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Make minimap respect drawtype = "airlike"
(#16251)
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3 changed files with 6 additions and 6 deletions
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@ -66,7 +66,7 @@ struct MinimapPixel {
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};
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struct MinimapMapblock {
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void getMinimapNodes(VoxelManipulator *vmanip, const v3s16 &pos);
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void getMinimapNodes(VoxelManipulator *vmanip, const NodeDefManager *nodedef, const v3s16 &pos);
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MinimapPixel data[MAP_BLOCKSIZE * MAP_BLOCKSIZE];
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};
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