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Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)
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commit
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15 changed files with 288 additions and 44 deletions
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@ -194,32 +194,41 @@ void ClientEnvironment::step(float dtime)
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lplayer->applyControl(dtime_part, this);
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// Apply physics
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if (!free_move && !is_climbing) {
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if (!free_move) {
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// Gravity
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v3f speed = lplayer->getSpeed();
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if (!lplayer->in_liquid)
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if (!is_climbing && !lplayer->in_liquid)
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speed.Y -= lplayer->movement_gravity *
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lplayer->physics_override_gravity * dtime_part * 2.0f;
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// Liquid floating / sinking
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if (lplayer->in_liquid && !lplayer->swimming_vertical &&
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if (!is_climbing && lplayer->in_liquid &&
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!lplayer->swimming_vertical &&
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!lplayer->swimming_pitch)
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speed.Y -= lplayer->movement_liquid_sink * dtime_part * 2.0f;
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// Liquid resistance
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if (lplayer->in_liquid_stable || lplayer->in_liquid) {
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// How much the node's viscosity blocks movement, ranges
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// between 0 and 1. Should match the scale at which viscosity
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// Movement resistance
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if (lplayer->move_resistance > 0) {
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// How much the node's move_resistance blocks movement, ranges
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// between 0 and 1. Should match the scale at which liquid_viscosity
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// increase affects other liquid attributes.
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static const f32 viscosity_factor = 0.3f;
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static const f32 resistance_factor = 0.3f;
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v3f d_wanted = -speed / lplayer->movement_liquid_fluidity;
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v3f d_wanted;
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bool in_liquid_stable = lplayer->in_liquid_stable || lplayer->in_liquid;
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if (in_liquid_stable) {
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d_wanted = -speed / lplayer->movement_liquid_fluidity;
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} else {
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d_wanted = -speed / BS;
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}
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f32 dl = d_wanted.getLength();
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if (dl > lplayer->movement_liquid_fluidity_smooth)
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dl = lplayer->movement_liquid_fluidity_smooth;
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if (in_liquid_stable) {
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if (dl > lplayer->movement_liquid_fluidity_smooth)
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dl = lplayer->movement_liquid_fluidity_smooth;
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}
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dl *= (lplayer->liquid_viscosity * viscosity_factor) +
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(1 - viscosity_factor);
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dl *= (lplayer->move_resistance * resistance_factor) +
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(1 - resistance_factor);
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v3f d = d_wanted.normalize() * (dl * dtime_part * 100.0f);
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speed += d;
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}
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@ -227,8 +227,9 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
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pp = floatToInt(position + v3f(0.0f, BS * 0.1f, 0.0f), BS);
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node = map->getNode(pp, &is_valid_position);
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if (is_valid_position) {
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in_liquid = nodemgr->get(node.getContent()).isLiquid();
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liquid_viscosity = nodemgr->get(node.getContent()).liquid_viscosity;
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const ContentFeatures &cf = nodemgr->get(node.getContent());
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in_liquid = cf.liquid_move_physics;
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move_resistance = cf.move_resistance;
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} else {
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in_liquid = false;
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}
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@ -238,8 +239,9 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
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pp = floatToInt(position + v3f(0.0f, BS * 0.5f, 0.0f), BS);
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node = map->getNode(pp, &is_valid_position);
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if (is_valid_position) {
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in_liquid = nodemgr->get(node.getContent()).isLiquid();
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liquid_viscosity = nodemgr->get(node.getContent()).liquid_viscosity;
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const ContentFeatures &cf = nodemgr->get(node.getContent());
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in_liquid = cf.liquid_move_physics;
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move_resistance = cf.move_resistance;
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} else {
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in_liquid = false;
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}
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@ -252,7 +254,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
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pp = floatToInt(position + v3f(0.0f), BS);
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node = map->getNode(pp, &is_valid_position);
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if (is_valid_position) {
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in_liquid_stable = nodemgr->get(node.getContent()).isLiquid();
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in_liquid_stable = nodemgr->get(node.getContent()).liquid_move_physics;
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} else {
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in_liquid_stable = false;
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}
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@ -800,8 +802,9 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d,
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pp = floatToInt(position + v3f(0.0f, BS * 0.1f, 0.0f), BS);
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node = map->getNode(pp, &is_valid_position);
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if (is_valid_position) {
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in_liquid = nodemgr->get(node.getContent()).isLiquid();
