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Refactor logging

- Add warning log level
- Change debug_log_level setting to enumeration string
- Map Irrlicht log events to MT log events
- Encapsulate log_* functions and global variables into a class, Logger
- Unify dstream with standard logging mechanism
- Unify core.debug() with standard core.log() script API
This commit is contained in:
ShadowNinja 2015-10-13 03:57:44 -04:00 committed by kwolekr
parent e0b57c1140
commit 2139d7d45f
25 changed files with 599 additions and 652 deletions

View file

@ -19,7 +19,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "test.h"
#include "debug.h"
#include "log.h"
#include "nodedef.h"
#include "itemdef.h"
@ -223,7 +222,7 @@ void run_tests()
u32 t1 = porting::getTime(PRECISION_MILLI);
TestGameDef gamedef;
log_set_lev_silence(LMT_ERROR, true);
g_logger.setLevelSilenced(LL_ERROR, true);
u32 num_modules_failed = 0;
u32 num_total_tests_failed = 0;
@ -239,11 +238,11 @@ void run_tests()
u32 tdiff = porting::getTime(PRECISION_MILLI) - t1;
log_set_lev_silence(LMT_ERROR, false);
g_logger.setLevelSilenced(LL_ERROR, false);
const char *overall_status = (num_modules_failed == 0) ? "PASSED" : "FAILED";
dstream
rawstream
<< "++++++++++++++++++++++++++++++++++++++++"
<< "++++++++++++++++++++++++++++++++++++++++" << std::endl
<< "Unit Test Results: " << overall_status << std::endl
@ -264,14 +263,14 @@ void run_tests()
bool TestBase::testModule(IGameDef *gamedef)
{
dstream << "======== Testing module " << getName() << std::endl;
rawstream << "======== Testing module " << getName() << std::endl;
u32 t1 = porting::getTime(PRECISION_MILLI);
runTests(gamedef);
u32 tdiff = porting::getTime(PRECISION_MILLI) - t1;
dstream << "======== Module " << getName() << " "
rawstream << "======== Module " << getName() << " "
<< (num_tests_failed ? "failed" : "passed") << " (" << num_tests_failed
<< " failures / " << num_tests_run << " tests) - " << tdiff
<< "ms" << std::endl;