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Change exit keybinding and fix bug in allow_close[]

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Vincent Robinson 2025-04-23 12:41:32 -07:00 committed by GitHub
parent d6d045aad4
commit 233ffbe384
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3 changed files with 5 additions and 2 deletions

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@ -151,7 +151,7 @@ bool MyEventReceiver::OnEvent(const SEvent &event)
fullscreen_is_down = event.KeyInput.PressedDown;
return true;
} else if (keyCode == EscapeKey &&
event.KeyInput.PressedDown && event.KeyInput.Control) {
event.KeyInput.PressedDown && event.KeyInput.Shift) {
g_gamecallback->disconnect();
return true;
}