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Working version before block send priorization update

This commit is contained in:
Perttu Ahola 2010-11-27 17:18:34 +02:00
parent 4e249fb3fb
commit 24c4b7c68d
17 changed files with 716 additions and 200 deletions

View file

@ -14,10 +14,6 @@
#define sleep_ms(x) usleep(x*1000)
#endif
/*
FIXME: This thread can access the environment at any time
*/
void * ClientUpdateThread::Thread()
{
ThreadStarted();
@ -144,6 +140,22 @@ void Client::step(float dtime)
m_con.RunTimeouts(dtime);
}
/*
Packet counter
*/
{
static float counter = -0.001;
counter -= dtime;
if(counter <= 0.0)
{
counter = 10.0;
dout_client<<"Client packetcounter:"<<std::endl;
m_packetcounter.print(dout_client);
m_packetcounter.clear();
}
}
{
/*
Delete unused sectors
@ -171,7 +183,9 @@ void Client::step(float dtime)
if(num > 0)
{
dstream<<DTIME<<"Client: Deleted blocks of "<<num
/*dstream<<DTIME<<"Client: Deleted blocks of "<<num
<<" unused sectors"<<std::endl;*/
dstream<<DTIME<<"Client: Deleted "<<num
<<" unused sectors"<<std::endl;
/*
@ -433,11 +447,18 @@ void Client::Receive()
void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
{
DSTACK(__FUNCTION_NAME);
// Ignore packets that don't even fit a command
if(datasize < 2)
{
m_packetcounter.add(60000);
return;
}
ToClientCommand command = (ToClientCommand)readU16(&data[0]);
//dstream<<"Client: received command="<<command<<std::endl;
m_packetcounter.add((u16)command);
/*
If this check is removed, be sure to change the queue

View file

@ -266,6 +266,8 @@ private:
bool m_inventory_updated;
core::map<v3s16, bool> m_active_blocks;
PacketCounter m_packetcounter;
};
#endif

