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Animated particlespawners and more (#11545)

Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: Dmitry Kostenko <codeforsmile@gmail.com>
This commit is contained in:
Lexi Hale 2022-07-13 11:57:12 +02:00 committed by GitHub
parent 8724fe6e3f
commit 20bd6bdb68
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
17 changed files with 1986 additions and 279 deletions

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@ -20,30 +20,50 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_particles.h"
#include "lua_api/l_object.h"
#include "lua_api/l_internal.h"
#include "lua_api/l_particleparams.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "server.h"
#include "particles.h"
// add_particle({pos=, velocity=, acceleration=, expirationtime=,
// size=, collisiondetection=, collision_removal=, object_collision=,
// vertical=, texture=, player=})
// pos/velocity/acceleration = {x=num, y=num, z=num}
// expirationtime = num (seconds)
// size = num
// collisiondetection = bool
// collision_removal = bool
// object_collision = bool
// vertical = bool
// texture = e.g."default_wood.png"
// animation = TileAnimation definition
// glow = num
void LuaParticleParams::readTexValue(lua_State* L, ServerParticleTexture& tex)
{
StackUnroller unroll(L);
tex.animated = false;
if (lua_isstring(L, -1)) {
tex.string = lua_tostring(L, -1);
return;
}
luaL_checktype(L, -1, LUA_TTABLE);
lua_getfield(L, -1, "name");
tex.string = luaL_checkstring(L, -1);
lua_pop(L, 1);
lua_getfield(L, -1, "animation");
if (! lua_isnil(L, -1)) {
tex.animated = true;
tex.animation = read_animation_definition(L, -1);
}
lua_pop(L, 1);
lua_getfield(L, -1, "blend");
LuaParticleParams::readLuaValue(L, tex.blendmode);
lua_pop(L, 1);
LuaParticleParams::readTweenTable(L, "alpha", tex.alpha);
LuaParticleParams::readTweenTable(L, "scale", tex.scale);
}
// add_particle({...})
int ModApiParticles::l_add_particle(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
// Get parameters
struct ParticleParameters p;
ParticleParameters p;
std::string playername;
if (lua_gettop(L) > 1) // deprecated
@ -56,7 +76,7 @@ int ModApiParticles::l_add_particle(lua_State *L)
p.expirationtime = luaL_checknumber(L, 4);
p.size = luaL_checknumber(L, 5);
p.collisiondetection = readParam<bool>(L, 6);
p.texture = luaL_checkstring(L, 7);
p.texture.string = luaL_checkstring(L, 7);
if (lua_gettop(L) == 8) // only spawn for a single player
playername = luaL_checkstring(L, 8);
}
@ -108,7 +128,12 @@ int ModApiParticles::l_add_particle(lua_State *L)
p.animation = read_animation_definition(L, -1);
lua_pop(L, 1);
p.texture = getstringfield_default(L, 1, "texture", p.texture);
lua_getfield(L, 1, "texture");
if (!lua_isnil(L, -1)) {
LuaParticleParams::readTexValue(L, p.texture);
}
lua_pop(L, 1);
p.glow = getintfield_default(L, 1, "glow", p.glow);
lua_getfield(L, 1, "node");
@ -119,34 +144,26 @@ int ModApiParticles::l_add_particle(lua_State *L)
p.node_tile = getintfield_default(L, 1, "node_tile", p.node_tile);
playername = getstringfield_default(L, 1, "playername", "");
lua_getfield(L, 1, "drag");
if (lua_istable(L, -1))
p.drag = check_v3f(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "jitter");
LuaParticleParams::readLuaValue(L, p.jitter);
lua_pop(L, 1);
lua_getfield(L, 1, "bounce");
LuaParticleParams::readLuaValue(L, p.bounce);
lua_pop(L, 1);
}
getServer(L)->spawnParticle(playername, p);
return 1;
}
// add_particlespawner({amount=, time=,
// minpos=, maxpos=,
// minvel=, maxvel=,
// minacc=, maxacc=,
// minexptime=, maxexptime=,
// minsize=, maxsize=,
// collisiondetection=,
// collision_removal=,
// object_collision=,
// vertical=,
// texture=,
// player=})
// minpos/maxpos/minvel/maxvel/minacc/maxacc = {x=num, y=num, z=num}
// minexptime/maxexptime = num (seconds)
// minsize/maxsize = num
// collisiondetection = bool
// collision_removal = bool
// object_collision = bool
// vertical = bool
// texture = e.g."default_wood.png"
// animation = TileAnimation definition
// glow = num
// add_particlespawner({...})
int ModApiParticles::l_add_particlespawner(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
@ -156,24 +173,31 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
ServerActiveObject *attached = NULL;
std::string playername;
using namespace ParticleParamTypes;
if (lua_gettop(L) > 1) //deprecated
{
log_deprecated(L, "Deprecated add_particlespawner call with "
"individual parameters instead of definition");
p.amount = luaL_checknumber(L, 1);
p.time = luaL_checknumber(L, 2);
p.minpos = check_v3f(L, 3);
