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Animated particlespawners and more (#11545)
Co-authored-by: Lars Mueller <appgurulars@gmx.de> Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: Dmitry Kostenko <codeforsmile@gmail.com>
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8724fe6e3f
commit
20bd6bdb68
17 changed files with 1986 additions and 279 deletions
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@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "common/c_converter.h"
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#include "lua_api/l_internal.h"
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#include "lua_api/l_object.h"
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#include "lua_api/l_particleparams.h"
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#include "client/particles.h"
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#include "client/client.h"
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#include "client/clientevent.h"
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@ -49,6 +50,19 @@ int ModApiParticlesLocal::l_add_particle(lua_State *L)
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p.acc = check_v3f(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, 1, "drag");
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if (lua_istable(L, -1))
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p.drag = check_v3f(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, 1, "jitter");
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LuaParticleParams::readLuaValue(L, p.jitter);
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lua_pop(L, 1);
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lua_getfield(L, 1, "bounce");
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LuaParticleParams::readLuaValue(L, p.bounce);
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lua_pop(L, 1);
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p.expirationtime = getfloatfield_default(L, 1, "expirationtime",
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p.expirationtime);
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p.size = getfloatfield_default(L, 1, "size", p.size);
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@ -64,7 +78,11 @@ int ModApiParticlesLocal::l_add_particle(lua_State *L)
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p.animation = read_animation_definition(L, -1);
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lua_pop(L, 1);
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p.texture = getstringfield_default(L, 1, "texture", p.texture);
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lua_getfield(L, 1, "texture");
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if (!lua_isnil(L, -1)) {
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LuaParticleParams::readTexValue(L,p.texture);
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}
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lua_pop(L, 1);
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p.glow = getintfield_default(L, 1, "glow", p.glow);
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lua_getfield(L, 1, "node");
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@ -88,44 +106,50 @@ int ModApiParticlesLocal::l_add_particlespawner(lua_State *L)
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// Get parameters
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ParticleSpawnerParameters p;
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p.amount = getintfield_default(L, 1, "amount", p.amount);
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p.time = getfloatfield_default(L, 1, "time", p.time);
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lua_getfield(L, 1, "minpos");
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if (lua_istable(L, -1))
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p.minpos = check_v3f(L, -1);
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lua_pop(L, 1);
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// set default values
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p.exptime = 1;
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p.size = 1;
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lua_getfield(L, 1, "maxpos");
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if (lua_istable(L, -1))
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p.maxpos = check_v3f(L, -1);
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lua_pop(L, 1);
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// read spawner parameters from the table
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using namespace ParticleParamTypes;
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LuaParticleParams::readTweenTable(L, "pos", p.pos);
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LuaParticleParams::readTweenTable(L, "vel", p.vel);
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LuaParticleParams::readTweenTable(L, "acc", p.acc);
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LuaParticleParams::readTweenTable(L, "size", p.size);
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LuaParticleParams::readTweenTable(L, "exptime", p.exptime);
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LuaParticleParams::readTweenTable(L, "drag", p.drag);
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LuaParticleParams::readTweenTable(L, "jitter", p.jitter);
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LuaParticleParams::readTweenTable(L, "bounce", p.bounce);
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lua_getfield(L, 1, "attract");
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if (!lua_isnil(L, -1)) {
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luaL_checktype(L, -1, LUA_TTABLE);
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lua_getfield(L, -1, "kind");
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LuaParticleParams::readLuaValue(L, p.attractor_kind);
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lua_pop(L,1);
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lua_getfield(L, 1, "minvel");
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if (lua_istable(L, -1))
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p.minvel = check_v3f(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, -1, "die_on_contact");
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if (!lua_isnil(L, -1))
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p.attractor_kill = readParam<bool>(L, -1);
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lua_pop(L,1);
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lua_getfield(L, 1, "maxvel");
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if (lua_istable(L, -1))
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p.maxvel = check_v3f(L, -1);
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lua_pop(L, 1);
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if (p.attractor_kind != AttractorKind::none) {
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LuaParticleParams::readTweenTable(L, "strength", p.attract);
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LuaParticleParams::readTweenTable(L, "origin", p.attractor_origin);
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p.attractor_attachment = LuaParticleParams::readAttachmentID(L, "origin_attached");
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if (p.attractor_kind != AttractorKind::point) {
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LuaParticleParams::readTweenTable(L, "direction", p.attractor_direction);
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p.attractor_direction_attachment = LuaParticleParams::readAttachmentID(L, "direction_attached");
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}
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}
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} else {
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p.attractor_kind = AttractorKind::none;
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}
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lua_pop(L,1);
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LuaParticleParams::readTweenTable(L, "radius", p.radius);
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lua_getfield(L, 1, "minacc");
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if (lua_istable(L, -1))
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p.minacc = check_v3f(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, 1, "maxacc");
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if (lua_istable(L, -1))
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p.maxacc = check_v3f(L, -1);
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lua_pop(L, 1);
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p.minexptime = getfloatfield_default(L, 1, "minexptime", p.minexptime);
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p.maxexptime = getfloatfield_default(L, 1, "maxexptime", p.maxexptime);
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p.minsize = getfloatfield_default(L, 1, "minsize", p.minsize);
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p.maxsize = getfloatfield_default(L, 1, "maxsize", p.maxsize);
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p.collisiondetection = getboolfield_default(L, 1,
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"collisiondetection", p.collisiondetection);
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p.collision_removal = getboolfield_default(L, 1,
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@ -137,10 +161,28 @@ int ModApiParticlesLocal::l_add_particlespawner(lua_State *L)
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p.animation = read_animation_definition(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, 1, "texture");
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if (!lua_isnil(L, -1)) {
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LuaParticleParams::readTexValue(L, p.texture);
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}
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lua_pop(L, 1);
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p.vertical = getboolfield_default(L, 1, "vertical", p.vertical);
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p.texture = getstringfield_default(L, 1, "texture", p.texture);
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p.glow = getintfield_default(L, 1, "glow", p.glow);
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lua_getfield(L, 1, "texpool");
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if (lua_istable(L, -1)) {
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size_t tl = lua_objlen(L, -1);
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p.texpool.reserve(tl);
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for (size_t i = 0; i < tl; ++i) {
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lua_pushinteger(L, i+1), lua_gettable(L, -2);
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p.texpool.emplace_back();
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LuaParticleParams::readTexValue(L, p.texpool.back());
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lua_pop(L,1);
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}
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}
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lua_pop(L, 1);
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lua_getfield(L, 1, "node");
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if (lua_istable(L, -1))
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p.node = readnode(L, -1, getGameDef(L)->ndef());
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