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Compile Lua as C++ (#11683)

Co-authored-by: sfan5 <sfan5@live.de>
This commit is contained in:
Jude Melton-Houghton 2022-04-07 10:54:17 -04:00 committed by GitHub
parent 837cea6b4a
commit 21f17e871e
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5 changed files with 103 additions and 34 deletions

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@ -11,6 +11,7 @@ set (UNITTEST_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/test_filepath.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_inventory.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_irrptr.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_lua.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_map.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_map_settings_manager.cpp
${CMAKE_CURRENT_SOURCE_DIR}/test_mapnode.cpp

79
src/unittest/test_lua.cpp Normal file
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@ -0,0 +1,79 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2021 TurkeyMcMac, Jude Melton-Houghton <jwmhjwmh@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "test.h"
extern "C" {
#include <lua.h>
#include <lauxlib.h>
}
class TestLua : public TestBase
{
public:
TestLua() { TestManager::registerTestModule(this); }
const char *getName() { return "TestLua"; }
void runTests(IGameDef *gamedef);
void testLuaDestructors();
};
static TestLua g_test_instance;
void TestLua::runTests(IGameDef *gamedef)
{
TEST(testLuaDestructors);
}
////////////////////////////////////////////////////////////////////////////////
namespace
{
class DestructorDetector {
bool *did_destruct;
public:
DestructorDetector(bool *did_destruct) : did_destruct(did_destruct)
{
*did_destruct = false;
}
~DestructorDetector()
{
*did_destruct = true;
}
};
}
void TestLua::testLuaDestructors()
{
bool did_destruct = false;
lua_State *L = luaL_newstate();
lua_cpcall(L, [](lua_State *L) -> int {
DestructorDetector d(reinterpret_cast<bool*>(lua_touserdata(L, 1)));
luaL_error(L, "error");
return 0;
}, &did_destruct);
lua_close(L);
UASSERT(did_destruct);
}