p.maxpos = check_v3f(L, 4);
p.minvel = check_v3f(L, 5);
p.maxvel = check_v3f(L, 6);
p.minacc = check_v3f(L, 7);
p.maxacc = check_v3f(L, 8);
p.minexptime = luaL_checknumber(L, 9);
p.maxexptime = luaL_checknumber(L, 10);
p.minsize = luaL_checknumber(L, 11);
p.maxsize = luaL_checknumber(L, 12);
auto minpos = check_v3f(L, 3);
auto maxpos = check_v3f(L, 4);
auto minvel = check_v3f(L, 5);
auto maxvel = check_v3f(L, 6);
auto minacc = check_v3f(L, 7);
auto maxacc = check_v3f(L, 8);
auto minexptime = luaL_checknumber(L, 9);
auto maxexptime = luaL_checknumber(L, 10);
auto minsize = luaL_checknumber(L, 11);
auto maxsize = luaL_checknumber(L, 12);
p.pos = v3fRange(minpos, maxpos);
p.vel = v3fRange(minvel, maxvel);
p.acc = v3fRange(minacc, maxacc);
p.exptime = f32Range(minexptime, maxexptime);
p.size = f32Range(minsize, maxsize);
p.collisiondetection = readParam<bool>(L, 13);
p.texture = luaL_checkstring(L, 14);
p.texture.string = luaL_checkstring(L, 14);
if (lua_gettop(L) == 15) // only spawn for a single player
playername = luaL_checkstring(L, 15);
}
@ -182,40 +206,46 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
p.amount = getintfield_default(L, 1, "amount", p.amount);
p.time = getfloatfield_default(L, 1, "time", p.time);
lua_getfield(L, 1, "minpos");
if (lua_istable(L, -1))
p.minpos = check_v3f(L, -1);
lua_pop(L, 1);
// set default values
p.exptime = 1;
p.size = 1;
lua_getfield(L, 1, "maxpos");
if (lua_istable(L, -1))
p.maxpos = check_v3f(L, -1);
lua_pop(L, 1);
// read spawner parameters from the table
LuaParticleParams::readTweenTable(L, "pos", p.pos);
LuaParticleParams::readTweenTable(L, "vel", p.vel);
LuaParticleParams::readTweenTable(L, "acc", p.acc);
LuaParticleParams::readTweenTable(L, "size", p.size);
LuaParticleParams::readTweenTable(L, "exptime", p.exptime);
LuaParticleParams::readTweenTable(L, "drag", p.drag);
LuaParticleParams::readTweenTable(L, "jitter", p.jitter);
LuaParticleParams::readTweenTable(L, "bounce", p.bounce);
lua_getfield(L, 1, "attract");
if (!lua_isnil(L, -1)) {
luaL_checktype(L, -1, LUA_TTABLE);
lua_getfield(L, -1, "kind");
LuaParticleParams::readLuaValue(L, p.attractor_kind);
lua_pop(L,1);
lua_getfield(L, 1, "minvel");
if (lua_istable(L, -1))
p.minvel = check_v3f(L, -1);
lua_pop(L, 1);
lua_getfield(L, -1, "die_on_contact");
if (!lua_isnil(L, -1))
p.attractor_kill = readParam<bool>(L, -1);
lua_pop(L,1);
lua_getfield(L, 1, "maxvel");
if (lua_istable(L, -1))
p.maxvel = check_v3f(L, -1);
lua_pop(L, 1);
if (p.attractor_kind != AttractorKind::none) {
LuaParticleParams::readTweenTable(L, "strength", p.attract);
LuaParticleParams::readTweenTable(L, "origin", p.attractor_origin);
p.attractor_attachment = LuaParticleParams::readAttachmentID(L, "origin_attached");
if (p.attractor_kind != AttractorKind::point) {
LuaParticleParams::readTweenTable(L, "direction", p.attractor_direction);
p.attractor_direction_attachment = LuaParticleParams::readAttachmentID(L, "direction_attached");
}
}
} else {
p.attractor_kind = AttractorKind::none;
}
lua_pop(L,1);
LuaParticleParams::readTweenTable(L, "radius", p.radius);
lua_getfield(L, 1, "minacc");
if (lua_istable(L, -1))
p.minacc = check_v3f(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "maxacc");
if (lua_istable(L, -1))
p.maxacc = check_v3f(L, -1);
lua_pop(L, 1);
p.minexptime = getfloatfield_default(L, 1, "minexptime", p.minexptime);
p.maxexptime = getfloatfield_default(L, 1, "maxexptime", p.maxexptime);
p.minsize = getfloatfield_default(L, 1, "minsize", p.minsize);
p.maxsize = getfloatfield_default(L, 1, "maxsize", p.maxsize);
p.collisiondetection = getboolfield_default(L, 1,
"collisiondetection", p.collisiondetection);
p.collision_removal = getboolfield_default(L, 1,
@ -234,11 +264,29 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
attached = ObjectRef::getobject(ref);
}
lua_getfield(L, 1, "texture");
if (!lua_isnil(L, -1)) {
LuaParticleParams::readTexValue(L, p.texture);
}
lua_pop(L, 1);
p.vertical = getboolfield_default(L, 1, "vertical", p.vertical);
p.texture = getstringfield_default(L, 1, "texture", p.texture);
playername = getstringfield_default(L, 1, "playername", "");
p.glow = getintfield_default(L, 1, "glow", p.glow);
lua_getfield(L, 1, "texpool");
if (lua_istable(L, -1)) {
size_t tl = lua_objlen(L, -1);
p.texpool.reserve(tl);
for (size_t i = 0; i < tl; ++i) {
lua_pushinteger(L, i+1), lua_gettable(L, -2);
p.texpool.emplace_back();
LuaParticleParams::readTexValue(L, p.texpool.back());
lua_pop(L,1);
}
}
lua_pop(L, 1);
lua_getfield(L, 1, "node");
if (lua_istable(L, -1))
p.node = readnode(L, -1, getGameDef(L)->ndef());