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Perform server occlusion check before a block is loaded or generated (#14148)

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lhofhansl 2023-12-29 12:53:27 -08:00 committed by GitHub
parent edd947b645
commit 22a1653702
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4 changed files with 29 additions and 17 deletions

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@ -305,7 +305,12 @@ public:
}
}
bool isBlockOccluded(MapBlock *block, v3s16 cam_pos_nodes, bool simple_check = false);
bool isBlockOccluded(MapBlock *block, v3s16 cam_pos_nodes, bool simple_check = false)
{
return isBlockOccluded(block->getPosRelative(), cam_pos_nodes, simple_check);
}
bool isBlockOccluded(v3s16 pos_relative, v3s16 cam_pos_nodes, bool simple_check = false);
protected:
IGameDef *m_gamedef;