View file

@ -5,7 +5,7 @@
enum ToClientCommand
{
TOCLIENT_INIT=0x10,
TOCLIENT_INIT = 0x10,
/*
Server's reply to TOSERVER_INIT.
Sent second after connected.
@ -15,11 +15,11 @@ enum ToClientCommand
[3] v3s16 player's position + v3f(0,BS/2,0) floatToInt'd
*/
TOCLIENT_BLOCKDATA=0x20, //TODO: Multiple blocks
TOCLIENT_ADDNODE,
TOCLIENT_REMOVENODE,
TOCLIENT_BLOCKDATA = 0x20, //TODO: Multiple blocks
TOCLIENT_ADDNODE = 0x21,
TOCLIENT_REMOVENODE = 0x22,
TOCLIENT_PLAYERPOS,
TOCLIENT_PLAYERPOS = 0x23,
/*
[0] u16 command
// Followed by an arbitary number of these:
@ -31,7 +31,7 @@ enum ToClientCommand
[N+2+12+12+4] s32 yaw*100
*/
TOCLIENT_PLAYERINFO,
TOCLIENT_PLAYERINFO = 0x24,
/*
[0] u16 command
// Followed by an arbitary number of these:
@ -40,22 +40,22 @@ enum ToClientCommand
[N] char[20] name
*/
TOCLIENT_OPT_BLOCK_NOT_FOUND, // Not used
TOCLIENT_OPT_BLOCK_NOT_FOUND = 0x25, // Not used
TOCLIENT_SECTORMETA,
TOCLIENT_SECTORMETA = 0x26, // Not used
/*
[0] u16 command
[2] u8 sector count
[3...] v2s16 pos + sector metadata
*/
TOCLIENT_INVENTORY,
TOCLIENT_INVENTORY = 0x27,
/*
[0] u16 command
[2] serialized inventory
*/
TOCLIENT_OBJECTDATA,
TOCLIENT_OBJECTDATA = 0x28,
/*
Sent as unreliable.
@ -84,7 +84,7 @@ enum ToServerCommand
[3] u8[20] player_name
*/
TOSERVER_INIT2,
TOSERVER_INIT2 = 0x11,
/*
Sent as an ACK for TOCLIENT_INIT.
After this, the server can send data.
@ -93,10 +93,10 @@ enum ToServerCommand
*/
TOSERVER_GETBLOCK=0x20, // Not used
TOSERVER_ADDNODE, // Not used
TOSERVER_REMOVENODE, // deprecated
TOSERVER_ADDNODE = 0x21, // Not used
TOSERVER_REMOVENODE = 0x22, // deprecated
TOSERVER_PLAYERPOS,
TOSERVER_PLAYERPOS = 0x23,
/*
[0] u16 command
[2] v3s32 position*100
@ -105,7 +105,7 @@ enum ToServerCommand
[2+12+12+4] s32 yaw*100
*/
TOSERVER_GOTBLOCKS,
TOSERVER_GOTBLOCKS = 0x24,
/*
[0] u16 command
[2] u8 count
@ -114,7 +114,7 @@ enum ToServerCommand
...
*/
TOSERVER_DELETEDBLOCKS,
TOSERVER_DELETEDBLOCKS = 0x25,
/*
[0] u16 command
[2] u8 count
@ -123,14 +123,14 @@ enum ToServerCommand
...
*/
TOSERVER_ADDNODE_FROM_INVENTORY, // deprecated
TOSERVER_ADDNODE_FROM_INVENTORY = 0x26, // deprecated
/*
[0] u16 command
[2] v3s16 pos
[8] u16 i
*/
TOSERVER_CLICK_OBJECT,
TOSERVER_CLICK_OBJECT = 0x27,
/*
length: 13
[0] u16 command
@ -140,7 +140,7 @@ enum ToServerCommand
[11] u16 item
*/
TOSERVER_CLICK_GROUND,
TOSERVER_CLICK_GROUND = 0x28,
/*
length: 17
[0] u16 command
@ -150,14 +150,14 @@ enum ToServerCommand
[15] u16 item
*/
TOSERVER_RELEASE,
TOSERVER_RELEASE = 0x29,
/*
length: 3
[0] u16 command
[2] u8 button
*/
TOSERVER_SIGNTEXT,
TOSERVER_SIGNTEXT = 0x30,
/*
u16 command
v3s16 blockpos

View file

@ -23,9 +23,6 @@
#define SERVERMAP_DELETE_UNUSED_SECTORS_TIMEOUT (60*10)
#define SERVER_MAP_SAVE_INTERVAL (60)
//#define SERVERMAP_DELETE_UNUSED_SECTORS_TIMEOUT (5)
//#define SERVER_MAP_SAVE_INTERVAL (5)
#define FOV_ANGLE (PI/2.5)
// The absolute working limit is (2^15 - viewing_range).
@ -44,29 +41,29 @@
#define FPS_DEFAULT_WANTED 30
#define FPS_DEFAULT_MAX 60
#define FORCEDFETCH_RANGE 80
#define HEIGHTMAP_RANGE_NODES 300
// The freetime ratio is dynamically kept high enough to make this
// dtime jitter possible
// Allow 50% = 0.1
/*#define DTIME_JITTER_MAX_FRACTION 0.5
#define FREETIME_RATIO_MIN 0.05
#define FREETIME_RATIO_MAX 0.4*/
//#define FREETIME_RATIO 0.2
#define FREETIME_RATIO 0.15
// Sectors are split to SECTOR_HEIGHTMAP_SPLIT^2 heightmaps
#define SECTOR_HEIGHTMAP_SPLIT 2
#define PLAYER_INVENTORY_SIZE (8*4)
#define SIGN_TEXT_MAX_LENGTH 50
#define ACTIVE_OBJECT_D_BLOCKS 2
// The distance of how far objects will be sent to client
//#define ACTIVE_OBJECT_D_BLOCKS 2
// Wether to catch all std::exceptions
#define CATCH_UNJANDLED_EXCEPTIONS 1
/*
Collecting active blocks is stopped after object data
size reaches this
*/
#define MAX_OBJECTDATA_SIZE 450
#endif

