail.com>
#include <algorithm>
#include "blockmodifier.h"
#include "serverenvironment.h"
#include "server.h"
#include "mapblock.h"
#include "nodedef.h"
#include "gamedef.h"
/*
ABMs
*/
ABMWithState::ABMWithState(ActiveBlockModifier *abm_):
abm(abm_)
{
// Initialize timer to random value to spread processing
float itv = abm->getTriggerInterval();
itv = MYMAX(0.001f, itv); // No less than 1ms
int minval = MYMAX(-0.51f * itv, -60); // Clamp to
int maxval = MYMIN( 0.51f * itv, 60); // +-60 seconds
timer = myrand_range(minval, maxval);
}
struct ActiveABM
{
ActiveBlockModifier *abm;
std::vector<content_t> required_neighbors;
std::vector<content_t> without_neighbors;
int chance;
s16 min_y, max_y;
};
#define CONTENT_TYPE_CACHE_MAX 64
ABMHandler::ABMHandler(std::vector<ABMWithState> &abms,
float dtime_s, ServerEnvironment *env,
bool use_timers):
m_env(env)
{
if (dtime_s < 0.001f)
return;
const NodeDefManager *ndef = env->getGameDef()->ndef();
for (ABMWithState &abmws : abms) {
ActiveBlockModifier *abm = abmws.abm;
float trigger_interval = abm->getTriggerInterval();
if (trigger_interval < 0.001f)
trigger_interval = 0.001f;
float actual_interval = dtime_s;
if (use_timers) {
abmws.timer += dtime_s;
if (abmws.timer < trigger_interval)
continue;
abmws.timer -= trigger_interval;
actual_interval = trigger_interval;
}
float chance = abm->getTriggerChance();
if (chance == 0)
chance = 1;
ActiveABM aabm;
aabm.abm = abm;
if (abm->getSimpleCatchUp()) {
float intervals = actual_interval / trigger_interval;
if (intervals == 0)
continue;
aabm.chance = chance / intervals;
if (aabm.chance == 0)
aabm.chance = 1;
} else {
aabm.chance = chance;
}
// y limits
aabm.min_y = abm->getMinY();
aabm.max_y = abm->getMaxY();
// Trigger neighbors
for (const auto &s : abm->getRequiredNeighbors())
ndef->getIds(s, aabm.required_neighbors);
SORT_AND_UNIQUE(aabm.required_neighbors);
for (const auto &s : abm->getWithoutNeighbors())
ndef->getIds(s, aabm.without_neighbors);
SORT_AND_UNIQUE(aabm.without_neighbors);
// Trigger contents
std::vector<content_t> ids;
for (const auto &s : abm->getTriggerContents())
ndef->getIds(s, ids);
SORT_AND_UNIQUE(ids);
for (content_t c : ids) {
if (c >= m_aabms.size())
m_aabms.resize(c + 256, nullptr);
if (!m_aabms[c])
m_aabms[c] = new std::vector<ActiveABM>;
m_aabms[c]->push_back(aabm);
}
}
}
ABMHandler::~ABMHandler()
{
for (auto &aabms : m_aabms)
delete aabms;
}
u32 ABMHandler::countObjects(MapBlock *block, ServerMap *map, u32 &wider)
{
wider = 0;
u32 wider_unknown_count = 0;
for(s16 x=-1; x<=1; x++)
for(s16 y=-1; y<=1; y++)
for(s16 z=-1; z<=1; z++)
{
MapBlock *block2 = map->getBlockNoCreateNoEx(
block->getPos() + v3s16(x,y,z));
if (!block2) {
wider_unknown_count++;
continue;
}
wider += block2->m_static_objects.size();
}
// Extrapolate
u32 active_object_count = block->m_static_objects.getActiveSize();
u32 wider_known_count = 3 * 3 * 3 - wider_unknown_count;
wider += wider_unknown_count * wider / wider_known_count;
return active_object_count;
}
void ABMHandler::apply(MapBlock *block, int &blocks_scanned, int &abms_run, int &blocks_cached)
{
if (m_aabms.empty())
return;
// Check the content type cache first
// to see whether there are any ABMs
// to be run at all for this block.
