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Don't recalculate meshnode normals unnecessarily

This commit is contained in:
sfan5 2024-12-07 12:59:40 +01:00
parent eb6731bdc6
commit 21437090b8
4 changed files with 23 additions and 18 deletions

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@ -272,9 +272,9 @@ void rotateMeshYZby(scene::IMesh *mesh, f64 degrees)
rotateMesh<&v3f::Y, &v3f::Z>(mesh, degrees);
}
void rotateMeshBy6dFacedir(scene::IMesh *mesh, int facedir)
void rotateMeshBy6dFacedir(scene::IMesh *mesh, u8 facedir)
{
int axisdir = facedir >> 2;
u8 axisdir = facedir >> 2;
facedir &= 0x03;
switch (facedir) {
case 1: rotateMeshXZby(mesh, -90); break;