mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Working version before block send priorization update
This commit is contained in:
parent
4e249fb3fb
commit
24c4b7c68d
17 changed files with 716 additions and 200 deletions
|
@ -23,9 +23,6 @@
|
|||
#define SERVERMAP_DELETE_UNUSED_SECTORS_TIMEOUT (60*10)
|
||||
#define SERVER_MAP_SAVE_INTERVAL (60)
|
||||
|
||||
//#define SERVERMAP_DELETE_UNUSED_SECTORS_TIMEOUT (5)
|
||||
//#define SERVER_MAP_SAVE_INTERVAL (5)
|
||||
|
||||
#define FOV_ANGLE (PI/2.5)
|
||||
|
||||
// The absolute working limit is (2^15 - viewing_range).
|
||||
|
@ -44,29 +41,29 @@
|
|||
#define FPS_DEFAULT_WANTED 30
|
||||
#define FPS_DEFAULT_MAX 60
|
||||
|
||||
#define FORCEDFETCH_RANGE 80
|
||||
|
||||
#define HEIGHTMAP_RANGE_NODES 300
|
||||
|
||||
// The freetime ratio is dynamically kept high enough to make this
|
||||
// dtime jitter possible
|
||||
// Allow 50% = 0.1
|
||||
/*#define DTIME_JITTER_MAX_FRACTION 0.5
|
||||
#define FREETIME_RATIO_MIN 0.05
|
||||
#define FREETIME_RATIO_MAX 0.4*/
|
||||
|
||||
//#define FREETIME_RATIO 0.2
|
||||
#define FREETIME_RATIO 0.15
|
||||
|
||||
// Sectors are split to SECTOR_HEIGHTMAP_SPLIT^2 heightmaps
|
||||
#define SECTOR_HEIGHTMAP_SPLIT 2
|
||||
|
||||
#define PLAYER_INVENTORY_SIZE (8*4)
|
||||
|
||||
#define SIGN_TEXT_MAX_LENGTH 50
|
||||
|
||||
#define ACTIVE_OBJECT_D_BLOCKS 2
|
||||
// The distance of how far objects will be sent to client
|
||||
//#define ACTIVE_OBJECT_D_BLOCKS 2
|
||||
|
||||
// Wether to catch all std::exceptions
|
||||
#define CATCH_UNJANDLED_EXCEPTIONS 1
|
||||
|
||||
/*
|
||||
Collecting active blocks is stopped after object data
|
||||
size reaches this
|
||||
*/
|
||||
#define MAX_OBJECTDATA_SIZE 450
|
||||
|
||||
#endif
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue