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Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)
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15 changed files with 288 additions and 44 deletions
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@ -51,7 +51,6 @@ private:
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static int l_is_touching_ground(lua_State *L);
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static int l_is_in_liquid(lua_State *L);
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static int l_is_in_liquid_stable(lua_State *L);
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static int l_get_liquid_viscosity(lua_State *L);
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static int l_is_climbing(lua_State *L);
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static int l_swimming_vertical(lua_State *L);
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@ -96,6 +95,8 @@ private:
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// hud_get(self, id)
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static int l_hud_get(lua_State *L);
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static int l_get_move_resistance(lua_State *L);
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LocalPlayer *m_localplayer = nullptr;
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public:
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