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builtin: Return 'obj' from 'core.item_drop' (#15880)
This also includes a minor bugfix where 'itemstack' was cleared even if the object placement failed.
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3 changed files with 31 additions and 6 deletions
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@ -360,13 +360,12 @@ end
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function core.item_drop(itemstack, dropper, pos)
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local dropper_is_player = dropper and dropper:is_player()
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local p = table.copy(pos)
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local cnt = itemstack:get_count()
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if dropper_is_player then
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p.y = p.y + 1.2
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end
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local item = itemstack:take_item(cnt)
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local obj = core.add_item(p, item)
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local obj = core.add_item(p, ItemStack(itemstack))
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if obj then
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itemstack:clear()
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if dropper_is_player then
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local dir = dropper:get_look_dir()
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dir.x = dir.x * 2.9
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@ -375,7 +374,7 @@ function core.item_drop(itemstack, dropper, pos)
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obj:set_velocity(dir)
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obj:get_luaentity().dropped_by = dropper:get_player_name()
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end
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return itemstack
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return itemstack, obj
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end
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-- If we reach this, adding the object to the
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-- environment failed
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@ -6937,8 +6937,13 @@ Defaults for the `on_place` and `on_drop` item definition functions
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* Parameters are the same as in `on_pickup`.
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* Returns the leftover itemstack.
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* `core.item_drop(itemstack, dropper, pos)`
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* Drop the item
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* returns the leftover itemstack
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* Converts `itemstack` to an in-world Lua entity.
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* `itemstack` (`ItemStack`) is modified (cleared) on success.
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* In versions < 5.12.0, `itemstack` was cleared in all cases.
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* `dropper` (`ObjectRef`) is optional.
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* Returned values on success:
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1. leftover itemstack
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2. `ObjectRef` of the spawned object (provided since 5.12.0)
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* `core.item_eat(hp_change[, replace_with_item])`
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* Returns `function(itemstack, user, pointed_thing)` as a
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function wrapper for `core.do_item_eat`.
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@ -234,3 +234,24 @@ local function test_get_bone_rot(_, pos)
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end
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end
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unittests.register("test_get_bone_rot", test_get_bone_rot, {map=true})
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---------
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-- Spawn an entity from an ItemStack
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local function test_item_drop(_, pos)
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local itemstack_src, itemstack_ret, obj
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-- Try to place something that does not exist (placement fails)
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itemstack_src = ItemStack("n_np_solution 1")
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itemstack_ret, obj = core.item_drop(itemstack_src, nil, pos)
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assert(obj == nil)
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assert(itemstack_ret == nil)
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-- Test known item (placement successful)
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itemstack_src = ItemStack("testnodes:normal 69")
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itemstack_ret, obj = core.item_drop(itemstack_src, nil, pos)
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assert(obj:get_hp() ~= nil)
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assert(itemstack_ret and itemstack_ret:is_empty())
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assert(itemstack_ret:equals(itemstack_src))
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end
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unittests.register("test_item_drop", test_item_drop, {map=true})
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