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Add a server-sided way to remove color codes from incoming chat messages (#5948)
These code be generated by CSM, a modded client or just copy and pasted by the player. Changes - Update configuration example and setting translation file. - Remove colour codes before logging chat. - Add setting to remove colour codes before processing the chat.
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6 changed files with 25 additions and 16 deletions
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@ -344,8 +344,8 @@
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# serverlist_file = favoriteservers.txt
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# Maximum size of the out chat queue. 0 to disable queueing and -1 to make the queue size unlimited
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# type: int min: -1
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max_out_chat_queue_size = 20
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# type: int
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# max_out_chat_queue_size = 20
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## Graphics
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@ -555,7 +555,7 @@ max_out_chat_queue_size = 20
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# type: int
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# screen_h = 600
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# Save the window size automatically when modified.
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# Save window size automatically when modified.
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# type: bool
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# autosave_screensize = true
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@ -867,11 +867,10 @@ max_out_chat_queue_size = 20
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# type: string
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# serverlist_url = servers.minetest.net
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# Disable escape sequences, e.g. chat coloring.
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# Use this if you want to run a server with pre-0.4.14 clients and you want to disable
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# the escape sequences generated by mods.
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# Remove color codes from incoming chat messages
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# Use this to stop players from being able to use color in their messages
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# type: bool
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# disable_escape_sequences = false
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# strip_color_codes = false
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## Network
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@ -1841,3 +1840,4 @@ max_out_chat_queue_size = 20
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# Print the engine's profiling data in regular intervals (in seconds). 0 = disable. Useful for developers.
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# type: int
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# profiler_print_interval = 0
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