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Implement glTF texture wrapping support

This commit is contained in:
Lars Mueller 2024-10-08 20:34:16 +02:00 committed by Lars Müller
parent 2fee37f31b
commit 224066c1d3
3 changed files with 52 additions and 25 deletions

View file

@ -8,6 +8,7 @@
#include "dimension2d.h" #include "dimension2d.h"
#include <functional> #include <functional>
#include <array>
namespace irr namespace irr
{ {
@ -34,6 +35,9 @@ public:
constexpr vector2d(const dimension2d<T> &other) : constexpr vector2d(const dimension2d<T> &other) :
X(other.Width), Y(other.Height) {} X(other.Width), Y(other.Height) {}
explicit constexpr vector2d(const std::array<T, 2> &arr) :
X(arr[0]), Y(arr[1]) {}
// operators // operators
vector2d<T> operator-() const { return vector2d<T>(-X, -Y); } vector2d<T> operator-() const { return vector2d<T>(-X, -Y); }

View file

@ -3,6 +3,7 @@
#include "CGLTFMeshFileLoader.h" #include "CGLTFMeshFileLoader.h"
#include "SMaterialLayer.h"
#include "coreutil.h" #include "coreutil.h"
#include "CSkinnedMesh.h" #include "CSkinnedMesh.h"
#include "ISkinnedMesh.h" #include "ISkinnedMesh.h"
@ -11,6 +12,7 @@
#include "matrix4.h" #include "matrix4.h"
#include "path.h" #include "path.h"
#include "quaternion.h" #include "quaternion.h"
#include "vector2d.h"
#include "vector3d.h" #include "vector3d.h"
#include "os.h" #include "os.h"
@ -381,6 +383,20 @@ static std::vector<u16> generateIndices(const std::size_t nVerts)
return indices; return indices;
} }
using Wrap = tiniergltf::Sampler::Wrap;
static video::E_TEXTURE_CLAMP convertTextureWrap(const Wrap wrap) {
switch (wrap) {
case Wrap::REPEAT:
return video::ETC_REPEAT;
case Wrap::CLAMP_TO_EDGE:
return video::ETC_CLAMP_TO_EDGE;
case Wrap::MIRRORED_REPEAT:
return video::ETC_MIRROR;
default:
throw std::runtime_error("invalid sampler wrapping mode");
}
}
/** /**
* Load up the rawest form of the model. The vertex positions and indices. * Load up the rawest form of the model. The vertex positions and indices.
* Documentation: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#meshes * Documentation: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#meshes
@ -415,6 +431,8 @@ void SelfType::MeshExtractor::loadMesh(
m_irr_model->addMeshBuffer( m_irr_model->addMeshBuffer(
new SSkinMeshBuffer(std::move(*vertices), std::move(indices))); new SSkinMeshBuffer(std::move(*vertices), std::move(indices)));
auto *meshbuf = m_irr_model->getMeshBuffer(m_irr_model->getMeshBufferCount() - 1);
auto &irr_mat = meshbuf->getMaterial();
if (primitive.material.has_value()) { if (primitive.material.has_value()) {
const auto &material = m_gltf_model.materials->at(*primitive.material); const auto &material = m_gltf_model.materials->at(*primitive.material);
@ -423,6 +441,13 @@ void SelfType::MeshExtractor::loadMesh(
if (texture.has_value()) { if (texture.has_value()) {
const auto meshbufNr = m_irr_model->getMeshBufferCount() - 1; const auto meshbufNr = m_irr_model->getMeshBufferCount() - 1;
m_irr_model->setTextureSlot(meshbufNr, static_cast<u32>(texture->index)); m_irr_model->setTextureSlot(meshbufNr, static_cast<u32>(texture->index));
const auto samplerIdx = m_gltf_model.textures->at(texture->index).sampler;
if (samplerIdx.has_value()) {
auto &sampler = m_gltf_model.samplers->at(*samplerIdx);
auto &layer = irr_mat.TextureLayers[0];
layer.TextureWrapU = convertTextureWrap(sampler.wrapS);
layer.TextureWrapV = convertTextureWrap(sampler.wrapT);
}
} }
} }
} }
@ -650,11 +675,19 @@ void SelfType::MeshExtractor::copyTCoords(
const std::size_t accessorIdx, const std::size_t accessorIdx,
std::vector<video::S3DVertex>& vertices) const std::vector<video::S3DVertex>& vertices) const
{ {
const auto accessor = createNormalizedValuesAccessor<2>(m_gltf_model, accessorIdx); const auto componentType = m_gltf_model.accessors->at(accessorIdx).componentType;
const auto count = std::visit([](auto &&a) { return a.getCount(); }, accessor); if (componentType == tiniergltf::Accessor::ComponentType::FLOAT) {
for (std::size_t i = 0; i < count; ++i) { // If floats are used, they need not be normalized: Wrapping may take effect.
const auto vals = getNormalizedValues(accessor, i); const auto accessor = Accessor<std::array<f32, 2>>::make(m_gltf_model, accessorIdx);
vertices[i].TCoords = core::vector2df(vals[0], vals[1]); for (std::size_t i = 0; i < accessor.getCount(); ++i) {
vertices[i].TCoords = core::vector2d<f32>(accessor.get(i));
}
} else {
const auto accessor = createNormalizedValuesAccessor<2>(m_gltf_model, accessorIdx);
const auto count = std::visit([](auto &&a) { return a.getCount(); }, accessor);
for (std::size_t i = 0; i < count; ++i) {
vertices[i].TCoords = core::vector2d<f32>(getNormalizedValues(accessor, i));
}
} }
} }