View file

@ -3,7 +3,7 @@
*/
/*
Debug stack and assertion
Debug stuff
*/
#ifndef DEBUG_HEADER
@ -172,5 +172,58 @@ private:
DEBUG_STACK_TEXT_SIZE, __VA_ARGS__);\
DebugStacker __debug_stacker(__buf);
#endif
/*
Packet counter
*/
class PacketCounter
{
public:
PacketCounter()
{
}
void add(u16 command)
{
core::map<u16, u16>::Node *n = m_packets.find(command);
if(n == NULL)
{
m_packets[command] = 1;
}
else
{
n->setValue(n->getValue()+1);
}
}
void clear()
{
for(core::map<u16, u16>::Iterator
i = m_packets.getIterator();
i.atEnd() == false; i++)
{
i.getNode()->setValue(0);
}
}
void print(std::ostream &o)
{
for(core::map<u16, u16>::Iterator
i = m_packets.getIterator();
i.atEnd() == false; i++)
{
o<<"cmd "<<i.getNode()->getKey()
<<" count "<<i.getNode()->getValue()
<<std::endl;
}
}
private:
// command, count
core::map<u16, u16> m_packets;
};
#endif // DEBUG_HEADER

View file

@ -1,7 +1,24 @@
/*
(c) 2010 Perttu Ahola <celeron55@gmail.com>
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
Minetest
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
/*
=============================== NOTES ==============================
NOTE: VBO cannot be turned on for fast-changing stuff because there
is an apparanet memory leak in irrlicht when using it
@ -137,43 +154,39 @@ TODO: Make fetching sector's blocks more efficient when rendering
TODO: Make the video backend selectable
TODO: A timestamp to blocks
TODO: Client side:
- The server sends all active objects of the active blocks
at constant intervals. They should fit in a few packets.
- The client keeps track of what blocks at the moment are
having active objects in them.
- All blocks going in and out of the active buffer are recorded.
- For outgoing blocks, objects are removed from the blocks
and from the scene
- For incoming blocks, objects are added to the blocks and
to the scene.
TODO: Server side:
Block object server side:
- A "near blocks" buffer, in which some nearby blocks are stored.
- For all blocks in the buffer, objects are stepped(). This
means they are active.
- All blocks going in and out of the buffer are recorded.
- For outgoing blocks, a timestamp is written.
- For incoming blocks, the time difference is calculated and
- TODO All blocks going in and out of the buffer are recorded.
- TODO For outgoing blocks, a timestamp is written.
- TODO For incoming blocks, the time difference is calculated and
objects are stepped according to it.
TODO: A timestamp to blocks
TODO: Add config parameters for server's sending and generating distance
TODO: Make amount of trees and other plants configurable
- Save to a metafile
TODO: Copy the text of the last picked sign to inventory in creative
mode
TODO: Untie client network operations from framerate
TODO: Make a copy of close-range environment on client for showing
SUGG: Make a copy of close-range environment on client for showing
on screen, with minimal mutexes to slow the main loop down
TODO: Make a PACKET_COMBINED which contains many subpackets. Utilize
SUGG: Make a PACKET_COMBINED which contains many subpackets. Utilize
it by sending more stuff in a single packet.
- Add a packet queue to RemoteClient, from which packets will be
combined with object data packets
