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Revert "Add support for using arbitrary meshes as items"

This reverts commit 91bafceee6.

Reverted due to missinterpretation of agreement, obvious dislike and me not interested in doing fights for feature I don't actually need
This commit is contained in:
Sapier 2015-12-29 19:53:38 +01:00
parent 61cb4d52a6
commit 25d128da36
5 changed files with 9 additions and 185 deletions

View file

@ -386,20 +386,6 @@ void WieldMeshSceneNode::setItem(const ItemStack &item, IGameDef *gamedef)
}
return;
}
else if (idef->getWieldMesh(def.name, gamedef) != 0) {
irr::scene::IMesh * mesh = idef->getWieldMesh(def.name, gamedef);
m_meshnode->setMesh(mesh);
u32 material_count = m_meshnode->getMaterialCount();
for (u32 i = 0; i < material_count; ++i) {
video::SMaterial &material = m_meshnode->getMaterial(i);
material.setFlag(video::EMF_BACK_FACE_CULLING, true);
material.setFlag(video::EMF_BILINEAR_FILTER, m_bilinear_filter);
material.setFlag(video::EMF_TRILINEAR_FILTER, m_trilinear_filter);
material.MaterialType = m_material_type;
material.setTexture(0, tsrc->getTexture(def.meshtexture));
}
return;
}
else if (def.inventory_image != "") {
setExtruded(def.inventory_image, def.wield_scale, tsrc, 1);
return;