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Make minimap respect drawtype = "airlike" (#16251)

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Xeno333 2025-06-13 16:33:10 -05:00 committed by GitHub
parent f75d16c1e6
commit 225d2cf916
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GPG key ID: B5690EEEBB952194
3 changed files with 6 additions and 6 deletions

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@ -713,9 +713,8 @@ void Minimap::updateActiveMarkers()
//// MinimapMapblock
////
void MinimapMapblock::getMinimapNodes(VoxelManipulator *vmanip, const v3s16 &pos)
void MinimapMapblock::getMinimapNodes(VoxelManipulator *vmanip, const NodeDefManager *nodedef, const v3s16 &pos)
{
for (s16 x = 0; x < MAP_BLOCKSIZE; x++)
for (s16 z = 0; z < MAP_BLOCKSIZE; z++) {
s16 air_count = 0;
@ -725,11 +724,12 @@ void MinimapMapblock::getMinimapNodes(VoxelManipulator *vmanip, const v3s16 &pos
for (s16 y = MAP_BLOCKSIZE -1; y >= 0; y--) {
v3s16 p(x, y, z);
MapNode n = vmanip->getNodeNoEx(pos + p);
if (!surface_found && n.getContent() != CONTENT_AIR) {
const ContentFeatures &f = nodedef->get(n);
if (!surface_found && f.drawtype != NDT_AIRLIKE) {
mmpixel->height = y;
mmpixel->n = n;
surface_found = true;
} else if (n.getContent() == CONTENT_AIR) {
} else if (f.drawtype == NDT_AIRLIKE) {
air_count++;
}
}