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Inventory mouse shortcut improvements (#13146)
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
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parent
23f7aab354
commit
252c79d53a
7 changed files with 520 additions and 168 deletions
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@ -64,6 +64,19 @@ enum FormspecQuitMode {
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quit_mode_cancel
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};
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enum ButtonEventType : u8
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{
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BET_LEFT,
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BET_RIGHT,
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BET_MIDDLE,
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BET_WHEEL_UP,
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BET_WHEEL_DOWN,
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BET_UP,
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BET_DOWN,
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BET_MOVE,
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BET_OTHER
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};
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struct TextDest
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{
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virtual ~TextDest() = default;
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@ -258,6 +271,8 @@ public:
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void updateSelectedItem();
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ItemStack verifySelectedItem();
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s16 getNextInventoryRing(const InventoryLocation &inventoryloc, const std::string &listname);
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void acceptInput(FormspecQuitMode quitmode=quit_mode_no);
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bool preprocessEvent(const SEvent& event);
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bool OnEvent(const SEvent& event);
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@ -332,6 +347,13 @@ protected:
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u16 m_selected_amount = 0;
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bool m_selected_dragging = false;
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ItemStack m_selected_swap;
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ButtonEventType m_held_mouse_button = BET_OTHER;
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bool m_shift_move_after_craft = false;
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u16 m_left_drag_amount = 0;
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ItemStack m_left_drag_stack;
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std::vector<std::pair<GUIInventoryList::ItemSpec, ItemStack>> m_left_drag_stacks;
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bool m_left_dragging = false;
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gui::IGUIStaticText *m_tooltip_element = nullptr;
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@ -340,8 +362,6 @@ protected:
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u64 m_hovered_time = 0;
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s32 m_old_tooltip_id = -1;
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bool m_auto_place = false;
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bool m_allowclose = true;
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bool m_lock = false;
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v2u32 m_lockscreensize;
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