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Mainly some texture tweaking
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16 changed files with 135 additions and 26 deletions
18
src/main.cpp
18
src/main.cpp
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@ -76,9 +76,6 @@ SUGG: Split MapBlockObject serialization to to-client and to-disk
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- This will allow saving ages of rats on disk but not sending
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them to clients
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SUGG: Implement lighting using VoxelManipulator
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- Would it be significantly faster?
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SUGG: MovingObject::move and Player::move are basically the same.
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combine them.
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@ -168,6 +165,8 @@ TODO: Make fetching sector's blocks more efficient when rendering
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sectors that have very large amounts of blocks (on client)
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- Is this necessary at all?
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TODO: Flowing water animation
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Configuration:
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--------------
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@ -231,8 +230,8 @@ Block object server side:
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- TODO: For incoming blocks, time difference is calculated and
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objects are stepped according to it.
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Map generator:
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--------------
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Map:
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----
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NOTE: There are some lighting-related todos and fixmes in
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ServerMap::emergeBlock. And there always will be. 8)
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@ -245,6 +244,8 @@ TODO: Map generator version 2
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- Cliffs, arcs
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- There could be a certain height (to which mountains only reach)
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where some minerals are found
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- Create a system that allows a huge amount of different "map
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generator modules/filters"
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TODO: Change AttributeList to split the area into smaller sections so
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that searching won't be as heavy.
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@ -256,6 +257,10 @@ FIXME: The new pre-sunlight-propagation code messes up with initial
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TODO: Remove HMParams
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TODO: Flowing water to actually contain flow direction information
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TODO: Faster lighting using VoxelManipulator
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Doing now:
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----------
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@ -1532,8 +1537,7 @@ int main(int argc, char *argv[])
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*/
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init_content_inventory_texture_paths();
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init_tile_texture_paths();
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tile_materials_preload(g_irrlicht);
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init_tile_textures();
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/*
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GUI stuff
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