if (!block->contents.empty()) {
assert(!block->do_not_cache_contents); // invariant
blocks_cached++;
bool run_abms = false;
for (content_t c : block->contents) {
if (c < m_aabms.size() && m_aabms[c]) {
run_abms = true;
break;
}
}
if (!run_abms)
return;
}
blocks_scanned++;
ServerMap *map = &m_env->getServerMap();
u32 active_object_count_wider;
u32 active_object_count = countObjects(block, map, active_object_count_wider);
m_env->m_added_objects = 0;
bool want_contents_cached = block->contents.empty() && !block->do_not_cache_contents;
v3s16 p0;
for(p0.Z=0; p0.Z<MAP_BLOCKSIZE; p0.Z++)
for(p0.Y=0; p0.Y<MAP_BLOCKSIZE; p0.Y++)
for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++)
{
MapNode n = block->getNodeNoCheck(p0);
content_t c = n.getContent();
// Cache content types as we go
if (want_contents_cached && !CONTAINS(block->contents, c)) {
if (block->contents.size() >= CONTENT_TYPE_CACHE_MAX) {
// Too many different nodes... don't try to cache
want_contents_cached = false;
block->do_not_cache_contents = true;
decltype(block->contents) empty;
std::swap(block->contents, empty);
} else {
block->contents.push_back(c);
}
}
if (c >= m_aabms.size() || !m_aabms[c])
continue;
v3s16 p = p0 + block->getPosRelative();
for (ActiveABM &aabm : *m_aabms[c]) {
if (p.Y < aabm.min_y || p.Y > aabm.max_y)
continue;
if (myrand() % aabm.chance != 0)
continue;
// Check neighbors
const bool check_required_neighbors = !aabm.required_neighbors.empty();
const bool check_without_neighbors = !aabm.without_neighbors.empty();
if (check_required_neighbors || check_without_neighbors) {
v3s16 p1;
bool have_required = false;
for(p1.X = p0.X-1; p1.X <= p0.X+1; p1.X++)
for(p1.Y = p0.Y-1; p1.Y <= p0.Y+1; p1.Y++)
for(p1.Z = p0.Z-1; p1.Z <= p0.Z+1; p1.Z++)
{
if (p1 == p0)
continue;
content_t c;
if (block->isValidPosition(p1)) {
// if the neighbor is found on the same map block
// get it straight from there
const MapNode &n = block->getNodeNoCheck(p1);
c = n.getContent();
} else {
// otherwise consult the map
MapNode n = map->getNode(p1 + block->getPosRelative());
c = n.getContent();
}
if (check_required_neighbors && !have_required) {
if (CONTAINS(aabm.required_neighbors, c)) {
if (!check_without_neighbors)
goto neighbor_found;
have_required = true;
}
}
if (check_without_neighbors) {
if (CONTAINS(aabm.without_neighbors, c))
goto neighbor_invalid;
}
}
if (have_required || !check_required_neighbors)
goto neighbor_found;
// No required neighbor found
neighbor_invalid:
continue;
}
neighbor_found:
abms_run++;
// Call all the trigger variations
aabm.abm->trigger(m_env, p, n);
aabm.abm->trigger(m_env, p, n,
active_object_count, active_object_count_wider);
if (block->isOrphan())
return;
// Count surrounding objects again if the abms added any
if (m_env->m_added_objects > 0) {
active_object_count = countObjects(block, map, active_object_count_wider);
m_env->m_added_objects = 0;
}
// Update and check node after possible modification
n = block->getNodeNoCheck(p0);
if (n.getContent() != c)
break;
}
}
}
/*
LBMs
*/
LBMContentMapping::~LBMContentMapping()
{
map.clear();
for (auto &it : lbm_list)
delete it;
}
void LBMContentMapping::addLBM(LoadingBlockModifierDef *lbm_def, IGameDef *gamedef)
{
// Add the lbm_def to the LBMContentMapping.
// Unknown names get added to the global NameIdMapping.
const NodeDefManager *nodedef = gamedef->ndef();
FATAL_ERROR_IF(CONTAINS(lbm_list, lbm_def), "Same LBM registered twice");
lbm_list.push_back(lbm_def);
std::vector<content_t> c_ids;
for (const auto &node : lbm_def->trigger_contents) {
bool found = nodedef->getIds(node, c_ids);
if (!found) {
content_t c_id = gamedef->allocateUnknownNodeId(node);
if (c_id == CONTENT_IGNORE) {
// Seems it can't be allocated.
warningstream << "Could not internalize node name \"" << node
<< "\" while loading LBM \"" << lbm_def->name << "\"." << std::endl;
continue;
}
c_ids.push_back(c_id);
}
}
SORT_AND_UNIQUE(c_ids);
for (content_t c_id : c_ids)
map[c_id].push_back(lbm_def);
}
const LBMContentMapping::lbm_vector *
LBMContentMapping::lookup(content_t c) const
{
lbm_map::const_iterator it = map.find(c);
if (it == map.end())
return nullptr;
return &(it->second);
}
LBMManager::~LBMManager()
{
for (auto &m_lbm_def : m_lbm_defs)
delete m_lbm_def.second;
m_lbm_lookup.clear();
}
void LBMManager::addLBMDef(LoadingBlockModifierDef *lbm_def)
{
// Precondition, in query mode the map isn't used anymore
FATAL_ERROR_IF(m_query_mode,
"attempted to modify LBMManager in query mode");
if (str_starts_with(lbm_def->name, ":"))
lbm_def->name.erase(0, 1);
if (lbm_def->name.empty() ||
!string_allowed(lbm_def->name, LBM_NAME_ALLOWED_CHARS)) {
throw ModError("Error adding LBM \"" + lbm_def->name +
"\": Does not follow naming conventions: "
"Only characters [a-z0-9_:] are allowed.");
}
m_lbm_defs[lbm_def->name] = lbm_def;
}
void LBMManager::loadIntroductionTimes(const std::string &times,
IGameDef *gamedef, u32 now)
{
m_query_mode = true;
auto introduction_times = parseIntroductionTimesString(times);
// Put stuff from introduction_times into m_lbm_lookup
for (auto &[name, time] : introduction_times) {
auto def_it = m_lbm_defs.find(name);
if (def_it == m_lbm_defs.end()) {
infostream << "LBMManager: LBM " << name << " is not registered. "
"Discarding it." << std::endl;
continue;
}
auto *lbm_def = def_it->second;
if (lbm_def->run_at_every_load) {
continue; // These are handled below
}
if (time > now) {
warningstream << "LBMManager: LBM " << name << " was introduced in "
"the future. Pretending it's new." << std::endl;
// By skipping here it will be added as newly introduced.
continue;
}
m_lbm_lookup[time].addLBM(lbm_def, gamedef);
// Erase the entry so that we know later
// which elements didn't get put into m_lbm_lookup
m_lbm_defs.erase(def_it);
}
// Now also add the elements from m_lbm_defs to m_lbm_lookup
// that weren't added in the previous step.
// They are introduced first time to this world,
// or are run at every load (introduction time hardcoded to U32_MAX).
auto &lbms_we_introduce_now = m_lbm_lookup[now];
auto &lbms_running_always = m_lbm_lookup[U32_MAX];
for (auto &it : m_lbm_defs) {
if (it.second->run_at_every_load)
lbms_running_always.addLBM(it.second, gamedef);
else
lbms_we_introduce_now.addLBM(it.second, gamedef);
}
// All pointer ownership now moved to LBMContentMapping
m_lbm_defs.clear();
// If these are empty delete them again to avoid pointless iteration.
if (lbms_we_introduce_now.empty())
m_lbm_lookup.erase(now);
if (lbms_running_always.empty())
m_lbm_lookup.erase(U32_MAX);
infostream << "LBMManager: " << m_lbm_lookup.size() <<
" unique times in lookup table" << std::endl;
}
std::string LBMManager::createIntroductionTimesString()
{
// Precondition, we must be in query mode
FATAL_ERROR_IF(!m_query_mode,
"attempted to query on non fully set up LBMManager");
std::ostringstream oss;
for (const auto &it : m_lbm_lookup) {
u32 time = it.first;
auto &lbm_list = it.second.getList();
for (const auto &lbm_def : lbm_list) {
// Don't add if the LBM runs at every load,
// then introduction time is hardcoded and doesn't need to be stored.
if (lbm_def->run_at_every_load)
continue;
oss << lbm_def->name << "~" << time << ";";
}
}
return oss.str();
}
std::unordered_map<std::string, u32>
LBMManager::parseIntroductionTimesString(const std::string &times)
{
std::unordered_map<std::string, u32> ret;
size_t idx = 0;
size_t idx_new;
while ((idx_new = times.find(';', idx)) != std::string::npos) {
std::string entry = times.substr(idx, idx_new - idx);
idx = idx_new + 1;
std::vector<std::string> components = str_split(entry, '~');
if (components.size() != 2)
throw SerializationError("Introduction times entry \""
+ entry + "\" requires exactly one '~'!");
if (components[0].empty())
throw SerializationError("LBM name is empty");
std::string name = std::move(components[0]);
if (name.front() == ':') // old versions didn't strip this
name.erase(0, 1);
u32 time = from_string<u32>(components[1]);
ret[std::move(name)] = time;
}
return ret;
}
namespace {
struct LBMToRun {
std::unordered_set<v3s16> p; // node positions
std::vector<LoadingBlockModifierDef*> l; // ordered list of LBMs
template <typename C>
void insertLBMs(const C &container) {
for (auto &it : container) {
if (!CONTAINS(l, it))
l.push_back(it);
}
}
};
}
void LBMManager::applyLBMs(ServerEnvironment *env, MapBlock *block,
const u32 stamp, const float dtime_s)
{
// Precondition, we need m_lbm_lookup to be initialized
FATAL_ERROR_IF(!m_query_mode,
"attempted to query on non fully set up LBMManager");
// Collect a list of all LBMs and associated positions
std::unordered_map<content_t, LBMToRun> to_run;
// Note: the iteration count of this outer loop is typically very low, so it's ok.
for (auto it = getLBMsIntroducedAfter(stamp); it != m_lbm_lookup.end(); ++it) {
v3s16 pos;
content_t c;
// Cache previous lookups since it has a high performance penalty.
content_t previous_c = CONTENT_IGNORE;
const LBMContentMapping::lbm_vector *lbm_list = nullptr;
LBMToRun *batch = nullptr;
for (pos.Z = 0; pos.Z < MAP_BLOCKSIZE; pos.Z++)
for (pos.Y = 0; pos.Y < MAP_BLOCKSIZE; pos.Y++)
for (pos.X = 0; pos.X < MAP_BLOCKSIZE; pos.X++) {
c = block->getNodeNoCheck(pos).getContent();
bool c_changed = false;
if (previous_c != c) {
c_changed = true;
lbm_list = it->second.lookup(c);
if (lbm_list)
batch = &to_run[c]; // creates entry
previous_c = c;
}
if (!lbm_list)
continue;
batch->p.insert(pos);
if (c_changed) {
batch->insertLBMs(*lbm_list);
} else {
// we were here before so the list must be filled
assert(!batch->l.empty());
}
}
}
// Actually run them
bool first = true;
for (auto &[c, batch] : to_run) {
if (tracestream) {
tracestream << "Running " << batch.l.size() << " LBMs for node "
<< env->getGameDef()->ndef()->get(c).name << " ("
<< batch.p.size() << "x) in block " << block->getPos() << std::endl;
}
for (auto &lbm_def : batch.l) {
if (!first) {
// The fun part: since any LBM call can change the nodes inside of he
// block, we have to recheck the positions to see if the wanted node
// is still there.
// Note that we don't rescan the whole block, we don't want to include new changes.