- This is not exactly trivial: the object data packets are
sometimes very big by themselves
SUGG: Split MapBlockObject serialization to to-client and to-disk
- This will allow saving ages of rats on disk but not sending
them to clients
TODO: Fix the long-lived Server Block Emerge Jam bug
- Is it related to the client deleting blocks?
Doing now:
======================================================================
@ -261,10 +274,6 @@ video::SMaterial g_materials[MATERIALS_COUNT];
// All range-related stuff below is locked behind this
JMutex g_range_mutex;
// Blocks are generated in this range from the player
// This is limited vertically to half by Client::fetchBlocks()
s16 g_forcedfetch_range_nodes = FORCEDFETCH_RANGE;
// Blocks are viewed in this range from the player
s16 g_viewing_range_nodes = 60;
@ -305,7 +314,10 @@ float g_client_delete_unused_sectors_timeout = 1200;
// Server stuff
bool g_creative_mode = false;
MapgenParams g_mapgen_params;
HMParams g_hm_params;
MapParams g_map_params;
float g_objectdata_interval = 0.2;
u16 g_active_object_range = 2;
/*
Random stuff
@ -395,21 +407,11 @@ bool parseConfigObject(std::istream &is)
}
else if(name == "viewing_range_nodes_max")
{
s32 v = atoi(value.c_str());
if(v < 0)
v = 0;
if(v > 32767)
v = 32767;
g_viewing_range_nodes_max = v;
g_viewing_range_nodes_max = stoi(value, 0, 32767);
}
else if(name == "viewing_range_nodes_min")
{
s32 v = atoi(value.c_str());
if(v < 0)
v = 0;
if(v > 32767)
v = 32767;
g_viewing_range_nodes_min = v;
g_viewing_range_nodes_min = stoi(value, 0, 32767);
}
else if(name=="screenW")
g_screenW = value;
@ -439,19 +441,29 @@ bool parseConfigObject(std::istream &is)
{
s32 d = atoi(value.c_str());
if(d > 0 && (d & (d-1)) == 0)
g_mapgen_params.heightmap_blocksize = d;
g_hm_params.heightmap_blocksize = d;
else
dstream<<"Invalid value in config file: \""
<<line<<"\""<<std::endl;
}
else if(name == "mapgen_height_randmax")
g_mapgen_params.height_randmax = value;
g_hm_params.height_randmax = value;
else if(name == "mapgen_height_randfactor")
g_mapgen_params.height_randfactor = value;
g_hm_params.height_randfactor = value;
else if(name == "mapgen_height_base")
g_mapgen_params.height_base = value;
g_hm_params.height_base = value;
else if(name == "mapgen_plants_amount")
g_mapgen_params.plants_amount = value;
{
std::istringstream vis(value);
vis>>g_map_params.plants_amount;
}
else if(name == "objectdata_inverval")
{
std::istringstream vis(value);
vis>>g_objectdata_interval;
}
else if(name == "active_object_range")
g_active_object_range = stoi(value, 0, 65535);
else
{
@ -1161,7 +1173,9 @@ int main(int argc, char *argv[])
std::cout<<"========================"<<std::endl;
std::cout<<std::endl;
Server server("../map", g_creative_mode, g_mapgen_params);
Server server("../map", g_creative_mode, g_hm_params,
g_map_params, g_objectdata_interval,
g_active_object_range);
server.start(port);
for(;;)
@ -1429,7 +1443,9 @@ int main(int argc, char *argv[])
*/
SharedPtr<Server> server;
if(hosting){
server = new Server("../map", g_creative_mode, g_mapgen_params);
server = new Server("../map", g_creative_mode, g_hm_params,
g_map_params, g_objectdata_interval,
g_active_object_range);
server->start(port);
}

