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refacto: RenderingEngine is now better hidden

* No more access to the singleton instance from everywhere (RenderingEngine::get_instance dropped)
* RenderingEngine::get_timer_time is now non static
* RenderingEngine::draw_menu_scene is now non static
* RenderingEngine::draw_scene is now non static
* RenderingEngine::{initialize,finalize} are now non static
* RenderingEngine::run is now non static
* RenderingEngine::getWindowSize now have a static helper. It was mandatory to hide the global get_instance access
This commit is contained in:
Loic Blot 2021-04-28 12:48:13 +02:00 committed by Loïc Blot
parent 74125a74d3
commit 258101a910
14 changed files with 112 additions and 121 deletions

View file

@ -23,7 +23,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <string>
class InputHandler;
class ChatBackend; /* to avoid having to include chat.h */
class ChatBackend;
class RenderingEngine;
struct SubgameSpec;
struct GameStartData;
@ -45,6 +46,7 @@ struct CameraOrientation {
void the_game(bool *kill,
InputHandler *input,
RenderingEngine *rendering_engine,
const GameStartData &start_data,
std::string &error_message,
ChatBackend &chat_backend,