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Refactor logging
- Add warning log level - Change debug_log_level setting to enumeration string - Map Irrlicht log events to MT log events - Encapsulate log_* functions and global variables into a class, Logger - Unify dstream with standard logging mechanism - Unify core.debug() with standard core.log() script API
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25 changed files with 599 additions and 652 deletions
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@ -40,7 +40,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "guiPasswordChange.h"
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#include "guiVolumeChange.h"
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#include "hud.h"
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#include "logoutputbuffer.h"
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#include "mainmenumanager.h"
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#include "mapblock.h"
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#include "nodedef.h" // Needed for determining pointing to nodes
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@ -1163,7 +1162,7 @@ static void updateChat(Client &client, f32 dtime, bool show_debug,
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ChatBackend &chat_backend, gui::IGUIStaticText *guitext_chat)
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{
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// Add chat log output for errors to be shown in chat
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static LogOutputBuffer chat_log_error_buf(LMT_ERROR);
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static LogOutputBuffer chat_log_error_buf(g_logger, LL_ERROR);
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// Get new messages from error log buffer
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while (!chat_log_error_buf.empty()) {
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@ -2675,7 +2674,7 @@ void Game::processKeyboardInput(VolatileRunFlags *flags,
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// Print debug stacks
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dstream << "-----------------------------------------"
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<< std::endl;
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dstream << DTIME << "Printing debug stacks:" << std::endl;
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dstream << "Printing debug stacks:" << std::endl;
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dstream << "-----------------------------------------"
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<< std::endl;
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debug_stacks_print();
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