mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
ShaderSource and silly example shaders
This commit is contained in:
parent
e3258b78e2
commit
22e6fb7056
15 changed files with 945 additions and 2 deletions
|
@ -28,6 +28,7 @@ class INodeDefManager;
|
|||
class ICraftDefManager;
|
||||
class ITextureSource;
|
||||
class ISoundManager;
|
||||
class IShaderSource;
|
||||
class MtEventManager;
|
||||
class IRollbackReportSink;
|
||||
|
||||
|
@ -48,6 +49,8 @@ public:
|
|||
// This is always thread-safe, but referencing the irrlicht texture
|
||||
// pointers in other threads than main thread will make things explode.
|
||||
virtual ITextureSource* getTextureSource()=0;
|
||||
|
||||
virtual IShaderSource* getShaderSource()=0;
|
||||
|
||||
// Used for keeping track of names/ids of unknown nodes
|
||||
virtual u16 allocateUnknownNodeId(const std::string &name)=0;
|
||||
|
@ -70,6 +73,7 @@ public:
|
|||
ICraftDefManager* cdef(){return getCraftDefManager();}
|
||||
ITextureSource* tsrc(){return getTextureSource();}
|
||||
ISoundManager* sound(){return getSoundManager();}
|
||||
IShaderSource* shsrc(){return getShaderSource();}
|
||||
MtEventManager* event(){return getEventManager();}
|
||||
IRollbackReportSink* rollback(){return getRollbackReportSink();}
|
||||
};
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue