mirror of
https://github.com/luanti-org/luanti.git
synced 2025-08-31 18:31:04 +00:00
Mgfractal: Make non-fractal terrain optional (#8702)
Enabled by default. Only allow spawn on fractal, not on seabed terrain. Various codestyle and comment improvements.
This commit is contained in:
parent
ecd20de64d
commit
245a31d6b7
3 changed files with 73 additions and 46 deletions
|
@ -1732,6 +1732,11 @@ mgflat_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0,
|
|||
|
||||
[*Mapgen Fractal]
|
||||
|
||||
# Map generation attributes specific to Mapgen flat.
|
||||
# 'terrain' enables the generation of non-fractal terrain:
|
||||
# ocean, islands and underground.
|
||||
mgfractal_spflags (Mapgen Fractal specific flags) flags terrain terrain,noterrain
|
||||
|
||||
# Controls width of tunnels, a smaller value creates wider tunnels.
|
||||
mgfractal_cave_width (Cave width) float 0.09
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue