1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

tweaked mapgen

This commit is contained in:
Perttu Ahola 2011-02-28 14:51:57 +02:00
parent ad9e084e94
commit 231386d501
5 changed files with 130 additions and 74 deletions

View file

@ -253,7 +253,8 @@ Doing now (most important at the top):
* not done
=== Next
* Somehow generate trees
* Generate trees better
- Add a "trees_added" flag to sector, or something
=== Fixmes
* Check the fixmes in the list above
@ -275,7 +276,6 @@ Doing now (most important at the top):
* Switch to using a safe way for the self and env pointers
* Make some global environment hooks, like node placed and general
on_step()
* Map should make the appropriate MapEditEvents
* Add a global Lua spawn handler and such
* Get rid of MapBlockObjects
* Other players could be sent to clients as LuaCAOs
@ -1306,7 +1306,9 @@ void updateMapPlotTexture(v2f centerpos, video::IVideoDriver* driver,
c.set(255, 160, 160, 160);
else if(h < WATER_LEVEL - 0.5) // Water
c.set(255, 50, 50, 255);
else if(h < WATER_LEVEL + 2) // Sand
else if(h < WATER_LEVEL + 2
&& get_have_sand(client->getMapSeed(), pf))
// Sand
c.set(255, 237, 201, 175);
#if 1
else if(h < WATER_LEVEL + 10) // Green