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refacto: RenderingEngine is now better hidden
* No more access to the singleton instance from everywhere (RenderingEngine::get_instance dropped) * RenderingEngine::get_timer_time is now non static * RenderingEngine::draw_menu_scene is now non static * RenderingEngine::draw_scene is now non static * RenderingEngine::{initialize,finalize} are now non static * RenderingEngine::run is now non static * RenderingEngine::getWindowSize now have a static helper. It was mandatory to hide the global get_instance access
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74125a74d3
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258101a910
14 changed files with 112 additions and 121 deletions
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@ -747,7 +747,7 @@ void Hud::drawHotbar(u16 playeritem) {
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s32 width = hotbar_itemcount * (m_hotbar_imagesize + m_padding * 2);
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v2s32 pos = centerlowerpos - v2s32(width / 2, m_hotbar_imagesize + m_padding * 3);
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const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
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const v2u32 &window_size = RenderingEngine::getWindowSize();
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if ((float) width / (float) window_size.X <=
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g_settings->getFloat("hud_hotbar_max_width")) {
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if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) {
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@ -874,7 +874,7 @@ void Hud::toggleBlockBounds()
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void Hud::drawBlockBounds()
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{
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if (m_block_bounds_mode == BLOCK_BOUNDS_OFF) {
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return;
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return;
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}
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video::SMaterial old_material = driver->getMaterial2D();
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@ -956,7 +956,7 @@ void Hud::updateSelectionMesh(const v3s16 &camera_offset)
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}
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void Hud::resizeHotbar() {
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const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
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const v2u32 &window_size = RenderingEngine::getWindowSize();
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if (m_screensize != window_size) {
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m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE *
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