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Working version before block send priorization update

This commit is contained in:
Perttu Ahola 2010-11-27 17:18:34 +02:00
parent 4e249fb3fb
commit 24c4b7c68d
17 changed files with 716 additions and 200 deletions

View file

@ -23,9 +23,6 @@
#define SERVERMAP_DELETE_UNUSED_SECTORS_TIMEOUT (60*10)
#define SERVER_MAP_SAVE_INTERVAL (60)
//#define SERVERMAP_DELETE_UNUSED_SECTORS_TIMEOUT (5)
//#define SERVER_MAP_SAVE_INTERVAL (5)
#define FOV_ANGLE (PI/2.5)
// The absolute working limit is (2^15 - viewing_range).
@ -44,29 +41,29 @@
#define FPS_DEFAULT_WANTED 30
#define FPS_DEFAULT_MAX 60
#define FORCEDFETCH_RANGE 80
#define HEIGHTMAP_RANGE_NODES 300
// The freetime ratio is dynamically kept high enough to make this
// dtime jitter possible
// Allow 50% = 0.1
/*#define DTIME_JITTER_MAX_FRACTION 0.5
#define FREETIME_RATIO_MIN 0.05
#define FREETIME_RATIO_MAX 0.4*/
//#define FREETIME_RATIO 0.2
#define FREETIME_RATIO 0.15
// Sectors are split to SECTOR_HEIGHTMAP_SPLIT^2 heightmaps
#define SECTOR_HEIGHTMAP_SPLIT 2
#define PLAYER_INVENTORY_SIZE (8*4)
#define SIGN_TEXT_MAX_LENGTH 50
#define ACTIVE_OBJECT_D_BLOCKS 2
// The distance of how far objects will be sent to client
//#define ACTIVE_OBJECT_D_BLOCKS 2
// Wether to catch all std::exceptions
#define CATCH_UNJANDLED_EXCEPTIONS 1
/*
Collecting active blocks is stopped after object data
size reaches this
*/
#define MAX_OBJECTDATA_SIZE 450
#endif