View file

@ -12,7 +12,6 @@ extern std::string getTimestamp();
#include <jmutex.h>
extern JMutex g_range_mutex;
extern s16 g_forcedfetch_range_nodes;
extern s16 g_viewing_range_nodes;
//extern s16 g_actual_viewing_range_nodes;
extern bool g_viewing_range_all;
@ -42,9 +41,5 @@ extern video::SMaterial g_materials[MATERIALS_COUNT];
extern IrrlichtDevice *g_device;
// Settings
#include "map.h"
extern MapgenParams g_mapgen_params;
#endif

View file

@ -1160,7 +1160,7 @@ void Map::PrintInfo(std::ostream &out)
ServerMap
*/
ServerMap::ServerMap(std::string savedir, MapgenParams params):
ServerMap::ServerMap(std::string savedir, HMParams hmp, MapParams mp):
Map(dout_server),
m_heightmap(NULL)
{
@ -1212,15 +1212,19 @@ ServerMap::ServerMap(std::string savedir, MapgenParams params):
}
dstream<<DTIME<<"Initializing new map."<<std::endl;
// Create master heightmap
ValueGenerator *maxgen =
ValueGenerator::deSerialize(params.height_randmax);
ValueGenerator::deSerialize(hmp.height_randmax);
ValueGenerator *factorgen =
ValueGenerator::deSerialize(params.height_randfactor);
ValueGenerator::deSerialize(hmp.height_randfactor);
ValueGenerator *basegen =
ValueGenerator::deSerialize(params.height_base);
ValueGenerator::deSerialize(hmp.height_base);
m_heightmap = new UnlimitedHeightmap
(params.heightmap_blocksize, maxgen, factorgen, basegen);
(hmp.heightmap_blocksize, maxgen, factorgen, basegen);
// Set map parameters
m_params = mp;
// Create zero sector
emergeSector(v2s16(0,0));
@ -1386,7 +1390,7 @@ MapSector * ServerMap::emergeSector(v2s16 p2d)
{
// Avgslope is the derivative of a hill
float t = avgslope * avgslope;
float a = MAP_BLOCKSIZE * 2;
float a = MAP_BLOCKSIZE * 2 * m_params.plants_amount;
u32 tree_max;
if(t > 0.03)
tree_max = a / (t/0.03);
@ -1408,7 +1412,7 @@ MapSector * ServerMap::emergeSector(v2s16 p2d)
{
// Pitness usually goes at around -0.5...0.5
u32 bush_max = 0;
u32 a = MAP_BLOCKSIZE * 3;
u32 a = MAP_BLOCKSIZE * 3.0 * m_params.plants_amount;
if(pitness > 0)
bush_max = (pitness*a*4);
if(bush_max > a)

View file

@ -242,21 +242,32 @@ public:
virtual void PrintInfo(std::ostream &out);
};
struct MapgenParams
// Master heightmap parameters
struct HMParams
{
MapgenParams()
HMParams()
{
heightmap_blocksize = 64;
height_randmax = "constant 70.0";
height_randfactor = "constant 0.6";
height_base = "linear 0 80 0";
plants_amount = "1.0";
}
s16 heightmap_blocksize;
std::string height_randmax;
std::string height_randfactor;
std::string height_base;
std::string plants_amount;
};
// Map parameters
struct MapParams
{
MapParams()
{
plants_amount = 1.0;
//max_objects_in_block = 30;
}
float plants_amount;
//u16 max_objects_in_block;
};
class ServerMap : public Map
@ -265,7 +276,7 @@ public:
/*
savedir: directory to which map data should be saved
*/
ServerMap(std::string savedir, MapgenParams params);
ServerMap(std::string savedir, HMParams hmp, MapParams mp);
~ServerMap();
s32 mapType() const
@ -346,6 +357,8 @@ public:
private:
UnlimitedHeightmap *m_heightmap;
MapParams m_params;
std::string m_savedir;
bool m_map_saving_enabled;
};

View file

@ -352,6 +352,11 @@ public:
m_objects.getObjects(origin, max_d, dest);
}
s32 getObjectCount()
{
return m_objects.getCount();
}
private:
/*

View file

@ -879,6 +879,12 @@ public:
// origin is relative to block
void getObjects(v3f origin, f32 max_d,
core::array<DistanceSortedObject> &dest);
// Number of objects
s32 getCount()
{
return m_objects.size();
}
private:
JMutex m_mutex;

