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refacto: RenderingEngine is now better hidden
* No more access to the singleton instance from everywhere (RenderingEngine::get_instance dropped) * RenderingEngine::get_timer_time is now non static * RenderingEngine::draw_menu_scene is now non static * RenderingEngine::draw_scene is now non static * RenderingEngine::{initialize,finalize} are now non static * RenderingEngine::run is now non static * RenderingEngine::getWindowSize now have a static helper. It was mandatory to hide the global get_instance access
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14 changed files with 112 additions and 121 deletions
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@ -541,7 +541,7 @@ void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime, f32 tool_r
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m_curr_fov_degrees = rangelim(m_curr_fov_degrees, 1.0f, 160.0f);
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// FOV and aspect ratio
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const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
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const v2u32 &window_size = RenderingEngine::getWindowSize();
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m_aspect = (f32) window_size.X / (f32) window_size.Y;
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m_fov_y = m_curr_fov_degrees * M_PI / 180.0;
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// Increase vertical FOV on lower aspect ratios (<16:10)
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