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Document & extend testing for rotation conventions (#16200)
* Document Luanti rotation conventions * Add test for setPitchYawRollRad (entity) rotation conventions * Test and document that `vector.rotate` uses (extrinsic) Z-X-Y rotation order
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#include "catch_amalgamated.hpp"
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#include "irrMath.h"
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#include "matrix4.h"
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#include "irrMath.h"
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#include "matrix4.h"
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#include "irr_v3d.h"
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#include "quaternion.h"
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#include <functional>
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