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ShaderSource and silly example shaders
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parent
e3258b78e2
commit
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15 changed files with 945 additions and 2 deletions
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@ -33,6 +33,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "nodemetadata.h"
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#include "nodedef.h"
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#include "itemdef.h"
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#include "shader.h"
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#include <IFileSystem.h>
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#include "sha1.h"
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#include "base64.h"
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@ -228,12 +229,14 @@ Client::Client(
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std::string password,
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MapDrawControl &control,
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IWritableTextureSource *tsrc,
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IWritableShaderSource *shsrc,
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IWritableItemDefManager *itemdef,
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IWritableNodeDefManager *nodedef,
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ISoundManager *sound,
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MtEventManager *event
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):
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m_tsrc(tsrc),
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m_shsrc(shsrc),
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m_itemdef(itemdef),
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m_nodedef(nodedef),
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m_sound(sound),
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@ -2456,6 +2459,9 @@ void Client::afterContentReceived()
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if(g_settings->getBool("enable_texture_atlas"))
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m_tsrc->buildMainAtlas(this);
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// Rebuild shaders
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m_shsrc->rebuildShaders();
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// Update node aliases
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infostream<<"- Updating node aliases"<<std::endl;
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m_nodedef->updateAliases(m_itemdef);
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@ -2512,6 +2518,10 @@ ITextureSource* Client::getTextureSource()
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{
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return m_tsrc;
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}
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IShaderSource* Client::getShaderSource()
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{
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return m_shsrc;
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}
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u16 Client::allocateUnknownNodeId(const std::string &name)
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{
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errorstream<<"Client::allocateUnknownNodeId(): "
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