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liquid_viscosity = nodemgr->get(node.getContent()).liquid_viscosity;
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const ContentFeatures &cf = nodemgr->get(node.getContent());
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in_liquid = cf.liquid_move_physics;
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move_resistance = cf.move_resistance;
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} else {
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in_liquid = false;
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}
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@ -810,8 +813,9 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d,
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pp = floatToInt(position + v3f(0.0f, BS * 0.5f, 0.0f), BS);
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node = map->getNode(pp, &is_valid_position);
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if (is_valid_position) {
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in_liquid = nodemgr->get(node.getContent()).isLiquid();
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liquid_viscosity = nodemgr->get(node.getContent()).liquid_viscosity;
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const ContentFeatures &cf = nodemgr->get(node.getContent());
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in_liquid = cf.liquid_move_physics;
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move_resistance = cf.move_resistance;
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} else {
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in_liquid = false;
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}
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@ -823,7 +827,7 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d,
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pp = floatToInt(position + v3f(0.0f), BS);
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node = map->getNode(pp, &is_valid_position);
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if (is_valid_position)
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in_liquid_stable = nodemgr->get(node.getContent()).isLiquid();
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in_liquid_stable = nodemgr->get(node.getContent()).liquid_move_physics;
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else
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in_liquid_stable = false;
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@ -55,8 +55,8 @@ public:
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bool in_liquid = false;
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// This is more stable and defines the maximum speed of the player
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bool in_liquid_stable = false;
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// Gets the viscosity of water to calculate friction
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u8 liquid_viscosity = 0;
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// Slows down the player when moving through
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u8 move_resistance = 0;
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bool is_climbing = false;
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bool swimming_vertical = false;
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bool swimming_pitch = false;
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@ -403,6 +403,8 @@ void ContentFeatures::reset()
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palette_name = "";
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palette = NULL;
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node_dig_prediction = "air";
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move_resistance = 0;
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liquid_move_physics = false;
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}
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void ContentFeatures::setAlphaFromLegacy(u8 legacy_alpha)
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@ -512,9 +514,12 @@ void ContentFeatures::serialize(std::ostream &os, u16 protocol_version) const
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writeU8(os, legacy_facedir_simple);
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writeU8(os, legacy_wallmounted);
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// new attributes
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os << serializeString16(node_dig_prediction);
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writeU8(os, leveled_max);
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writeU8(os, alpha);
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writeU8(os, move_resistance);
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writeU8(os, liquid_move_physics);
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}
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void ContentFeatures::deSerialize(std::istream &is)
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@ -584,9 +589,11 @@ void ContentFeatures::deSerialize(std::istream &is)
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// liquid
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liquid_type = (enum LiquidType) readU8(is);
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liquid_move_physics = liquid_type != LIQUID_NONE;
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liquid_alternative_flowing = deSerializeString16(is);
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liquid_alternative_source = deSerializeString16(is);
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liquid_viscosity = readU8(is);
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move_resistance = liquid_viscosity; // set default move_resistance
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liquid_renewable = readU8(is);
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liquid_range = readU8(is);
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drowning = readU8(is);
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@ -618,6 +625,16 @@ void ContentFeatures::deSerialize(std::istream &is)
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if (is.eof())
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throw SerializationError("");
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alpha = static_cast<enum AlphaMode>(tmp);
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tmp = readU8(is);
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if (is.eof())
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throw SerializationError("");
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move_resistance = tmp;
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tmp = readU8(is);
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if (is.eof())
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throw SerializationError("");
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liquid_move_physics = tmp;
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} catch(SerializationError &e) {};
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}
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@ -376,11 +376,15 @@ struct ContentFeatures
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u32 damage_per_second;
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// client dig prediction
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std::string node_dig_prediction;
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// how slow players move through
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u8 move_resistance = 0;
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// --- LIQUID PROPERTIES ---
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// Whether the node is non-liquid, source liquid or flowing liquid
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enum LiquidType liquid_type;
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// If true, movement (e.g. of players) inside this node is liquid-like.
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bool liquid_move_physics;
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// If the content is liquid, this is the flowing version of the liquid.