View file

@ -980,21 +980,16 @@ struct Sampler {
}; };
std::optional<MinFilter> minFilter; std::optional<MinFilter> minFilter;
std::optional<std::string> name; std::optional<std::string> name;
enum class WrapS { enum class Wrap {
REPEAT, REPEAT,
CLAMP_TO_EDGE, CLAMP_TO_EDGE,
MIRRORED_REPEAT, MIRRORED_REPEAT,
}; };
WrapS wrapS; Wrap wrapS;
enum class WrapT { Wrap wrapT;
REPEAT,
CLAMP_TO_EDGE,
MIRRORED_REPEAT,
};
WrapT wrapT;
Sampler(const Json::Value &o) Sampler(const Json::Value &o)
: wrapS(WrapS::REPEAT) : wrapS(Wrap::REPEAT)
, wrapT(WrapT::REPEAT) , wrapT(Wrap::REPEAT)
{ {
check(o.isObject()); check(o.isObject());
if (o.isMember("magFilter")) { if (o.isMember("magFilter")) {
@ -1020,21 +1015,16 @@ struct Sampler {
if (o.isMember("name")) { if (o.isMember("name")) {
name = as<std::string>(o["name"]); name = as<std::string>(o["name"]);
} }
static std::unordered_map<Json::UInt64, Wrap> map = {
{10497, Wrap::REPEAT},
{33071, Wrap::CLAMP_TO_EDGE},
{33648, Wrap::MIRRORED_REPEAT},
};
if (o.isMember("wrapS")) { if (o.isMember("wrapS")) {
static std::unordered_map<Json::UInt64, WrapS> map = {
{10497, WrapS::REPEAT},
{33071, WrapS::CLAMP_TO_EDGE},
{33648, WrapS::MIRRORED_REPEAT},
};
const auto &v = o["wrapS"]; check(v.isUInt64()); const auto &v = o["wrapS"]; check(v.isUInt64());
wrapS = map.at(v.asUInt64()); wrapS = map.at(v.asUInt64());
} }
if (o.isMember("wrapT")) { if (o.isMember("wrapT")) {
static std::unordered_map<Json::UInt64, WrapT> map = {
{10497, WrapT::REPEAT},
{33071, WrapT::CLAMP_TO_EDGE},
{33648, WrapT::MIRRORED_REPEAT},
};
const auto &v = o["wrapT"]; check(v.isUInt64()); const auto &v = o["wrapT"]; check(v.isUInt64());
wrapT = map.at(v.asUInt64()); wrapT = map.at(v.asUInt64());
} }