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refacto: RenderingEngine is now better hidden
* No more access to the singleton instance from everywhere (RenderingEngine::get_instance dropped) * RenderingEngine::get_timer_time is now non static * RenderingEngine::draw_menu_scene is now non static * RenderingEngine::draw_scene is now non static * RenderingEngine::{initialize,finalize} are now non static * RenderingEngine::run is now non static * RenderingEngine::getWindowSize now have a static helper. It was mandatory to hide the global get_instance access
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74125a74d3
commit
258101a910
14 changed files with 112 additions and 121 deletions
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@ -44,7 +44,6 @@ public:
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RenderingEngine(IEventReceiver *eventReceiver);
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~RenderingEngine();
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v2u32 getWindowSize() const;
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void setResizable(bool resize);
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video::IVideoDriver *getVideoDriver() { return driver; }
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@ -63,7 +62,11 @@ public:
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void removeMesh(const irr::scene::IMesh* mesh);
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static RenderingEngine *get_instance() { return s_singleton; }
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static v2u32 getWindowSize()
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{
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sanity_check(s_singleton);
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return s_singleton->_getWindowSize();
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}
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io::IFileSystem *get_filesystem()
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{
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@ -88,11 +91,9 @@ public:
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return s_singleton->m_device;
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}
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static u32 get_timer_time()
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u32 get_timer_time()
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{
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sanity_check(s_singleton && s_singleton->m_device &&
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s_singleton->m_device->getTimer());
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return s_singleton->m_device->getTimer()->getTime();
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return m_device->getTimer()->getTime();
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}
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static gui::IGUIEnvironment *get_gui_env()
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@ -109,30 +110,16 @@ public:
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text, guienv, tsrc, dtime, percent, clouds);
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}
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inline static void draw_menu_scene(
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gui::IGUIEnvironment *guienv, float dtime, bool clouds)
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{
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s_singleton->_draw_menu_scene(guienv, dtime, clouds);
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}
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void draw_menu_scene(gui::IGUIEnvironment *guienv, float dtime, bool clouds);
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void draw_scene(video::SColor skycolor, bool show_hud,
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bool show_minimap, bool draw_wield_tool, bool draw_crosshair);
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inline static void draw_scene(video::SColor skycolor, bool show_hud,
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bool show_minimap, bool draw_wield_tool, bool draw_crosshair)
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{
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s_singleton->_draw_scene(skycolor, show_hud, show_minimap,
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draw_wield_tool, draw_crosshair);
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}
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void initialize(Client *client, Hud *hud);
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void finalize();
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inline static void initialize(Client *client, Hud *hud)
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bool run()
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{
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s_singleton->_initialize(client, hud);
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}
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inline static void finalize() { s_singleton->_finalize(); }
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static bool run()
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{
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sanity_check(s_singleton && s_singleton->m_device);
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return s_singleton->m_device->run();
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return m_device->run();
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}
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static std::vector<core::vector3d<u32>> getSupportedVideoModes();
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@ -143,15 +130,7 @@ private:
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ITextureSource *tsrc, float dtime = 0, int percent = 0,
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bool clouds = true);
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void _draw_menu_scene(gui::IGUIEnvironment *guienv, float dtime = 0,
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bool clouds = true);
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void _draw_scene(video::SColor skycolor, bool show_hud, bool show_minimap,
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bool draw_wield_tool, bool draw_crosshair);
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void _initialize(Client *client, Hud *hud);
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void _finalize();
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v2u32 _getWindowSize() const;
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std::unique_ptr<RenderingCore> core;
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irr::IrrlichtDevice *m_device = nullptr;
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