1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-10-05 19:31:04 +00:00

Expose analog joystick input to the Lua API (#14348)

This commit is contained in:
grorp 2024-10-01 17:21:42 +02:00 committed by GitHub
parent 6569fdd4d1
commit 22ef4c8be1
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
13 changed files with 127 additions and 83 deletions

View file

@ -1034,7 +1034,7 @@ void Client::Send(NetworkPacket* pkt)
m_con->Send(PEER_ID_SERVER, scf.channel, pkt, scf.reliable);
}
// Will fill up 12 + 12 + 4 + 4 + 4 + 1 + 1 + 1 bytes
// Will fill up 12 + 12 + 4 + 4 + 4 + 1 + 1 + 1 + 4 + 4 bytes
void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *pkt, bool camera_inverted)
{
v3f pf = myplayer->getPosition() * 100;
@ -1046,6 +1046,8 @@ void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *
u8 fov = std::fmin(255.0f, clientMap->getCameraFov() * 80.0f);
u8 wanted_range = std::fmin(255.0f,
std::ceil(clientMap->getWantedRange() * (1.0f / MAP_BLOCKSIZE)));
f32 movement_speed = myplayer->control.movement_speed;
f32 movement_dir = myplayer->control.movement_direction;
v3s32 position(pf.X, pf.Y, pf.Z);
v3s32 speed(sf.X, sf.Y, sf.Z);
@ -1060,10 +1062,13 @@ void writePlayerPos(LocalPlayer *myplayer, ClientMap *clientMap, NetworkPacket *
[12+12+4+4+4] u8 fov*80
[12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
[12+12+4+4+4+1+1] u8 camera_inverted (bool)
[12+12+4+4+4+1+1+1] f32 movement_speed
[12+12+4+4+4+1+1+1+4] f32 movement_direction
*/
*pkt << position << speed << pitch << yaw << keyPressed;
*pkt << fov << wanted_range;
*pkt << camera_inverted;
*pkt << movement_speed << movement_dir;
}
void Client::interact(InteractAction action, const PointedThing& pointed)
@ -1397,6 +1402,8 @@ void Client::sendPlayerPos()
u32 keyPressed = player->control.getKeysPressed();
bool camera_inverted = m_camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT;
f32 movement_speed = player->control.movement_speed;
f32 movement_dir = player->control.movement_direction;
if (
player->last_position == player->getPosition() &&
@ -1406,7 +1413,9 @@ void Client::sendPlayerPos()
player->last_keyPressed == keyPressed &&
player->last_camera_fov == camera_fov &&
player->last_camera_inverted == camera_inverted &&
player->last_wanted_range == wanted_range)
player->last_wanted_range == wanted_range &&
player->last_movement_speed == movement_speed &&
player->last_movement_dir == movement_dir)
return;
player->last_position = player->getPosition();
@ -1417,8 +1426,10 @@ void Client::sendPlayerPos()
player->last_camera_fov = camera_fov;
player->last_camera_inverted = camera_inverted;
player->last_wanted_range = wanted_range;
player->last_movement_speed = movement_speed;
player->last_movement_dir = movement_dir;
NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1 + 1);
NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1 + 1 + 4 + 4);
writePlayerPos(player, &map, &pkt, camera_inverted);

View file

@ -2752,9 +2752,10 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
isKeyDown(KeyType::PLACE),
cam.camera_pitch,
cam.camera_yaw,
input->getMovementSpeed(),
input->getMovementDirection()
input->getJoystickSpeed(),
input->getJoystickDirection()
);
control.setMovementFromKeys();
// autoforward if set: move at maximum speed
if (player->getPlayerSettings().continuous_forward &&

