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Add formspec theming using prepended strings
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16 changed files with 150 additions and 18 deletions
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@ -2001,6 +2001,10 @@ supported. It is a string, with a somewhat strange format.
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Spaces and newlines can be inserted between the blocks, as is used in the
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examples.
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WARNING: Minetest allows you to add elements to every single formspec instance
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using player:set_formspec_prepend(), which may be the reason backgrounds are
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appearing when you don't expect them to. See `no_prepend[]`
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### Examples
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#### Chest
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@ -2053,6 +2057,10 @@ examples.
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* `position` and `anchor` elements need suitable values to avoid a formspec
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extending off the game window due to particular game window sizes.
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#### `no_prepend[]`
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* Must be used after the `size`, `position`, and `anchor` elements (if present).
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* Disables player:set_formspec_prepend() from applying to this formspec.
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#### `container[<X>,<Y>]`
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* Start of a container block, moves all physical elements in the container by
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(X, Y).
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@ -4046,6 +4054,13 @@ This is basically a reference to a C++ `ServerActiveObject`
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* Redefine player's inventory form
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* Should usually be called in `on_joinplayer`
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* `get_inventory_formspec()`: returns a formspec string
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* `set_formspec_prepend(formspec)`:
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* the formspec string will be added to every formspec shown to the user,
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except for those with a no_prepend[] tag.
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* This should be used to set style elements such as background[] and
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bgcolor[], any non-style elements (eg: label) may result in weird behaviour.
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* Only affects formspecs shown after this is called.
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* `get_formspec_prepend(formspec)`: returns a formspec string.
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* `get_player_control()`: returns table with player pressed keys
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* The table consists of fields with boolean value representing the pressed
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keys, the fields are jump, right, left, LMB, RMB, sneak, aux1, down, up.
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