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Shaders rework.

This commit is contained in:
RealBadAngel 2013-12-03 17:21:40 +01:00 committed by PilzAdam
parent 60113bde74
commit 2330267d22
37 changed files with 918 additions and 543 deletions

View file

@ -1112,18 +1112,18 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data):
bool enable_shaders = g_settings->getBool("enable_shaders");
bool enable_bumpmapping = g_settings->getBool("enable_bumpmapping");
video::E_MATERIAL_TYPE shadermat1, shadermat2, shadermat3, bumpmaps1, bumpmaps2;
shadermat1 = shadermat2 = shadermat3 = bumpmaps1 = bumpmaps2 = video::EMT_SOLID;
video::E_MATERIAL_TYPE shadermat1, shadermat2, shadermat3,
shadermat4, shadermat5;
shadermat1 = shadermat2 = shadermat3 = shadermat4 = shadermat5 =
video::EMT_SOLID;
if (enable_shaders) {
IShaderSource *shdrsrc = m_gamedef->getShaderSource();
shadermat1 = shdrsrc->getShader("test_shader_1").material;
shadermat2 = shdrsrc->getShader("test_shader_2").material;
shadermat3 = shdrsrc->getShader("test_shader_3").material;
if (enable_bumpmapping) {
bumpmaps1 = shdrsrc->getShader("bumpmaps_solids").material;
bumpmaps2 = shdrsrc->getShader("bumpmaps_liquids").material;
}
shadermat1 = shdrsrc->getShader("solids_shader").material;
shadermat2 = shdrsrc->getShader("liquids_shader").material;
shadermat3 = shdrsrc->getShader("alpha_shader").material;
shadermat4 = shdrsrc->getShader("leaves_shader").material;
shadermat5 = shdrsrc->getShader("plants_shader").material;
}
for(u32 i = 0; i < collector.prebuffers.size(); i++)
@ -1204,22 +1204,18 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data):
material.setFlag(video::EMF_FOG_ENABLE, true);
//material.setFlag(video::EMF_ANTI_ALIASING, video::EAAM_OFF);
//material.setFlag(video::EMF_ANTI_ALIASING, video::EAAM_SIMPLE);
material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
//material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
material.setTexture(0, p.tile.texture);
if (enable_shaders) {
video::E_MATERIAL_TYPE smat1 = shadermat1;
video::E_MATERIAL_TYPE smat2 = shadermat2;
video::E_MATERIAL_TYPE smat3 = shadermat3;
if (enable_bumpmapping) {
ITextureSource *tsrc = data->m_gamedef->tsrc();
std::string fname_base = tsrc->getTextureName(p.tile.texture_id);
if (enable_shaders) {
ITextureSource *tsrc = data->m_gamedef->tsrc();
material.setTexture(2, tsrc->getTexture("disable_img.png"));
if (enable_bumpmapping) {
std::string fname_base = tsrc->getTextureName(p.tile.texture_id);
std::string normal_ext = "_normal.png";
size_t pos = fname_base.find(".");
std::string fname_normal = fname_base.substr(0, pos) + normal_ext;
if (tsrc->isKnownSourceImage(fname_normal)) {
// look for image extension and replace it
size_t i = 0;
@ -1227,19 +1223,15 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data):
fname_base.replace(i, 4, normal_ext);
i += normal_ext.length();
}
material.setTexture(1, tsrc->getTexture(fname_base));
smat1 = bumpmaps1;
smat2 = bumpmaps2;
material.setTexture(2, tsrc->getTexture("enable_img.png"));
}
}
p.tile.applyMaterialOptionsWithShaders(material, smat1, smat2, smat3);
p.tile.applyMaterialOptionsWithShaders(material,
shadermat1, shadermat2, shadermat3, shadermat4, shadermat5);
} else {
p.tile.applyMaterialOptions(material);
}
// Create meshbuffer
// This is a "Standard MeshBuffer",
@ -1369,18 +1361,21 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
os<<"^[verticalframe:"<<(int)tile.animation_frame_count<<":"<<frame;
// Set the texture
buf->getMaterial().setTexture(0, tsrc->getTexture(os.str()));
buf->getMaterial().setTexture(2, tsrc->getTexture("disable_img.png"));
if (enable_shaders && enable_bumpmapping)
{
std::string basename,normal;
basename = tsrc->getTextureName(tile.texture_id);
std::string fname_base,fname_normal;
fname_base = tsrc->getTextureName(tile.texture_id);
unsigned pos;
pos = basename.find(".");
normal = basename.substr (0, pos);
normal += "_normal.png";
os.str("");
os<<normal<<"^[verticalframe:"<<(int)tile.animation_frame_count<<":"<<frame;
if (tsrc->isKnownSourceImage(normal))
pos = fname_base.find(".");
fname_normal = fname_base.substr (0, pos);
fname_normal += "_normal.png";
if (tsrc->isKnownSourceImage(fname_normal)){
os.str("");
os<<fname_normal<<"^[verticalframe:"<<(int)tile.animation_frame_count<<":"<<frame;
buf->getMaterial().setTexture(1, tsrc->getTexture(os.str()));
buf->getMaterial().setTexture(2, tsrc->getTexture("enable_img.png"));
}
}
}