for (auto it2 = batch.p.begin(); it2 != batch.p.end(); ) {
if (block->getNodeNoCheck(*it2).getContent() != c)
it2 = batch.p.erase(it2);
else
++it2;
}
} else {
assert(!batch.p.empty());
}
first = false;
if (batch.p.empty())
break;
lbm_def->trigger(env, block, batch.p, dtime_s);
if (block->isOrphan())
return;
}
}
}

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src/server/blockmodifier.h Normal file
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@ -0,0 +1,176 @@
// Luanti
// SPDX-License-Identifier: LGPL-2.1-or-later
// Copyright (C) 2010-2017 celeron55, Perttu Ahola <celeron55@gmail.com>
#pragma once
#include <string>
#include <vector>
#include <map>
#include <unordered_set>
#include "irr_v3d.h"
#include "mapnode.h"
class ServerEnvironment;
class ServerMap;
class MapBlock;
class IGameDef;
/*
ABMs
*/
class ActiveBlockModifier
{
public:
ActiveBlockModifier() = default;
virtual ~ActiveBlockModifier() = default;
// Set of contents to trigger on
virtual const std::vector<std::string> &getTriggerContents() const = 0;
// Set of required neighbors (trigger doesn't happen if none are found)
// Empty = do not check neighbors
virtual const std::vector<std::string> &getRequiredNeighbors() const = 0;
// Set of without neighbors (trigger doesn't happen if any are found)
// Empty = do not check neighbors
virtual const std::vector<std::string> &getWithoutNeighbors() const = 0;
// Trigger interval in seconds
virtual float getTriggerInterval() = 0;
// Random chance of (1 / return value), 0 is disallowed
virtual u32 getTriggerChance() = 0;
// Whether to modify chance to simulate time lost by an unnattended block
virtual bool getSimpleCatchUp() = 0;
// get min Y for apply abm
virtual s16 getMinY() = 0;
// get max Y for apply abm
virtual s16 getMaxY() = 0;
// This is called usually at interval for 1/chance of the nodes
virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n){};
virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
u32 active_object_count, u32 active_object_count_wider){};
};
struct ABMWithState
{
ActiveBlockModifier *abm;
float timer = 0.0f;
ABMWithState(ActiveBlockModifier *abm_);
};
struct ActiveABM; // hidden
class ABMHandler
{
ServerEnvironment *m_env;
// vector index = content_t
std::vector<std::vector<ActiveABM>*> m_aabms;
public:
ABMHandler(std::vector<ABMWithState> &abms,
float dtime_s, ServerEnvironment *env,
bool use_timers);
~ABMHandler();
// Find out how many objects the given block and its neighbors contain.
// Returns the number of objects in the block, and also in 'wider' the
// number of objects in the block and all its neighbors. The latter
// may be an estimate if any neighbors are unloaded.
static u32 countObjects(MapBlock *block, ServerMap * map, u32 &wider);
void apply(MapBlock *block, int &blocks_scanned, int &abms_run, int &blocks_cached);
};
/*
LBMs
*/
#define LBM_NAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyz0123456789_:"
struct LoadingBlockModifierDef
{
// Set of contents to trigger on
std::vector<std::string> trigger_contents;
std::string name;
bool run_at_every_load = false;
virtual ~LoadingBlockModifierDef() = default;
/// @brief Called to invoke LBM
/// @param env environment
/// @param block the block in question
/// @param positions set of node positions (block-relative!)
/// @param dtime_s game time since last deactivation
virtual void trigger(ServerEnvironment *env, MapBlock *block,
const std::unordered_set<v3s16> &positions, float dtime_s) {};
};
class LBMContentMapping
{
public:
typedef std::vector<LoadingBlockModifierDef*> lbm_vector;
typedef std::unordered_map<content_t, lbm_vector> lbm_map;
LBMContentMapping() = default;
void addLBM(LoadingBlockModifierDef *lbm_def, IGameDef *gamedef);
const lbm_map::mapped_type *lookup(content_t c) const;
const lbm_vector &getList() const { return lbm_list; }
bool empty() const { return lbm_list.empty(); }
// This struct owns the LBM pointers.
~LBMContentMapping();
DISABLE_CLASS_COPY(LBMContentMapping);
ALLOW_CLASS_MOVE(LBMContentMapping);
private:
lbm_vector lbm_list;
lbm_map map;
};
class LBMManager
{
public:
LBMManager() = default;
~LBMManager();
// Don't call this after loadIntroductionTimes() ran.
void addLBMDef(LoadingBlockModifierDef *lbm_def);
/// @param now current game time
void loadIntroductionTimes(const std::string &times,
IGameDef *gamedef, u32 now);
// Don't call this before loadIntroductionTimes() ran.
std::string createIntroductionTimesString();
// Don't call this before loadIntroductionTimes() ran.
void applyLBMs(ServerEnvironment *env, MapBlock *block,
u32 stamp, float dtime_s);
// Warning: do not make this std::unordered_map, order is relevant here
typedef std::map<u32, LBMContentMapping> lbm_lookup_map;
private:
// Once we set this to true, we can only query,
// not modify
bool m_query_mode = false;
// For m_query_mode == false:
// The key of the map is the LBM def's name.
std::unordered_map<std::string, LoadingBlockModifierDef *> m_lbm_defs;
// For m_query_mode == true:
// The key of the map is the LBM def's first introduction time.
lbm_lookup_map m_lbm_lookup;
/// @return map of LBM name -> timestamp
static std::unordered_map<std::string, u32>
parseIntroductionTimesString(const std::string &times);
// Returns an iterator to the LBMs that were introduced
// after the given time. This is guaranteed to return
// valid values for everything
lbm_lookup_map::const_iterator getLBMsIntroducedAfter(u32 time)
{ return m_lbm_lookup.lower_bound(time); }
};

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@ -38,8 +38,6 @@
#include "server/luaentity_sao.h" #include "server/luaentity_sao.h"
#include "server/player_sao.h" #include "server/player_sao.h"
#define LBM_NAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyz0123456789_:"
// A number that is much smaller than the timeout for particle spawners should/could ever be // A number that is much smaller than the timeout for particle spawners should/could ever be
#define PARTICLE_SPAWNER_NO_EXPIRY -1024.f #define PARTICLE_SPAWNER_NO_EXPIRY -1024.f
@ -47,305 +45,6 @@ static constexpr s16 ACTIVE_OBJECT_RESAVE_DISTANCE_SQ = sqr(3);
static constexpr u32 BLOCK_RESAVE_TIMESTAMP_DIFF = 60; // in units of game time static constexpr u32 BLOCK_RESAVE_TIMESTAMP_DIFF = 60; // in units of game time
/*
ABMWithState
*/
ABMWithState::ABMWithState(ActiveBlockModifier *abm_):
abm(abm_)
{
// Initialize timer to random value to spread processing
float itv = abm->getTriggerInterval();
itv = MYMAX(0.001f, itv); // No less than 1ms
int minval = MYMAX(-0.51f*itv, -60); // Clamp to
int maxval = MYMIN(0.51f*itv, 60); // +-60 seconds
timer = myrand_range(minval, maxval);
}
/*
LBMManager
*/
LBMContentMapping::~LBMContentMapping()
{
map.clear();
for (auto &it : lbm_list)
delete it;
}
void LBMContentMapping::addLBM(LoadingBlockModifierDef *lbm_def, IGameDef *gamedef)
{
// Add the lbm_def to the LBMContentMapping.
