mirror of
https://github.com/luanti-org/luanti.git
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Shaders rework.
This commit is contained in:
parent
60113bde74
commit
2330267d22
37 changed files with 918 additions and 543 deletions
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@ -126,6 +126,15 @@ void set_default_settings(Settings *settings)
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settings->setDefault("trilinear_filter", "false");
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settings->setDefault("preload_item_visuals", "true");
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settings->setDefault("enable_bumpmapping", "false");
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settings->setDefault("enable_parallax_occlusion", "false");
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settings->setDefault("parallax_occlusion_scale", "0.08");
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settings->setDefault("parallax_occlusion_bias", "0.04");
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settings->setDefault("enable_waving_water", "false");
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settings->setDefault("water_wave_height", "1.0");
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settings->setDefault("water_wave_length", "20.0");
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settings->setDefault("water_wave_speed", "5.0");
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settings->setDefault("enable_waving_leaves", "false");
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settings->setDefault("enable_waving_plants", "false");
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settings->setDefault("enable_shaders", "true");
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settings->setDefault("repeat_rightclick_time", "0.25");
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settings->setDefault("enable_particles", "true");
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57
src/game.cpp
57
src/game.cpp
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@ -805,13 +805,64 @@ public:
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float daynight_ratio_f = (float)daynight_ratio / 1000.0;
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services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
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u32 animation_timer = porting::getTimeMs() % 100000;
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float animation_timer_f = (float)animation_timer / 100000.0;
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services->setPixelShaderConstant("animationTimer", &animation_timer_f, 1);
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services->setVertexShaderConstant("animationTimer", &animation_timer_f, 1);
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LocalPlayer* player = m_client->getEnv().getLocalPlayer();
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v3f eye_position = player->getEyePosition();
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services->setPixelShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
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services->setVertexShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
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float enable_bumpmapping = 0;
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if (g_settings->getBool("enable_bumpmapping"))
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enable_bumpmapping = 1;
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services->setPixelShaderConstant("enableBumpmapping", &enable_bumpmapping, 1);
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float enable_parallax_occlusion = 0;
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if (g_settings->getBool("enable_parallax_occlusion"));{
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enable_parallax_occlusion = 1;
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float parallax_occlusion_scale = g_settings->getFloat("parallax_occlusion_scale");
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services->setPixelShaderConstant("parallaxOcclusionScale", ¶llax_occlusion_scale, 1);
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float parallax_occlusion_bias = g_settings->getFloat("parallax_occlusion_bias");
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services->setPixelShaderConstant("parallaxOcclusionBias", ¶llax_occlusion_bias, 1);
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}
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services->setPixelShaderConstant("enableParallaxOcclusion", &enable_parallax_occlusion, 1);
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float enable_waving_water = 0;
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if (g_settings->getBool("enable_waving_water")){
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enable_waving_water = 1;
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float water_wave_height_f = g_settings->getFloat("water_wave_height");
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services->setVertexShaderConstant("waterWaveHeight", &water_wave_height_f, 1);
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float water_wave_length_f = g_settings->getFloat("water_wave_length");
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services->setVertexShaderConstant("waterWaveLength", &water_wave_length_f, 1);
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float water_wave_speed_f = g_settings->getFloat("water_wave_speed");
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services->setVertexShaderConstant("waterWaveSpeed", &water_wave_speed_f, 1);
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}
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services->setVertexShaderConstant("enableWavingWater", &enable_waving_water, 1);
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float enable_waving_leaves = 0;
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if (g_settings->getBool("enable_waving_leaves"))
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enable_waving_leaves = 1;
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services->setVertexShaderConstant("enableWavingLeaves", &enable_waving_leaves, 1);
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float enable_waving_plants = 0;
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if (g_settings->getBool("enable_waving_plants"))
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enable_waving_plants = 1;
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services->setVertexShaderConstant("enableWavingPlants", &enable_waving_plants, 1);
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// Normal map texture layer
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int layer = 1;
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int layer1 = 1;
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int layer2 = 2;
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// before 1.8 there isn't a "integer interface", only float
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#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
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services->setPixelShaderConstant("normalTexture" , (irr::f32*)&layer, 1);
