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4 changed files with 22 additions and 16 deletions
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@ -6873,7 +6873,7 @@ Formspec
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* `playername`: name of player to show formspec
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* `formname`: name passed to `on_player_receive_fields` callbacks.
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* It should follow the `"modname:<whatever>"` naming convention.
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* If empty: Shows an inventory formspec. Use
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* If empty: Shows a custom, temporary inventory formspec. Use
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`ObjectRef:set_inventory_formspec` to change it for future opens.
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Supported if server AND client are both of version >= 5.13.0.
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* `formspec`: formspec to display
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@ -8654,9 +8654,12 @@ child will follow movement and rotation of that bone.
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* Returns `nil` if no attribute found.
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* `get_meta()`: Returns metadata associated with the player (a PlayerMetaRef).
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* `set_inventory_formspec(formspec)`
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* Redefine player's inventory form. This sends an update to the player.
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* Should usually be called in `on_joinplayer`
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* Redefines the player's inventory formspec.
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* Should usually be called at least once in the `on_joinplayer` callback.
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* If `formspec` is `""`, the player's inventory is disabled.
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* If the inventory formspec is currently open on the client, it is
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updated immediately.
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* See also: `core.register_on_player_receive_fields`
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* `get_inventory_formspec()`: returns a formspec string
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* `set_formspec_prepend(formspec)`:
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* the formspec string will be added to every formspec shown to the user,
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@ -321,33 +321,35 @@ void GameFormSpec::showPlayerInventory(const std::string *fs_override)
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infostream << "Game: Launching inventory" << std::endl;
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PlayerInventoryFormSource *fs_src = new PlayerInventoryFormSource(m_client);
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auto fs_src = std::make_unique<PlayerInventoryFormSource>(m_client);
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InventoryLocation inventoryloc;
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inventoryloc.setCurrentPlayer();
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if (fs_override)
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if (fs_override) {
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// Temporary overwrite for this specific formspec.
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player->inventory_formspec_override = *fs_override;
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else
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} else {
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// Show the regular inventory formspec
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player->inventory_formspec_override.clear();
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if (m_client->modsLoaded() && m_client->getScript()->on_inventory_open(m_client->getInventory(inventoryloc))) {
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delete fs_src;
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return;
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}
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if (fs_src->getForm().empty() || (fs_override && fs_override->empty())) {
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delete fs_src;
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// If preventedd by Client-Side Mods
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if (m_client->modsLoaded() && m_client->getScript()->on_inventory_open(m_client->getInventory(inventoryloc)))
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return;
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// Empty formspec -> do not show.
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if (fs_src->getForm().empty())
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return;
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}
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TextDest *txt_dst = new TextDestPlayerInventory(m_client);
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GUIFormSpecMenu::create(m_formspec, m_client, m_rendering_engine->get_gui_env(),
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&m_input->joystick, fs_src, txt_dst, m_client->getFormspecPrepend(),
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&m_input->joystick, fs_src.get(), txt_dst, m_client->getFormspecPrepend(),
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m_client->getSoundManager());
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m_formspec->setFormSpec(fs_src->getForm(), inventoryloc);
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fs_src.release(); // owned by GUIFormSpecMenu
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}
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#define SIZE_TAG "size[11,5.5,true]" // Fixed size (ignored in touchscreen mode)
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@ -34,8 +34,8 @@ struct GameFormSpec
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// Currently only used for the in-game settings menu.
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void showPauseMenuFormSpec(const std::string &formspec, const std::string &formname);
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void showNodeFormspec(const std::string &formspec, const v3s16 &nodepos);
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/// If ` fs_override`: Uses `player->inventory_formspec`.
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/// If `!fs_override`: Uses a temporary formspec until an update is received.
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/// If `!fs_override`: Uses `player->inventory_formspec`.
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/// If ` fs_override`: Uses a temporary formspec until an update is received.
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void showPlayerInventory(const std::string *fs_override);
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void showDeathFormspecLegacy();
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// Shows the hardcoded "main" pause menu.
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@ -99,6 +99,7 @@ public:
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std::string hotbar_image = "";
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std::string hotbar_selected_image = "";
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/// Temporary player inventory formspec. Empty value = feature inactive.
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std::string inventory_formspec_override;
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video::SColor light_color = video::SColor(255, 255, 255, 255);
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