View file

@ -284,56 +284,8 @@ void RemoteClient::SendBlocks(Server *server, float dtime)
v3s16 center = getNodeBlockPos(center_nodepos);
/*
Find out what block the player is going to next and set
center to it.
Don't react to speeds under the initial value of highest_speed
Get the starting value of the block finder radius.
*/
/*f32 highest_speed = 0.1 * BS;
v3s16 dir(0,0,0);
if(abs(playerspeed.X) > highest_speed)
{
highest_speed = playerspeed.X;
if(playerspeed.X > 0)
dir = v3s16(1,0,0);
else
dir = v3s16(-1,0,0);
}
if(abs(playerspeed.Y) > highest_speed)
{
highest_speed = playerspeed.Y;
if(playerspeed.Y > 0)
dir = v3s16(0,1,0);
else
dir = v3s16(0,-1,0);
}
if(abs(playerspeed.Z) > highest_speed)
{
highest_speed = playerspeed.Z;
if(playerspeed.Z > 0)
dir = v3s16(0,0,1);
else
dir = v3s16(0,0,-1);
}
center += dir;*/
/*
Calculate the starting value of the block finder radius.
The radius shall be the last used value minus the
maximum moved distance.
*/
/*s16 d_start = m_last_block_find_d;
if(max_moved >= d_start)
{
d_start = 0;
}
else
{
d_start -= max_moved;
}*/
s16 last_nearest_unsent_d;
s16 d_start;
{
@ -382,10 +334,6 @@ void RemoteClient::SendBlocks(Server *server, float dtime)
/*
TODO: Get this from somewhere
TODO: Values more than 7 make placing and removing blocks very
sluggish when the map is being generated. This is
because d is looped every time from 0 to d_max if no
blocks are found for sending.
*/
//s16 d_max = 7;
s16 d_max = 8;
@ -659,6 +607,10 @@ void RemoteClient::SendObjectData(
in memory):
- Set blocks changed
- Add blocks to emerge queue if they are not found
SUGGESTION: These could be ignored from the backside of the player
TODO: Keep track of total size of packet and stop when it is too big
*/
Player *player = server->m_env.getPlayer(peer_id);
@ -669,9 +621,14 @@ void RemoteClient::SendObjectData(
v3s16 center_nodepos = floatToInt(playerpos);
v3s16 center = getNodeBlockPos(center_nodepos);
s16 d_max = ACTIVE_OBJECT_D_BLOCKS;
//s16 d_max = ACTIVE_OBJECT_D_BLOCKS;
s16 d_max = server->m_active_object_range;
// Number of blocks whose objects were written to bos
u16 blockcount = 0;
core::map<v3s16, MapBlock*> blocks;
//core::map<v3s16, MapBlock*> blocks;
std::ostringstream bos(std::ios_base::binary);
for(s16 d = 0; d <= d_max; d++)
{
@ -691,13 +648,18 @@ void RemoteClient::SendObjectData(
if(m_blocks_sent.find(p) == NULL)
continue;
}
// Try stepping block and add it to a send queue
try
{
// Get block
MapBlock *block = server->m_env.getMap().getBlockNoCreate(p);
// Skip block if there are no objects
if(block->getObjectCount() == 0)
continue;
// Step block if not in stepped_blocks and add to stepped_blocks
if(stepped_blocks.find(p) == NULL)
{
@ -705,9 +667,28 @@ void RemoteClient::SendObjectData(
stepped_blocks.insert(p, true);
block->setChangedFlag();
}
// Add block to queue
blocks.insert(p, block);
/*
Write objects
*/
// Write blockpos
writeV3S16(buf, p);
bos.write((char*)buf, 6);
// Write objects
block->serializeObjects(bos, serialization_version);
blockcount++;
/*
Stop collecting objects if data is already too big
*/
// Sum of player and object data sizes
s32 sum = (s32)os.tellp() + 2 + (s32)bos.tellp();
// break out if data too big
if(sum > MAX_OBJECTDATA_SIZE)
d = d_max+1;
} //try
catch(InvalidPositionException &e)
@ -729,12 +710,11 @@ void RemoteClient::SendObjectData(
}
}
#if 0
/*
Write objects
*/
u16 blockcount = blocks.size();
// Write block count
writeU16(buf, blockcount);
os.write((char*)buf, 2);
@ -751,11 +731,21 @@ void RemoteClient::SendObjectData(
MapBlock *block = i.getNode()->getValue();
block->serializeObjects(os, serialization_version);
}
#endif
// Write block count
writeU16(buf, blockcount);
os.write((char*)buf, 2);
// Write block objects
os<<bos.str();
/*
Send data
*/
//dstream<<"Server: Sending object data to "<<peer_id<<std::endl;
// Make data buffer
std::string s = os.str();
SharedBuffer<u8> data((u8*)s.c_str(), s.size());
@ -898,13 +888,18 @@ u32 PIChecksum(core::list<PlayerInfo> &l)
Server::Server(
std::string mapsavedir,
bool creative_mode,
MapgenParams mapgen_params
HMParams hm_params,
MapParams map_params,
float objectdata_interval,
u16 active_object_range
):
m_env(new ServerMap(mapsavedir, mapgen_params), dout_server),
m_env(new ServerMap(mapsavedir, hm_params, map_params), dout_server),
m_con(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, this),
m_thread(this),
m_emergethread(this),
m_creative_mode(creative_mode)
m_creative_mode(creative_mode),
m_objectdata_interval(objectdata_interval),
m_active_object_range(active_object_range)
{
m_env_mutex.Init();
m_con_mutex.Init();
@ -980,6 +975,7 @@ void Server::step(float dtime)
void Server::AsyncRunStep()
{
DSTACK(__FUNCTION_NAME);
float dtime;
{
JMutexAutoLock lock1(m_step_dtime_mutex);
@ -1033,7 +1029,7 @@ void Server::AsyncRunStep()
// Run time- and client- related stuff
// NOTE: If you intend to add something here, check that it
// doesn't fit in RemoteClient::SendBlocks for exampel.
// doesn't fit in RemoteClient::SendBlocks for example.
/*{
// Clients are behind connection lock
JMutexAutoLock lock(m_con_mutex);
@ -1055,8 +1051,7 @@ void Server::AsyncRunStep()
{
static float counter = 0.0;
counter += dtime;
//TODO: Get value from somewhere
if(counter >= 0.1)
if(counter >= m_objectdata_interval)
{
JMutexAutoLock lock1(m_env_mutex);
JMutexAutoLock lock2(m_con_mutex);
@ -1930,12 +1925,12 @@ void Server::peerAdded(con::Peer *peer)
bool r = player->inventory.addItem(item);
assert(r == true);
}
// Rat
/*// Rat
{
InventoryItem *item = new MapBlockObjectItem("Rat");
bool r = player->inventory.addItem(item);
assert(r == true);
}
}*/
}
else
{