// Unknown names get added to the global NameIdMapping.
const NodeDefManager *nodedef = gamedef->ndef();
FATAL_ERROR_IF(CONTAINS(lbm_list, lbm_def), "Same LBM registered twice");
lbm_list.push_back(lbm_def);
std::vector<content_t> c_ids;
for (const auto &node : lbm_def->trigger_contents) {
bool found = nodedef->getIds(node, c_ids);
if (!found) {
content_t c_id = gamedef->allocateUnknownNodeId(node);
if (c_id == CONTENT_IGNORE) {
// Seems it can't be allocated.
warningstream << "Could not internalize node name \"" << node
<< "\" while loading LBM \"" << lbm_def->name << "\"." << std::endl;
continue;
}
c_ids.push_back(c_id);
}
}
SORT_AND_UNIQUE(c_ids);
for (content_t c_id : c_ids)
map[c_id].push_back(lbm_def);
}
const LBMContentMapping::lbm_vector *
LBMContentMapping::lookup(content_t c) const
{
lbm_map::const_iterator it = map.find(c);
if (it == map.end())
return NULL;
// This first dereferences the iterator, returning
// a std::vector<LoadingBlockModifierDef *>
// reference, then we convert it to a pointer.
return &(it->second);
}
LBMManager::~LBMManager()
{
for (auto &m_lbm_def : m_lbm_defs) {
delete m_lbm_def.second;
}
m_lbm_lookup.clear();
}
void LBMManager::addLBMDef(LoadingBlockModifierDef *lbm_def)
{
// Precondition, in query mode the map isn't used anymore
FATAL_ERROR_IF(m_query_mode,
"attempted to modify LBMManager in query mode");
if (str_starts_with(lbm_def->name, ":"))
lbm_def->name.erase(0, 1);
if (lbm_def->name.empty() ||
!string_allowed(lbm_def->name, LBM_NAME_ALLOWED_CHARS)) {
throw ModError("Error adding LBM \"" + lbm_def->name +
"\": Does not follow naming conventions: "
"Only characters [a-z0-9_:] are allowed.");
}
m_lbm_defs[lbm_def->name] = lbm_def;
}
void LBMManager::loadIntroductionTimes(const std::string &times,
IGameDef *gamedef, u32 now)
{
m_query_mode = true;
auto introduction_times = parseIntroductionTimesString(times);
// Put stuff from introduction_times into m_lbm_lookup
for (auto &[name, time] : introduction_times) {
auto def_it = m_lbm_defs.find(name);
if (def_it == m_lbm_defs.end()) {
infostream << "LBMManager: LBM " << name << " is not registered. "
"Discarding it." << std::endl;
continue;
}
auto *lbm_def = def_it->second;
if (lbm_def->run_at_every_load) {
continue; // These are handled below
}
if (time > now) {
warningstream << "LBMManager: LBM " << name << " was introduced in "
"the future. Pretending it's new." << std::endl;
// By skipping here it will be added as newly introduced.
continue;
}
m_lbm_lookup[time].addLBM(lbm_def, gamedef);
// Erase the entry so that we know later
// which elements didn't get put into m_lbm_lookup
m_lbm_defs.erase(def_it);
}
// Now also add the elements from m_lbm_defs to m_lbm_lookup
// that weren't added in the previous step.
// They are introduced first time to this world,
// or are run at every load (introduction time hardcoded to U32_MAX).
auto &lbms_we_introduce_now = m_lbm_lookup[now];
auto &lbms_running_always = m_lbm_lookup[U32_MAX];
for (auto &it : m_lbm_defs) {
if (it.second->run_at_every_load)
lbms_running_always.addLBM(it.second, gamedef);
else
lbms_we_introduce_now.addLBM(it.second, gamedef);
}
// All pointer ownership now moved to LBMContentMapping
m_lbm_defs.clear();
// If these are empty delete them again to avoid pointless iteration.
if (lbms_we_introduce_now.empty())
m_lbm_lookup.erase(now);
if (lbms_running_always.empty())
m_lbm_lookup.erase(U32_MAX);
infostream << "LBMManager: " << m_lbm_lookup.size() <<
" unique times in lookup table" << std::endl;
}
std::string LBMManager::createIntroductionTimesString()
{
// Precondition, we must be in query mode
FATAL_ERROR_IF(!m_query_mode,
"attempted to query on non fully set up LBMManager");
std::ostringstream oss;
for (const auto &it : m_lbm_lookup) {
u32 time = it.first;
auto &lbm_list = it.second.getList();
for (const auto &lbm_def : lbm_list) {
// Don't add if the LBM runs at every load,
// then introduction time is hardcoded and doesn't need to be stored.
