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Add support for setting stepheight for entities

This commit is contained in:
sapier 2013-07-22 18:54:30 +02:00 committed by PilzAdam
parent ff7c380d0e
commit 251e3e01c7
7 changed files with 12 additions and 5 deletions

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@ -1150,12 +1150,11 @@ public:
box.MaxEdge *= BS;
collisionMoveResult moveresult;
f32 pos_max_d = BS*0.125; // Distance per iteration
f32 stepheight = 0;
v3f p_pos = m_position;
v3f p_velocity = m_velocity;
v3f p_acceleration = m_acceleration;
moveresult = collisionMoveSimple(env,env->getGameDef(),
pos_max_d, box, stepheight, dtime,
pos_max_d, box, m_prop.stepheight, dtime,
p_pos, p_velocity, p_acceleration,
this, m_prop.collideWithObjects);
// Apply results