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Add a server-sided way to remove color codes from incoming chat messages (#5948)

These code be generated by CSM, a modded client or just copy and pasted by the player.

Changes
- Update configuration example and setting translation file.
- Remove colour codes before logging chat.
- Add setting to remove colour codes before processing the chat.
This commit is contained in:
red-001 2017-06-10 12:49:44 +01:00 committed by Loïc Blot
parent 07be63b287
commit 25ae0739ed
6 changed files with 25 additions and 16 deletions

View file

@ -2880,12 +2880,15 @@ void Server::handleChatInterfaceEvent(ChatEvent *evt)
}
std::wstring Server::handleChat(const std::string &name, const std::wstring &wname,
const std::wstring &wmessage, bool check_shout_priv, RemotePlayer *player)
std::wstring wmessage, bool check_shout_priv, RemotePlayer *player)
{
// If something goes wrong, this player is to blame
RollbackScopeActor rollback_scope(m_rollback,
std::string("player:") + name);
if (g_settings->getBool("strip_color_codes"))
wmessage = unescape_enriched(wmessage);
if (player) {
switch (player->canSendChatMessage()) {
case RPLAYER_CHATRESULT_FLOODING: {
@ -2940,7 +2943,7 @@ std::wstring Server::handleChat(const std::string &name, const std::wstring &wna
/*
Send the message to others
*/
actionstream << "CHAT: " << wide_to_narrow(line) << std::endl;
actionstream << "CHAT: " << wide_to_narrow(unescape_enriched(line)) << std::endl;
std::vector<u16> clients = m_clients.getClientIDs();