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services->setPixelShaderConstant("normalTexture" , (irr::f32*)&layer1, 1);
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services->setPixelShaderConstant("useNormalmap" , (irr::f32*)&layer2, 1);
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#else
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services->setPixelShaderConstant("normalTexture" , (irr::s32*)&layer, 1);
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services->setPixelShaderConstant("normalTexture" , (irr::s32*)&layer1, 1);
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services->setPixelShaderConstant("useNormalmap" , (irr::s32*)&layer2, 1);
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#endif
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}
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};
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@ -390,16 +390,18 @@ public:
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/*
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Make a mesh from the node
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*/
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bool reenable_shaders = false;
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if(g_settings->getBool("enable_shaders")){
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reenable_shaders = true;
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g_settings->setBool("enable_shaders",false);
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}
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MeshMakeData mesh_make_data(gamedef);
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MapNode mesh_make_node(id, param1, 0);
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mesh_make_data.fillSingleNode(&mesh_make_node);
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MapBlockMesh mapblock_mesh(&mesh_make_data);
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scene::IMesh *node_mesh = mapblock_mesh.getMesh();
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assert(node_mesh);
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video::SColor c(255, 255, 255, 255);
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if(g_settings->getBool("enable_shaders"))
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c = MapBlock_LightColor(255, 0xffff, decode_light(f.light_source));
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setMeshColor(node_mesh, c);
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/*
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@ -455,6 +457,9 @@ public:
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//no way reference count can be smaller than 2 in this place!
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assert(cc->wield_mesh->getReferenceCount() >= 2);
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if (reenable_shaders)
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g_settings->setBool("enable_shaders",true);
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}
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// Put in cache
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@ -1112,18 +1112,18 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data):
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bool enable_shaders = g_settings->getBool("enable_shaders");
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bool enable_bumpmapping = g_settings->getBool("enable_bumpmapping");
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video::E_MATERIAL_TYPE shadermat1, shadermat2, shadermat3, bumpmaps1, bumpmaps2;
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shadermat1 = shadermat2 = shadermat3 = bumpmaps1 = bumpmaps2 = video::EMT_SOLID;
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video::E_MATERIAL_TYPE shadermat1, shadermat2, shadermat3,
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shadermat4, shadermat5;
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shadermat1 = shadermat2 = shadermat3 = shadermat4 = shadermat5 =
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video::EMT_SOLID;
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if (enable_shaders) {
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IShaderSource *shdrsrc = m_gamedef->getShaderSource();
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shadermat1 = shdrsrc->getShader("test_shader_1").material;
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shadermat2 = shdrsrc->getShader("test_shader_2").material;
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shadermat3 = shdrsrc->getShader("test_shader_3").material;
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if (enable_bumpmapping) {
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bumpmaps1 = shdrsrc->getShader("bumpmaps_solids").material;
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bumpmaps2 = shdrsrc->getShader("bumpmaps_liquids").material;
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}
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shadermat1 = shdrsrc->getShader("solids_shader").material;
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shadermat2 = shdrsrc->getShader("liquids_shader").material;
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shadermat3 = shdrsrc->getShader("alpha_shader").material;
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shadermat4 = shdrsrc->getShader("leaves_shader").material;
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shadermat5 = shdrsrc->getShader("plants_shader").material;
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}
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for(u32 i = 0; i < collector.prebuffers.size(); i++)
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@ -1204,22 +1204,18 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data):
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material.setFlag(video::EMF_FOG_ENABLE, true);
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//material.setFlag(video::EMF_ANTI_ALIASING, video::EAAM_OFF);
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//material.setFlag(video::EMF_ANTI_ALIASING, video::EAAM_SIMPLE);
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material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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//material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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material.setTexture(0, p.tile.texture);
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if (enable_shaders) {
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video::E_MATERIAL_TYPE smat1 = shadermat1;
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video::E_MATERIAL_TYPE smat2 = shadermat2;
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video::E_MATERIAL_TYPE smat3 = shadermat3;
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if (enable_bumpmapping) {
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ITextureSource *tsrc = data->m_gamedef->tsrc();
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std::string fname_base = tsrc->getTextureName(p.tile.texture_id);
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if (enable_shaders) {
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ITextureSource *tsrc = data->m_gamedef->tsrc();
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material.setTexture(2, tsrc->getTexture("disable_img.png"));
