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Shaders rework.

This commit is contained in:
RealBadAngel 2013-12-03 17:21:40 +01:00 committed by PilzAdam
parent 60113bde74
commit 2330267d22
37 changed files with 918 additions and 543 deletions

View file

@ -687,7 +687,21 @@ function tabbuilder.handle_settings_buttons(fields)
if fields["cb_finite_liquid"] then
engine.setting_set("liquid_finite", fields["cb_finite_liquid"])
end
if fields["cb_bumpmapping"] then
engine.setting_set("enable_bumpmapping", fields["cb_bumpmapping"])
end
if fields["cb_parallax"] then
engine.setting_set("enable_parallax_occlusion", fields["cb_parallax"])
end
if fields["cb_waving_water"] then
engine.setting_set("enable_waving_water", fields["cb_waving_water"])
end
if fields["cb_waving_leaves"] then
engine.setting_set("enable_waving_leaves", fields["cb_waving_leaves"])
end
if fields["cb_waving_plants"] then
engine.setting_set("enable_waving_plants", fields["cb_waving_plants"])
end
if fields["btn_change_keys"] ~= nil then
engine.show_keys_menu()
end
@ -923,35 +937,57 @@ end
--------------------------------------------------------------------------------
function tabbuilder.tab_settings()
return "vertlabel[0,0;" .. fgettext("SETTINGS") .. "]" ..
"checkbox[1,0.75;cb_fancy_trees;".. fgettext("Fancy trees") .. ";"
tab_string =
"vertlabel[0,0;" .. fgettext("SETTINGS") .. "]" ..
"checkbox[1,0;cb_fancy_trees;".. fgettext("Fancy Trees") .. ";"
.. dump(engine.setting_getbool("new_style_leaves")) .. "]"..
"checkbox[1,1.25;cb_smooth_lighting;".. fgettext("Smooth Lighting")
"checkbox[1,0.5;cb_smooth_lighting;".. fgettext("Smooth Lighting")
.. ";".. dump(engine.setting_getbool("smooth_lighting")) .. "]"..
"checkbox[1,1.75;cb_3d_clouds;".. fgettext("3D Clouds") .. ";"
"checkbox[1,1;cb_3d_clouds;".. fgettext("3D Clouds") .. ";"
.. dump(engine.setting_getbool("enable_3d_clouds")) .. "]"..
"checkbox[1,2.25;cb_opaque_water;".. fgettext("Opaque Water") .. ";"
"checkbox[1,1.5;cb_opaque_water;".. fgettext("Opaque Water") .. ";"
.. dump(engine.setting_getbool("opaque_water")) .. "]"..
"checkbox[4,0.75;cb_mipmapping;".. fgettext("Mip-Mapping") .. ";"
.. dump(engine.setting_getbool("mip_map")) .. "]"..
"checkbox[4,1.25;cb_anisotrophic;".. fgettext("Anisotropic Filtering") .. ";"
.. dump(engine.setting_getbool("anisotropic_filter")) .. "]"..
"checkbox[4,1.75;cb_bilinear;".. fgettext("Bi-Linear Filtering") .. ";"
.. dump(engine.setting_getbool("bilinear_filter")) .. "]"..
"checkbox[4,2.25;cb_trilinear;".. fgettext("Tri-Linear Filtering") .. ";"
.. dump(engine.setting_getbool("trilinear_filter")) .. "]"..
"checkbox[7.5,0.75;cb_shaders;".. fgettext("Shaders") .. ";"
.. dump(engine.setting_getbool("enable_shaders")) .. "]"..
"checkbox[7.5,1.25;cb_pre_ivis;".. fgettext("Preload item visuals") .. ";"
"checkbox[1,2.0;cb_pre_ivis;".. fgettext("Preload item visuals") .. ";"
.. dump(engine.setting_getbool("preload_item_visuals")) .. "]"..
"checkbox[7.5,1.75;cb_particles;".. fgettext("Enable Particles") .. ";"
"checkbox[1,2.5;cb_particles;".. fgettext("Enable Particles") .. ";"
.. dump(engine.setting_getbool("enable_particles")) .. "]"..
"checkbox[7.5,2.25;cb_finite_liquid;".. fgettext("Finite Liquid") .. ";"
"checkbox[1,3.0;cb_finite_liquid;".. fgettext("Finite Liquid") .. ";"
.. dump(engine.setting_getbool("liquid_finite")) .. "]"..
"button[1,4.25;2.25,0.5;btn_change_keys;".. fgettext("Change keys") .. "]"
"checkbox[4.5,0;cb_mipmapping;".. fgettext("Mip-Mapping") .. ";"
.. dump(engine.setting_getbool("mip_map")) .. "]"..
"checkbox[4.5,0.5;cb_anisotrophic;".. fgettext("Anisotropic Filtering") .. ";"
.. dump(engine.setting_getbool("anisotropic_filter")) .. "]"..
"checkbox[4.5,1.0;cb_bilinear;".. fgettext("Bi-Linear Filtering") .. ";"
.. dump(engine.setting_getbool("bilinear_filter")) .. "]"..
"checkbox[4.5,1.5;cb_trilinear;".. fgettext("Tri-Linear Filtering") .. ";"
.. dump(engine.setting_getbool("trilinear_filter")) .. "]"..
"checkbox[8,0;cb_shaders;".. fgettext("Shaders") .. ";"
.. dump(engine.setting_getbool("enable_shaders")) .. "]"..
"button[1,4.5;2.25,0.5;btn_change_keys;".. fgettext("Change keys") .. "]"
if engine.setting_getbool("enable_shaders") then
tab_string = tab_string ..
"checkbox[8,0.5;cb_bumpmapping;".. fgettext("Bumpmapping") .. ";"
.. dump(engine.setting_getbool("enable_bumpmapping")) .. "]"..
"checkbox[8,1.0;cb_parallax;".. fgettext("Parallax Occlusion") .. ";"
.. dump(engine.setting_getbool("enable_parallax_occlusion")) .. "]"..
"checkbox[8,1.5;cb_waving_water;".. fgettext("Waving Water") .. ";"
.. dump(engine.setting_getbool("enable_waving_water")) .. "]"..
"checkbox[8,2.0;cb_waving_leaves;".. fgettext("Waving Leaves") .. ";"
.. dump(engine.setting_getbool("enable_waving_leaves")) .. "]"..
"checkbox[8,2.5;cb_waving_plants;".. fgettext("Waving Plants") .. ";"
.. dump(engine.setting_getbool("enable_waving_plants")) .. "]"
else
tab_string = tab_string ..
"textlist[8.33,0.7;4,1;;#888888" .. fgettext("Bumpmapping") .. ";0;true]" ..
"textlist[8.33,1.2;4,1;;#888888" .. fgettext("Parallax Occlusion") .. ";0;true]" ..
"textlist[8.33,1.7;4,1;;#888888" .. fgettext("Waving Water") .. ";0;true]" ..
"textlist[8.33,2.2;4,1;;#888888" .. fgettext("Waving Leaves") .. ";0;true]" ..
"textlist[8.33,2.7;4,1;;#888888" .. fgettext("Waving Plants") .. ";0;true]"
end
return tab_string
end
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