View file

@ -201,6 +201,28 @@ struct PlayerInfo
u32 PIChecksum(core::list<PlayerInfo> &l);
/*
Used for queueing and sorting block transfers in containers
Lower priority number means higher priority.
*/
struct PrioritySortedBlockTransfer
{
PrioritySortedBlockTransfer(float a_priority, v3s16 a_pos, u16 a_dest_peer)
{
priority = a_priority;
pos = a_pos;
dest_peer = a_dest_peer;
}
bool operator < (PrioritySortedBlockTransfer &other)
{
return priority < other.priority;
}
float priority;
v3s16 pos;
u16 a_dest_peer;
};
class RemoteClient
{
public:
@ -252,6 +274,8 @@ public:
void BlockEmerged();
// Increments timeouts and removes timed-out blocks from list
// NOTE: This doesn't fix the server-not-sending-block bug
// because it is related to emerging, not sending.
//void RunSendingTimeouts(float dtime, float timeout);
void PrintInfo(std::ostream &o)
@ -310,6 +334,15 @@ private:
JMutex m_blocks_sending_mutex;
};
/*struct ServerSettings
{
ServerSettings()
{
creative_mode = false;
}
bool creative_mode;
};*/
class Server : public con::PeerHandler
{
public:
@ -319,7 +352,10 @@ public:
Server(
std::string mapsavedir,
bool creative_mode,
MapgenParams mapgen_params
HMParams hm_params,
MapParams map_params,
float objectdata_inverval,
u16 active_object_range
);
~Server();
void start(unsigned short port);
@ -377,8 +413,11 @@ private:
EmergeThread m_emergethread;
BlockEmergeQueue m_emerge_queue;
// Settings
bool m_creative_mode;
float m_objectdata_interval;
u16 m_active_object_range;
friend class EmergeThread;
friend class RemoteClient;

View file

@ -603,5 +603,15 @@ inline bool is_yes(std::string s)
return false;
}
inline s32 stoi(std::string s, s32 min, s32 max)
{
s32 i = atoi(s.c_str());
if(i < min)
i = min;
if(i > max)
i = max;
return i;
}
#endif