if (lbm_def->run_at_every_load)
continue;
oss << lbm_def->name << "~" << time << ";";
}
}
return oss.str();
}
std::unordered_map<std::string, u32>
LBMManager::parseIntroductionTimesString(const std::string &times)
{
std::unordered_map<std::string, u32> ret;
size_t idx = 0;
size_t idx_new;
while ((idx_new = times.find(';', idx)) != std::string::npos) {
std::string entry = times.substr(idx, idx_new - idx);
idx = idx_new + 1;
std::vector<std::string> components = str_split(entry, '~');
if (components.size() != 2)
throw SerializationError("Introduction times entry \""
+ entry + "\" requires exactly one '~'!");
if (components[0].empty())
throw SerializationError("LBM name is empty");
std::string name = std::move(components[0]);
if (name.front() == ':') // old versions didn't strip this
name.erase(0, 1);
u32 time = from_string<u32>(components[1]);
ret[std::move(name)] = time;
}
return ret;
}
namespace {
struct LBMToRun {
std::unordered_set<v3s16> p; // node positions
std::vector<LoadingBlockModifierDef*> l; // ordered list of LBMs
template <typename C>
void insertLBMs(const C &container) {
for (auto &it : container) {
if (!CONTAINS(l, it))
l.push_back(it);
}
}
};
}
void LBMManager::applyLBMs(ServerEnvironment *env, MapBlock *block,
const u32 stamp, const float dtime_s)
{
// Precondition, we need m_lbm_lookup to be initialized
FATAL_ERROR_IF(!m_query_mode,
"attempted to query on non fully set up LBMManager");
// Collect a list of all LBMs and associated positions
std::unordered_map<content_t, LBMToRun> to_run;
// Note: the iteration count of this outer loop is typically very low, so it's ok.
for (auto it = getLBMsIntroducedAfter(stamp); it != m_lbm_lookup.end(); ++it) {
v3s16 pos;
content_t c;
// Cache previous lookups since it has a high performance penalty.
content_t previous_c = CONTENT_IGNORE;
const LBMContentMapping::lbm_vector *lbm_list = nullptr;
LBMToRun *batch = nullptr;
for (pos.Z = 0; pos.Z < MAP_BLOCKSIZE; pos.Z++)
for (pos.Y = 0; pos.Y < MAP_BLOCKSIZE; pos.Y++)
for (pos.X = 0; pos.X < MAP_BLOCKSIZE; pos.X++) {
c = block->getNodeNoCheck(pos).getContent();
bool c_changed = false;
if (previous_c != c) {
c_changed = true;
lbm_list = it->second.lookup(c);
if (lbm_list)
batch = &to_run[c]; // creates entry
previous_c = c;
}
if (!lbm_list)
continue;
batch->p.insert(pos);
if (c_changed) {
batch->insertLBMs(*lbm_list);
} else {
// we were here before so the list must be filled
assert(!batch->l.empty());
}
}
}
// Actually run them
bool first = true;
for (auto &[c, batch] : to_run) {
if (tracestream) {
tracestream << "Running " << batch.l.size() << " LBMs for node "
<< env->getGameDef()->ndef()->get(c).name << " ("
<< batch.p.size() << "x) in block " << block->getPos() << std::endl;
}
for (auto &lbm_def : batch.l) {
if (!first) {
// The fun part: since any LBM call can change the nodes inside of he
// block, we have to recheck the positions to see if the wanted node
// is still there.
// Note that we don't rescan the whole block, we don't want to include new changes.
for (auto it2 = batch.p.begin(); it2 != batch.p.end(); ) {
if (block->getNodeNoCheck(*it2).getContent() != c)
it2 = batch.p.erase(it2);
else
++it2;
}
} else {
assert(!batch.p.empty());
}
first = false;
if (batch.p.empty())
break;
lbm_def->trigger(env, block, batch.p, dtime_s);
if (block->isOrphan())
return;
}
}
}
/* /*
ActiveBlockList ActiveBlockList
@ -839,252 +538,6 @@ void ServerEnvironment::loadDefaultMeta()
m_lbm_mgr.loadIntroductionTimes("", m_server, m_game_time); m_lbm_mgr.loadIntroductionTimes("", m_server, m_game_time);
} }
struct ActiveABM
{
ActiveBlockModifier *abm;
std::vector<content_t> required_neighbors;
std::vector<content_t> without_neighbors;
int chance;
s16 min_y, max_y;
};
#define CONTENT_TYPE_CACHE_MAX 64
class ABMHandler
{
private:
ServerEnvironment *m_env;
std::vector<std::vector<ActiveABM> *> m_aabms;
public:
ABMHandler(std::vector<ABMWithState> &abms,
float dtime_s, ServerEnvironment *env,
bool use_timers):
m_env(env)
{
if (dtime_s < 0.001f)
return;
const NodeDefManager *ndef = env->getGameDef()->ndef();
for (ABMWithState &abmws : abms) {
ActiveBlockModifier *abm = abmws.abm;
float trigger_interval = abm->getTriggerInterval();
if (trigger_interval < 0.001f)
trigger_interval = 0.001f;
float actual_interval = dtime_s;
if (use_timers) {
abmws.timer += dtime_s;
if(abmws.timer < trigger_interval)
continue;
abmws.timer -= trigger_interval;
actual_interval = trigger_interval;
}
float chance = abm->getTriggerChance();
if (chance == 0)
chance = 1;
ActiveABM aabm;
aabm.abm = abm;
if (abm->getSimpleCatchUp()) {
float intervals = actual_interval / trigger_interval;
if (intervals == 0)
continue;
aabm.chance = chance / intervals;
if (aabm.chance == 0)
aabm.chance = 1;
} else {
aabm.chance = chance;
}
// y limits
aabm.min_y = abm->getMinY();
aabm.max_y = abm->getMaxY();
// Trigger neighbors
for (const auto &s : abm->getRequiredNeighbors())
ndef->getIds(s, aabm.required_neighbors);
SORT_AND_UNIQUE(aabm.required_neighbors);
for (const auto &s : abm->getWithoutNeighbors())
ndef->getIds(s, aabm.without_neighbors);
SORT_AND_UNIQUE(aabm.without_neighbors);
// Trigger contents
std::vector<content_t> ids;
for (const auto &s : abm->getTriggerContents())
ndef->getIds(s, ids);
SORT_AND_UNIQUE(ids);
for (content_t c : ids) {
if (c >= m_aabms.size())
m_aabms.resize(c + 256, nullptr);
if (!m_aabms[c])
m_aabms[c] = new std::vector<ActiveABM>;
m_aabms[c]->push_back(aabm);
}
}
}
~ABMHandler()
{
for (auto &aabms : m_aabms)
delete aabms;
}
// Find out how many objects the given block and its neighbors contain.
