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Refactor logging
- Add warning log level - Change debug_log_level setting to enumeration string - Map Irrlicht log events to MT log events - Encapsulate log_* functions and global variables into a class, Logger - Unify dstream with standard logging mechanism - Unify core.debug() with standard core.log() script API
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25 changed files with 599 additions and 652 deletions
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@ -19,7 +19,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "test.h"
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#include "debug.h"
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#include "log.h"
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#include "nodedef.h"
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#include "itemdef.h"
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@ -223,7 +222,7 @@ void run_tests()
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u32 t1 = porting::getTime(PRECISION_MILLI);
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TestGameDef gamedef;
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log_set_lev_silence(LMT_ERROR, true);
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g_logger.setLevelSilenced(LL_ERROR, true);
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u32 num_modules_failed = 0;
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u32 num_total_tests_failed = 0;
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@ -239,11 +238,11 @@ void run_tests()
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u32 tdiff = porting::getTime(PRECISION_MILLI) - t1;
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log_set_lev_silence(LMT_ERROR, false);
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g_logger.setLevelSilenced(LL_ERROR, false);
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const char *overall_status = (num_modules_failed == 0) ? "PASSED" : "FAILED";
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dstream
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rawstream
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<< "++++++++++++++++++++++++++++++++++++++++"
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<< "++++++++++++++++++++++++++++++++++++++++" << std::endl
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<< "Unit Test Results: " << overall_status << std::endl
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@ -264,14 +263,14 @@ void run_tests()
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bool TestBase::testModule(IGameDef *gamedef)
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{
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dstream << "======== Testing module " << getName() << std::endl;
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rawstream << "======== Testing module " << getName() << std::endl;
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u32 t1 = porting::getTime(PRECISION_MILLI);
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runTests(gamedef);
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u32 tdiff = porting::getTime(PRECISION_MILLI) - t1;
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dstream << "======== Module " << getName() << " "
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rawstream << "======== Module " << getName() << " "
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<< (num_tests_failed ? "failed" : "passed") << " (" << num_tests_failed
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<< " failures / " << num_tests_run << " tests) - " << tdiff
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<< "ms" << std::endl;
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