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Shaders rework.
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parent
60113bde74
commit
2330267d22
37 changed files with 918 additions and 543 deletions
57
src/game.cpp
57
src/game.cpp
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@ -805,13 +805,64 @@ public:
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float daynight_ratio_f = (float)daynight_ratio / 1000.0;
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services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
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u32 animation_timer = porting::getTimeMs() % 100000;
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float animation_timer_f = (float)animation_timer / 100000.0;
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services->setPixelShaderConstant("animationTimer", &animation_timer_f, 1);
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services->setVertexShaderConstant("animationTimer", &animation_timer_f, 1);
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LocalPlayer* player = m_client->getEnv().getLocalPlayer();
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v3f eye_position = player->getEyePosition();
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services->setPixelShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
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services->setVertexShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
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float enable_bumpmapping = 0;
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if (g_settings->getBool("enable_bumpmapping"))
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enable_bumpmapping = 1;
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services->setPixelShaderConstant("enableBumpmapping", &enable_bumpmapping, 1);
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float enable_parallax_occlusion = 0;
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if (g_settings->getBool("enable_parallax_occlusion"));{
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enable_parallax_occlusion = 1;
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float parallax_occlusion_scale = g_settings->getFloat("parallax_occlusion_scale");
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services->setPixelShaderConstant("parallaxOcclusionScale", ¶llax_occlusion_scale, 1);
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float parallax_occlusion_bias = g_settings->getFloat("parallax_occlusion_bias");
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services->setPixelShaderConstant("parallaxOcclusionBias", ¶llax_occlusion_bias, 1);
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}
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services->setPixelShaderConstant("enableParallaxOcclusion", &enable_parallax_occlusion, 1);
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float enable_waving_water = 0;
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if (g_settings->getBool("enable_waving_water")){
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enable_waving_water = 1;
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float water_wave_height_f = g_settings->getFloat("water_wave_height");
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services->setVertexShaderConstant("waterWaveHeight", &water_wave_height_f, 1);
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float water_wave_length_f = g_settings->getFloat("water_wave_length");
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services->setVertexShaderConstant("waterWaveLength", &water_wave_length_f, 1);
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float water_wave_speed_f = g_settings->getFloat("water_wave_speed");
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services->setVertexShaderConstant("waterWaveSpeed", &water_wave_speed_f, 1);
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}
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services->setVertexShaderConstant("enableWavingWater", &enable_waving_water, 1);
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float enable_waving_leaves = 0;
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if (g_settings->getBool("enable_waving_leaves"))
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enable_waving_leaves = 1;
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services->setVertexShaderConstant("enableWavingLeaves", &enable_waving_leaves, 1);
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float enable_waving_plants = 0;
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if (g_settings->getBool("enable_waving_plants"))
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enable_waving_plants = 1;
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services->setVertexShaderConstant("enableWavingPlants", &enable_waving_plants, 1);
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// Normal map texture layer
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int layer = 1;
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int layer1 = 1;
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int layer2 = 2;
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// before 1.8 there isn't a "integer interface", only float
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#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
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services->setPixelShaderConstant("normalTexture" , (irr::f32*)&layer, 1);
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services->setPixelShaderConstant("normalTexture" , (irr::f32*)&layer1, 1);
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services->setPixelShaderConstant("useNormalmap" , (irr::f32*)&layer2, 1);
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#else
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services->setPixelShaderConstant("normalTexture" , (irr::s32*)&layer, 1);
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services->setPixelShaderConstant("normalTexture" , (irr::s32*)&layer1, 1);
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services->setPixelShaderConstant("useNormalmap" , (irr::s32*)&layer2, 1);
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#endif
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}
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};
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