// Returns the number of objects in the block, and also in 'wider' the
// number of objects in the block and all its neighbors. The latter
// may an estimate if any neighbors are unloaded.
u32 countObjects(MapBlock *block, ServerMap * map, u32 &wider)
{
wider = 0;
u32 wider_unknown_count = 0;
for(s16 x=-1; x<=1; x++)
for(s16 y=-1; y<=1; y++)
for(s16 z=-1; z<=1; z++)
{
MapBlock *block2 = map->getBlockNoCreateNoEx(
block->getPos() + v3s16(x,y,z));
if(block2==NULL){
wider_unknown_count++;
continue;
}
wider += block2->m_static_objects.size();
}
// Extrapolate
u32 active_object_count = block->m_static_objects.getActiveSize();
u32 wider_known_count = 3 * 3 * 3 - wider_unknown_count;
wider += wider_unknown_count * wider / wider_known_count;
return active_object_count;
}
void apply(MapBlock *block, int &blocks_scanned, int &abms_run, int &blocks_cached)
{
if (m_aabms.empty())
return;
// Check the content type cache first
// to see whether there are any ABMs
// to be run at all for this block.
if (!block->contents.empty()) {
assert(!block->do_not_cache_contents); // invariant
blocks_cached++;
bool run_abms = false;
for (content_t c : block->contents) {
if (c < m_aabms.size() && m_aabms[c]) {
run_abms = true;
break;
}
}
if (!run_abms)
return;
}
blocks_scanned++;
ServerMap *map = &m_env->getServerMap();
u32 active_object_count_wider;
u32 active_object_count = this->countObjects(block, map, active_object_count_wider);
m_env->m_added_objects = 0;
bool want_contents_cached = block->contents.empty() && !block->do_not_cache_contents;
v3s16 p0;
for(p0.Z=0; p0.Z<MAP_BLOCKSIZE; p0.Z++)
for(p0.Y=0; p0.Y<MAP_BLOCKSIZE; p0.Y++)
for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++)
{
MapNode n = block->getNodeNoCheck(p0);
content_t c = n.getContent();
// Cache content types as we go
if (want_contents_cached && !CONTAINS(block->contents, c)) {
if (block->contents.size() >= CONTENT_TYPE_CACHE_MAX) {
// Too many different nodes... don't try to cache
want_contents_cached = false;
block->do_not_cache_contents = true;
block->contents.clear();
block->contents.shrink_to_fit();
} else {
block->contents.push_back(c);
}
}
if (c >= m_aabms.size() || !m_aabms[c])
continue;
v3s16 p = p0 + block->getPosRelative();
for (ActiveABM &aabm : *m_aabms[c]) {
if ((p.Y < aabm.min_y) || (p.Y > aabm.max_y))
continue;
if (myrand() % aabm.chance != 0)
continue;
// Check neighbors
const bool check_required_neighbors = !aabm.required_neighbors.empty();
const bool check_without_neighbors = !aabm.without_neighbors.empty();
if (check_required_neighbors || check_without_neighbors) {
v3s16 p1;
bool have_required = false;
for(p1.X = p0.X-1; p1.X <= p0.X+1; p1.X++)
for(p1.Y = p0.Y-1; p1.Y <= p0.Y+1; p1.Y++)
for(p1.Z = p0.Z-1; p1.Z <= p0.Z+1; p1.Z++)
{
if(p1 == p0)
continue;
content_t c;
if (block->isValidPosition(p1)) {
// if the neighbor is found on the same map block
// get it straight from there
const MapNode &n = block->getNodeNoCheck(p1);
c = n.getContent();
} else {
// otherwise consult the map
MapNode n = map->getNode(p1 + block->getPosRelative());
c = n.getContent();
}
if (check_required_neighbors && !have_required) {
if (CONTAINS(aabm.required_neighbors, c)) {
if (!check_without_neighbors)
goto neighbor_found;
have_required = true;
}
}
if (check_without_neighbors) {
if (CONTAINS(aabm.without_neighbors, c))
goto neighbor_invalid;
}
}
if (have_required || !check_required_neighbors)
goto neighbor_found;
// No required neighbor found
neighbor_invalid:
continue;
}
neighbor_found:
abms_run++;
// Call all the trigger variations
aabm.abm->trigger(m_env, p, n);
aabm.abm->trigger(m_env, p, n,
active_object_count, active_object_count_wider);
if (block->isOrphan())
return;
// Count surrounding objects again if the abms added any
if(m_env->m_added_objects > 0) {
active_object_count = countObjects(block, map, active_object_count_wider);
m_env->m_added_objects = 0;
}
// Update and check node after possible modification
n = block->getNodeNoCheck(p0);
if (n.getContent() != c)
break;
}
}
}
};
void ServerEnvironment::forceActivateBlock(MapBlock *block) void ServerEnvironment::forceActivateBlock(MapBlock *block)
{ {
assert(block); assert(block);

View file

@ -12,6 +12,7 @@
#include "servermap.h" #include "servermap.h"
#include "settings.h" #include "settings.h"
#include "server/activeobjectmgr.h" #include "server/activeobjectmgr.h"
#include "server/blockmodifier.h"
#include "util/numeric.h" #include "util/numeric.h"
#include "util/metricsbackend.h" #include "util/metricsbackend.h"
@ -22,7 +23,6 @@ class PlayerDatabase;
class AuthDatabase; class AuthDatabase;
class PlayerSAO; class PlayerSAO;
class ServerEnvironment; class ServerEnvironment;
class ActiveBlockModifier;
struct StaticObject; struct StaticObject;
class ServerActiveObject; class ServerActiveObject;
class Server; class Server;
@ -30,138 +30,6 @@ class ServerScripting;
enum AccessDeniedCode : u8; enum AccessDeniedCode : u8;
typedef u16 session_t; typedef u16 session_t;
/*
{Active, Loading} block modifier interface.
