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Make minimap respect drawtype = "airlike"
(#16251)
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parent
f75d16c1e6
commit
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3 changed files with 6 additions and 6 deletions
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@ -713,9 +713,8 @@ void Minimap::updateActiveMarkers()
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//// MinimapMapblock
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////
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void MinimapMapblock::getMinimapNodes(VoxelManipulator *vmanip, const v3s16 &pos)
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void MinimapMapblock::getMinimapNodes(VoxelManipulator *vmanip, const NodeDefManager *nodedef, const v3s16 &pos)
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{
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for (s16 x = 0; x < MAP_BLOCKSIZE; x++)
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for (s16 z = 0; z < MAP_BLOCKSIZE; z++) {
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s16 air_count = 0;
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@ -725,11 +724,12 @@ void MinimapMapblock::getMinimapNodes(VoxelManipulator *vmanip, const v3s16 &pos
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for (s16 y = MAP_BLOCKSIZE -1; y >= 0; y--) {
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v3s16 p(x, y, z);
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MapNode n = vmanip->getNodeNoEx(pos + p);
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if (!surface_found && n.getContent() != CONTENT_AIR) {
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const ContentFeatures &f = nodedef->get(n);
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if (!surface_found && f.drawtype != NDT_AIRLIKE) {
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mmpixel->height = y;
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mmpixel->n = n;
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surface_found = true;
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} else if (n.getContent() == CONTENT_AIR) {
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} else if (f.drawtype == NDT_AIRLIKE) {
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air_count++;
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}
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}
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