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Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)

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Wuzzy 2021-10-01 14:21:24 +00:00 committed by GitHub
parent f5040707fe
commit 21113ad410
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15 changed files with 288 additions and 44 deletions

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@ -1030,8 +1030,8 @@ Methods:
* returns true if player is in a liquid (This oscillates so that the player jumps a bit above the surface)
* `is_in_liquid_stable()`
* returns true if player is in a stable liquid (This is more stable and defines the maximum speed of the player)
* `get_liquid_viscosity()`
* returns liquid viscosity (Gets the viscosity of liquid to calculate friction)
* `get_move_resistance()`
* returns move resistance of current node, the higher the slower the player moves
* `is_climbing()`
* returns true if player is climbing
* `swimming_vertical()`
@ -1233,7 +1233,7 @@ It can be created via `Raycast(pos1, pos2, objects, liquids)` or
liquid_type = <string>, -- A string containing "none", "flowing", or "source" *May not exist*
liquid_alternative_flowing = <string>, -- Alternative node for liquid *May not exist*
liquid_alternative_source = <string>, -- Alternative node for liquid *May not exist*
liquid_viscosity = <number>, -- How fast the liquid flows *May not exist*
liquid_viscosity = <number>, -- How slow the liquid flows *May not exist*
liquid_renewable = <boolean>, -- Whether the liquid makes an infinite source *May not exist*
liquid_range = <number>, -- How far the liquid flows *May not exist*
drowning = bool, -- Whether the player will drown in the node
@ -1248,6 +1248,7 @@ It can be created via `Raycast(pos1, pos2, objects, liquids)` or
},
legacy_facedir_simple = bool, -- Whether to use old facedir
legacy_wallmounted = bool -- Whether to use old wallmounted
move_resistance = <number>, -- How slow players can move through the node *May not exist*
}
```