These are fed into ServerEnvironment at initialization time;
ServerEnvironment handles deleting them.
*/
class ActiveBlockModifier
{
public:
ActiveBlockModifier() = default;
virtual ~ActiveBlockModifier() = default;
// Set of contents to trigger on
virtual const std::vector<std::string> &getTriggerContents() const = 0;
// Set of required neighbors (trigger doesn't happen if none are found)
// Empty = do not check neighbors
virtual const std::vector<std::string> &getRequiredNeighbors() const = 0;
// Set of without neighbors (trigger doesn't happen if any are found)
// Empty = do not check neighbors
virtual const std::vector<std::string> &getWithoutNeighbors() const = 0;
// Trigger interval in seconds
virtual float getTriggerInterval() = 0;
// Random chance of (1 / return value), 0 is disallowed
virtual u32 getTriggerChance() = 0;
// Whether to modify chance to simulate time lost by an unnattended block
virtual bool getSimpleCatchUp() = 0;
// get min Y for apply abm
virtual s16 getMinY() = 0;
// get max Y for apply abm
virtual s16 getMaxY() = 0;
// This is called usually at interval for 1/chance of the nodes
virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n){};
virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
u32 active_object_count, u32 active_object_count_wider){};
};
struct ABMWithState
{
ActiveBlockModifier *abm;
float timer = 0.0f;
ABMWithState(ActiveBlockModifier *abm_);
};
struct LoadingBlockModifierDef
{
// Set of contents to trigger on
std::vector<std::string> trigger_contents;
std::string name;
bool run_at_every_load = false;
virtual ~LoadingBlockModifierDef() = default;
/// @brief Called to invoke LBM
/// @param env environment
/// @param block the block in question
/// @param positions set of node positions (block-relative!)
/// @param dtime_s game time since last deactivation
virtual void trigger(ServerEnvironment *env, MapBlock *block,
const std::unordered_set<v3s16> &positions, float dtime_s) {};
};
class LBMContentMapping
{
public:
typedef std::vector<LoadingBlockModifierDef*> lbm_vector;
typedef std::unordered_map<content_t, lbm_vector> lbm_map;
LBMContentMapping() = default;
void addLBM(LoadingBlockModifierDef *lbm_def, IGameDef *gamedef);
const lbm_map::mapped_type *lookup(content_t c) const;
const lbm_vector &getList() const { return lbm_list; }
bool empty() const { return lbm_list.empty(); }
// This struct owns the LBM pointers.
~LBMContentMapping();
DISABLE_CLASS_COPY(LBMContentMapping);
ALLOW_CLASS_MOVE(LBMContentMapping);
private:
lbm_vector lbm_list;
lbm_map map;
};
class LBMManager
{
public:
LBMManager() = default;
~LBMManager();
// Don't call this after loadIntroductionTimes() ran.
void addLBMDef(LoadingBlockModifierDef *lbm_def);
/// @param now current game time
void loadIntroductionTimes(const std::string &times,
IGameDef *gamedef, u32 now);
// Don't call this before loadIntroductionTimes() ran.
std::string createIntroductionTimesString();
// Don't call this before loadIntroductionTimes() ran.
void applyLBMs(ServerEnvironment *env, MapBlock *block,
u32 stamp, float dtime_s);
// Warning: do not make this std::unordered_map, order is relevant here
typedef std::map<u32, LBMContentMapping> lbm_lookup_map;
private:
// Once we set this to true, we can only query,
// not modify
bool m_query_mode = false;
// For m_query_mode == false:
// The key of the map is the LBM def's name.
std::unordered_map<std::string, LoadingBlockModifierDef *> m_lbm_defs;
// For m_query_mode == true:
// The key of the map is the LBM def's first introduction time.
lbm_lookup_map m_lbm_lookup;
/// @return map of LBM name -> timestamp
static std::unordered_map<std::string, u32>
parseIntroductionTimesString(const std::string &times);
// Returns an iterator to the LBMs that were introduced
// after the given time. This is guaranteed to return
// valid values for everything
lbm_lookup_map::const_iterator getLBMsIntroducedAfter(u32 time)
{ return m_lbm_lookup.lower_bound(time); }
};
/* /*
List of active blocks, used by ServerEnvironment List of active blocks, used by ServerEnvironment
*/ */

View file

@ -6,7 +6,7 @@
#include <sstream> #include <sstream>
#include "serverenvironment.h" #include "server/blockmodifier.h"
class TestLBMManager : public TestBase class TestLBMManager : public TestBase
{ {