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if (enable_bumpmapping) {
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std::string fname_base = tsrc->getTextureName(p.tile.texture_id);
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std::string normal_ext = "_normal.png";
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size_t pos = fname_base.find(".");
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std::string fname_normal = fname_base.substr(0, pos) + normal_ext;
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if (tsrc->isKnownSourceImage(fname_normal)) {
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// look for image extension and replace it
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size_t i = 0;
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@ -1227,19 +1223,15 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data):
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fname_base.replace(i, 4, normal_ext);
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i += normal_ext.length();
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}
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material.setTexture(1, tsrc->getTexture(fname_base));
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smat1 = bumpmaps1;
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smat2 = bumpmaps2;
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material.setTexture(2, tsrc->getTexture("enable_img.png"));
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}
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}
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p.tile.applyMaterialOptionsWithShaders(material, smat1, smat2, smat3);
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p.tile.applyMaterialOptionsWithShaders(material,
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shadermat1, shadermat2, shadermat3, shadermat4, shadermat5);
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} else {
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p.tile.applyMaterialOptions(material);
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}
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// Create meshbuffer
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// This is a "Standard MeshBuffer",
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@ -1369,18 +1361,21 @@ bool MapBlockMesh::animate(bool faraway, float time, int crack, u32 daynight_rat
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os<<"^[verticalframe:"<<(int)tile.animation_frame_count<<":"<<frame;
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// Set the texture
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buf->getMaterial().setTexture(0, tsrc->getTexture(os.str()));
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buf->getMaterial().setTexture(2, tsrc->getTexture("disable_img.png"));
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if (enable_shaders && enable_bumpmapping)
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{
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std::string basename,normal;
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basename = tsrc->getTextureName(tile.texture_id);
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std::string fname_base,fname_normal;
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fname_base = tsrc->getTextureName(tile.texture_id);
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unsigned pos;
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pos = basename.find(".");
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normal = basename.substr (0, pos);
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normal += "_normal.png";
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os.str("");
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os<<normal<<"^[verticalframe:"<<(int)tile.animation_frame_count<<":"<<frame;
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if (tsrc->isKnownSourceImage(normal))
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pos = fname_base.find(".");
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fname_normal = fname_base.substr (0, pos);
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fname_normal += "_normal.png";
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if (tsrc->isKnownSourceImage(fname_normal)){
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os.str("");
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os<<fname_normal<<"^[verticalframe:"<<(int)tile.animation_frame_count<<":"<<frame;
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buf->getMaterial().setTexture(1, tsrc->getTexture(os.str()));
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buf->getMaterial().setTexture(2, tsrc->getTexture("enable_img.png"));
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}
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}
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}
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@ -225,6 +225,7 @@ void ContentFeatures::reset()
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damage_per_second = 0;
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node_box = NodeBox();
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selection_box = NodeBox();
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waving = 0;
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legacy_facedir_simple = false;
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legacy_wallmounted = false;
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sound_footstep = SimpleSoundSpec();
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@ -292,6 +293,7 @@ void ContentFeatures::serialize(std::ostream &os, u16 protocol_version)
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writeU8(os, liquid_range);
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// Stuff below should be moved to correct place in a version that otherwise changes
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// the protocol version
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writeU8(os, waving);
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}
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void ContentFeatures::deSerialize(std::istream &is)
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@ -359,6 +361,7 @@ void ContentFeatures::deSerialize(std::istream &is)
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try{
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// Stuff below should be moved to correct place in a version that
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// otherwise changes the protocol version
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waving = readU8(is);
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}catch(SerializationError &e) {};
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}
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@ -618,6 +621,9 @@ public:
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}
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bool is_liquid = false;
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u8 material_type;
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material_type = (f->alpha == 255) ? TILE_MATERIAL_BASIC : TILE_MATERIAL_ALPHA;
