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Refactor logging

- Add warning log level
- Change debug_log_level setting to enumeration string
- Map Irrlicht log events to MT log events
- Encapsulate log_* functions and global variables into a class, Logger
- Unify dstream with standard logging mechanism
- Unify core.debug() with standard core.log() script API
This commit is contained in:
ShadowNinja 2015-10-13 03:57:44 -04:00 committed by kwolekr
parent e0b57c1140
commit 2139d7d45f
25 changed files with 599 additions and 652 deletions

View file

@ -17,17 +17,18 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef __GAME_PARAMS_H__
#define __GAME_PARAMS_H__
#ifndef GAME_PARAMS_H
#define GAME_PARAMS_H
#include "irrlichttypes_extrabloated.h"
#include "irrlichttypes.h"
struct SubgameSpec;
struct GameParams {
u16 socket_port;
std::string world_path;
SubgameSpec game_spec;
bool is_dedicated_server;
int log_level;
};
#endif