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Windows: Cpack wix installer (#6153)
Create CPack WIX msi Installer for RUN_IN_PLACE=0 builds Correct paths on Windows for RUN_IN_PLACE=0 Install only required font files Games have their own components, and "minimal" is optional
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8 changed files with 118 additions and 33 deletions
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@ -696,7 +696,7 @@ if(MSVC)
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# Visual Studio
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /D WIN32_LEAN_AND_MEAN /MP")
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# EHa enables SEH exceptions (used for catching segfaults)
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set(CMAKE_CXX_FLAGS_RELEASE "/EHa /Ox /GL /FD /MT /GS- /Zi /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0 /TP")
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set(CMAKE_CXX_FLAGS_RELEASE "/EHa /Ox /GL /FD /MD /GS- /Zi /fp:fast /D NDEBUG /D _HAS_ITERATOR_DEBUGGING=0 /TP")
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if(CMAKE_SIZEOF_VOID_P EQUAL 4)
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set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /arch:SSE")
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endif()
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@ -714,8 +714,8 @@ if(MSVC)
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set(CMAKE_CXX_FLAGS_DEBUG "/MDd /Zi /Ob0 /Od /RTC1")
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# Flags for C files (sqlite)
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# /MT = Link statically with standard library stuff
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set(CMAKE_C_FLAGS_RELEASE "/O2 /Ob2 /MT")
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# /MD = dynamically link to MSVCRxxx.dll
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set(CMAKE_C_FLAGS_RELEASE "/O2 /Ob2 /MD")
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else()
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
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# Probably GCC
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@ -828,6 +828,14 @@ if(BUILD_CLIENT)
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endforeach()
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endif()
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if(USE_FREETYPE)
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install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/../fonts" DESTINATION "${SHAREDIR}"
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FILES_MATCHING PATTERN "*.ttf" PATTERN "*.txt")
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else()
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install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/../fonts" DESTINATION "${SHAREDIR}"
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FILES_MATCHING PATTERN "*.png" PATTERN "*.xml")
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endif()
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if(WIN32)
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if(DEFINED IRRLICHT_DLL)
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install(FILES ${IRRLICHT_DLL} DESTINATION ${BINDIR})
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@ -380,14 +380,21 @@ bool setSystemPaths()
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"Failed to get current executable path");
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pathRemoveFile(buf, '\\');
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// Use ".\bin\.."
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path_share = std::string(buf) + "\\..";
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std::string exepath(buf);
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// Use "C:\Documents and Settings\user\Application Data\<PROJECT_NAME>"
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// Use ".\bin\.."
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path_share = exepath + "\\..";
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if (detectMSVCBuildDir(exepath)) {
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// The msvc build dir schould normaly not be present if properly installed,
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// but its usefull for debugging.
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path_share += DIR_DELIM "..";
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}
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// Use "C:\Users\<user>\AppData\Roaming\<PROJECT_NAME_C>"
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DWORD len = GetEnvironmentVariable("APPDATA", buf, sizeof(buf));
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FATAL_ERROR_IF(len == 0 || len > sizeof(buf), "Failed to get APPDATA");
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path_user = std::string(buf) + DIR_DELIM + PROJECT_NAME;
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path_user = std::string(buf) + DIR_DELIM + PROJECT_NAME_C;
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return true;
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}
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@ -561,6 +568,10 @@ void initializePaths()
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if (!setSystemPaths())
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errorstream << "Failed to get one or more system-wide path" << std::endl;
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# ifdef _WIN32
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path_cache = path_user + DIR_DELIM + "cache";
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# else
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// Initialize path_cache
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// First try $XDG_CACHE_HOME/PROJECT_NAME
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const char *cache_dir = getenv("XDG_CACHE_HOME");
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@ -577,7 +588,8 @@ void initializePaths()
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}
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// Migrate cache folder to new location if possible
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migrateCachePath();
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#endif
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# endif // _WIN32
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#endif // RUN_IN_PLACE
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infostream << "Detected share path: " << path_share << std::endl;
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infostream << "Detected user path: " << path_user << std::endl;
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