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switch(f->drawtype){
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default:
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case NDT_NORMAL:
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@ -669,10 +675,14 @@ public:
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tiledef[i].name += std::string("^[noalpha");
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}
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}
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if (f->waving == 1)
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material_type = TILE_MATERIAL_LEAVES;
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break;
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case NDT_PLANTLIKE:
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f->solidness = 0;
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f->backface_culling = false;
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if (f->waving == 1)
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material_type = TILE_MATERIAL_PLANTS;
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break;
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case NDT_TORCHLIKE:
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case NDT_SIGNLIKE:
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@ -683,11 +693,8 @@ public:
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break;
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}
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u8 material_type;
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if (is_liquid)
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material_type = (f->alpha == 255) ? TILE_MATERIAL_LIQUID_OPAQUE : TILE_MATERIAL_LIQUID_TRANSPARENT;
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else
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material_type = (f->alpha == 255) ? TILE_MATERIAL_BASIC : TILE_MATERIAL_ALPHA;
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// Tiles (fill in f->tiles[])
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for(u16 j=0; j<6; j++){
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@ -234,6 +234,8 @@ struct ContentFeatures
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u32 damage_per_second;
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NodeBox node_box;
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NodeBox selection_box;
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// Used for waving leaves/plants
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u8 waving;
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// Compatibility with old maps
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// Set to true if paramtype used to be 'facedir_simple'
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bool legacy_facedir_simple;
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@ -428,6 +428,9 @@ ContentFeatures read_content_features(lua_State *L, int index)
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f.selection_box = read_nodebox(L, -1);
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lua_pop(L, 1);
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f.waving = getintfield_default(L, index,
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"waving", f.waving);
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// Set to true if paramtype used to be 'facedir_simple'
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getboolfield(L, index, "legacy_facedir_simple", f.legacy_facedir_simple);
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// Set to true if wall_mounted used to be set to true
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18
src/tile.h
18
src/tile.h
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@ -136,6 +136,8 @@ enum MaterialType{
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TILE_MATERIAL_ALPHA,
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TILE_MATERIAL_LIQUID_TRANSPARENT,
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TILE_MATERIAL_LIQUID_OPAQUE,
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TILE_MATERIAL_LEAVES,
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TILE_MATERIAL_PLANTS
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};
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// Material flags
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@ -204,13 +206,21 @@ struct TileSpec
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case TILE_MATERIAL_LIQUID_OPAQUE:
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material.MaterialType = video::EMT_SOLID;
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break;
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case TILE_MATERIAL_LEAVES:
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material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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break;
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case TILE_MATERIAL_PLANTS:
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material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
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break;
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}
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material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING) ? true : false;
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}
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void applyMaterialOptionsWithShaders(video::SMaterial &material,
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const video::E_MATERIAL_TYPE &basic,
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const video::E_MATERIAL_TYPE &liquid,
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const video::E_MATERIAL_TYPE &alpha) const
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const video::E_MATERIAL_TYPE &alpha,
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const video::E_MATERIAL_TYPE &leaves,
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const video::E_MATERIAL_TYPE &plants) const
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{
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switch(material_type){
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case TILE_MATERIAL_BASIC:
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@ -225,6 +235,12 @@ struct TileSpec
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case TILE_MATERIAL_LIQUID_OPAQUE:
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material.MaterialType = liquid;
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break;
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case TILE_MATERIAL_LEAVES:
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material.MaterialType = leaves;
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break;
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case TILE_MATERIAL_PLANTS:
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material.MaterialType = plants;
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break;
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}
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material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING) ? true : false;
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}
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