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std::string liquid_alternative_flowing;
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content_t liquid_alternative_flowing_id;
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@ -719,6 +719,9 @@ void read_content_features(lua_State *L, ContentFeatures &f, int index)
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// the slowest possible
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f.liquid_viscosity = getintfield_default(L, index,
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"liquid_viscosity", f.liquid_viscosity);
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// If move_resistance is not set explicitly,
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// move_resistance is equal to liquid_viscosity
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f.move_resistance = f.liquid_viscosity;
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f.liquid_range = getintfield_default(L, index,
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"liquid_range", f.liquid_range);
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f.leveled = getintfield_default(L, index, "leveled", f.leveled);
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@ -822,6 +825,21 @@ void read_content_features(lua_State *L, ContentFeatures &f, int index)
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getstringfield(L, index, "node_dig_prediction",
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f.node_dig_prediction);
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// How much the node slows down players, ranging from 1 to 7,
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// the higher, the slower.
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f.move_resistance = getintfield_default(L, index,
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"move_resistance", f.move_resistance);
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// Whether e.g. players in this node will have liquid movement physics
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lua_getfield(L, index, "liquid_move_physics");
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if(lua_isboolean(L, -1)) {
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f.liquid_move_physics = lua_toboolean(L, -1);
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} else if(lua_isnil(L, -1)) {
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f.liquid_move_physics = f.liquid_type != LIQUID_NONE;
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} else {
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errorstream << "Field \"liquid_move_physics\": Invalid type!" << std::endl;
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}
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lua_pop(L, 1);
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}
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void push_content_features(lua_State *L, const ContentFeatures &c)
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@ -949,6 +967,10 @@ void push_content_features(lua_State *L, const ContentFeatures &c)
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lua_setfield(L, -2, "legacy_wallmounted");
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lua_pushstring(L, c.node_dig_prediction.c_str());
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lua_setfield(L, -2, "node_dig_prediction");
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lua_pushnumber(L, c.move_resistance);
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lua_setfield(L, -2, "move_resistance");
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lua_pushboolean(L, c.liquid_move_physics);
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lua_setfield(L, -2, "liquid_move_physics");
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}
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/******************************************************************************/
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@ -53,6 +53,7 @@ public:
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static struct EnumString es_ContentParamType[];
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static struct EnumString es_ContentParamType2[];
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static struct EnumString es_LiquidType[];
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static struct EnumString es_LiquidMoveType[];
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static struct EnumString es_NodeBoxType[];
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static struct EnumString es_TextureAlphaMode[];
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};
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@ -128,11 +128,11 @@ int LuaLocalPlayer::l_is_in_liquid_stable(lua_State *L)
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return 1;
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}
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int LuaLocalPlayer::l_get_liquid_viscosity(lua_State *L)
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int LuaLocalPlayer::l_get_move_resistance(lua_State *L)
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{
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LocalPlayer *player = getobject(L, 1);
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lua_pushinteger(L, player->liquid_viscosity);
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lua_pushinteger(L, player->move_resistance);
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return 1;
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}
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@ -466,7 +466,6 @@ const luaL_Reg LuaLocalPlayer::methods[] = {
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luamethod(LuaLocalPlayer, is_touching_ground),
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luamethod(LuaLocalPlayer, is_in_liquid),
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luamethod(LuaLocalPlayer, is_in_liquid_stable),
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luamethod(LuaLocalPlayer, get_liquid_viscosity),
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luamethod(LuaLocalPlayer, is_climbing),
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luamethod(LuaLocalPlayer, swimming_vertical),
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luamethod(LuaLocalPlayer, get_physics_override),
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@ -488,5 +487,7 @@ const luaL_Reg LuaLocalPlayer::methods[] = {
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luamethod(LuaLocalPlayer, hud_change),
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luamethod(LuaLocalPlayer, hud_get),
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luamethod(LuaLocalPlayer, get_move_resistance),
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{0, 0}
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};
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@ -51,7 +51,6 @@ private:
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static int l_is_touching_ground(lua_State *L);
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static int l_is_in_liquid(lua_State *L);
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static int l_is_in_liquid_stable(lua_State *L);
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static int l_get_liquid_viscosity(lua_State *L);
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static int l_is_climbing(lua_State *L);
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static int l_swimming_vertical(lua_State *L);
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@ -96,6 +95,8 @@ private:
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// hud_get(self, id)
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static int l_hud_get(lua_State *L);
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static int l_get_move_resistance(lua_State *L);
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LocalPlayer *m_localplayer = nullptr;
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public:
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