View file

@ -220,48 +220,19 @@ bool MyEventReceiver::OnEvent(const SEvent &event)
/*
* RealInputHandler
*/
float RealInputHandler::getMovementSpeed()
float RealInputHandler::getJoystickSpeed()
{
bool f = m_receiver->IsKeyDown(keycache.key[KeyType::FORWARD]),
b = m_receiver->IsKeyDown(keycache.key[KeyType::BACKWARD]),
l = m_receiver->IsKeyDown(keycache.key[KeyType::LEFT]),
r = m_receiver->IsKeyDown(keycache.key[KeyType::RIGHT]);
if (f || b || l || r)
{
// if contradictory keys pressed, stay still
if (f && b && l && r)
return 0.0f;
else if (f && b && !l && !r)
return 0.0f;
else if (!f && !b && l && r)
return 0.0f;
return 1.0f; // If there is a keyboard event, assume maximum speed
}
if (g_touchcontrols && g_touchcontrols->getMovementSpeed())
return g_touchcontrols->getMovementSpeed();
if (g_touchcontrols && g_touchcontrols->getJoystickSpeed())
return g_touchcontrols->getJoystickSpeed();
return joystick.getMovementSpeed();
}
float RealInputHandler::getMovementDirection()
float RealInputHandler::getJoystickDirection()
{
float x = 0, z = 0;
/* Check keyboard for input */
if (m_receiver->IsKeyDown(keycache.key[KeyType::FORWARD]))
z += 1;
if (m_receiver->IsKeyDown(keycache.key[KeyType::BACKWARD]))
z -= 1;
if (m_receiver->IsKeyDown(keycache.key[KeyType::RIGHT]))
x += 1;
if (m_receiver->IsKeyDown(keycache.key[KeyType::LEFT]))
x -= 1;
if (x != 0 || z != 0) /* If there is a keyboard event, it takes priority */
return std::atan2(x, z);
// `getMovementDirection() == 0` means forward, so we cannot use
// `getMovementDirection()` as a condition.
else if (g_touchcontrols && g_touchcontrols->getMovementSpeed())
return g_touchcontrols->getMovementDirection();
// `getJoystickDirection() == 0` means forward, so we cannot use
// `getJoystickDirection()` as a condition.
if (g_touchcontrols && g_touchcontrols->getJoystickSpeed())
return g_touchcontrols->getJoystickDirection();
return joystick.getMovementDirection();
}
@ -320,25 +291,11 @@ void RandomInputHandler::step(float dtime)
counterMovement -= dtime;
if (counterMovement < 0.0) {
counterMovement = 0.1 * Rand(1, 40);
movementSpeed = Rand(0,100)*0.01;
movementDirection = Rand(-100, 100)*0.01 * M_PI;
joystickSpeed = Rand(0,100)*0.01;
joystickDirection = Rand(-100, 100)*0.01 * M_PI;
}
} else {
bool f = keydown[keycache.key[KeyType::FORWARD]],
l = keydown[keycache.key[KeyType::LEFT]];
if (f || l) {
movementSpeed = 1.0f;
if (f && !l)
movementDirection = 0.0;
else if (!f && l)
movementDirection = -M_PI_2;
else if (f && l)
movementDirection = -M_PI_4;
else
movementDirection = 0.0;
} else {
movementSpeed = 0.0;
movementDirection = 0.0;
}
joystickSpeed = 0.0f;
joystickDirection = 0.0f;
}
}

View file

@ -247,8 +247,8 @@ public:
virtual bool wasKeyReleased(GameKeyType k) = 0;
virtual bool cancelPressed() = 0;
virtual float getMovementSpeed() = 0;
virtual float getMovementDirection() = 0;
virtual float getJoystickSpeed() = 0;
virtual float getJoystickDirection() = 0;
virtual void clearWasKeyPressed() {}
virtual void clearWasKeyReleased() {}
@ -304,9 +304,9 @@ public:
return m_receiver->WasKeyReleased(keycache.key[k]) || joystick.wasKeyReleased(k);
}
virtual float getMovementSpeed();
virtual float getJoystickSpeed();
virtual float getMovementDirection();
virtual float getJoystickDirection();
virtual bool cancelPressed()
{
@ -388,8 +388,8 @@ public:
virtual bool wasKeyPressed(GameKeyType k) { return false; }
virtual bool wasKeyReleased(GameKeyType k) { return false; }
virtual bool cancelPressed() { return false; }
virtual float getMovementSpeed() { return movementSpeed; }
virtual float getMovementDirection() { return movementDirection; }
virtual float getJoystickSpeed() { return joystickSpeed; }
virtual float getJoystickDirection() { return joystickDirection; }
virtual v2s32 getMousePos() { return mousepos; }
virtual void setMousePos(s32 x, s32 y) { mousepos = v2s32(x, y); }
@ -403,6 +403,6 @@ private:
KeyList keydown;
v2s32 mousepos;
v2s32 mousespeed;
float movementSpeed;
float movementDirection;
float joystickSpeed;
float joystickDirection;
};

View file

@ -105,6 +105,8 @@ public:
u8 last_camera_fov = 0;
u8 last_wanted_range = 0;
bool last_camera_inverted = false;
f32 last_movement_speed = 0.0f;
f32 last_movement_dir = 0.0f;
float camera_impact = 0.0f;