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Animated particlespawners and more (#11545)
Co-authored-by: Lars Mueller <appgurulars@gmx.de> Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: Dmitry Kostenko <codeforsmile@gmail.com>
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8724fe6e3f
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20bd6bdb68
17 changed files with 1986 additions and 279 deletions
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@ -20,30 +20,50 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "lua_api/l_particles.h"
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#include "lua_api/l_object.h"
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#include "lua_api/l_internal.h"
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#include "lua_api/l_particleparams.h"
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#include "common/c_converter.h"
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#include "common/c_content.h"
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#include "server.h"
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#include "particles.h"
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// add_particle({pos=, velocity=, acceleration=, expirationtime=,
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// size=, collisiondetection=, collision_removal=, object_collision=,
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// vertical=, texture=, player=})
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// pos/velocity/acceleration = {x=num, y=num, z=num}
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// expirationtime = num (seconds)
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// size = num
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// collisiondetection = bool
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// collision_removal = bool
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// object_collision = bool
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// vertical = bool
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// texture = e.g."default_wood.png"
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// animation = TileAnimation definition
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// glow = num
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void LuaParticleParams::readTexValue(lua_State* L, ServerParticleTexture& tex)
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{
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StackUnroller unroll(L);
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tex.animated = false;
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if (lua_isstring(L, -1)) {
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tex.string = lua_tostring(L, -1);
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return;
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}
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luaL_checktype(L, -1, LUA_TTABLE);
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lua_getfield(L, -1, "name");
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tex.string = luaL_checkstring(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, -1, "animation");
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if (! lua_isnil(L, -1)) {
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tex.animated = true;
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tex.animation = read_animation_definition(L, -1);
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}
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lua_pop(L, 1);
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lua_getfield(L, -1, "blend");
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LuaParticleParams::readLuaValue(L, tex.blendmode);
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lua_pop(L, 1);
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LuaParticleParams::readTweenTable(L, "alpha", tex.alpha);
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LuaParticleParams::readTweenTable(L, "scale", tex.scale);
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}
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// add_particle({...})
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int ModApiParticles::l_add_particle(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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// Get parameters
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struct ParticleParameters p;
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ParticleParameters p;
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std::string playername;
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if (lua_gettop(L) > 1) // deprecated
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@ -56,7 +76,7 @@ int ModApiParticles::l_add_particle(lua_State *L)
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p.expirationtime = luaL_checknumber(L, 4);
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p.size = luaL_checknumber(L, 5);
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p.collisiondetection = readParam<bool>(L, 6);
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p.texture = luaL_checkstring(L, 7);
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p.texture.string = luaL_checkstring(L, 7);
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if (lua_gettop(L) == 8) // only spawn for a single player
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playername = luaL_checkstring(L, 8);
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}
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@ -108,7 +128,12 @@ int ModApiParticles::l_add_particle(lua_State *L)
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p.animation = read_animation_definition(L, -1);
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lua_pop(L, 1);
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p.texture = getstringfield_default(L, 1, "texture", p.texture);
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lua_getfield(L, 1, "texture");
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if (!lua_isnil(L, -1)) {
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LuaParticleParams::readTexValue(L, p.texture);
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}
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lua_pop(L, 1);
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p.glow = getintfield_default(L, 1, "glow", p.glow);
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lua_getfield(L, 1, "node");
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@ -119,34 +144,26 @@ int ModApiParticles::l_add_particle(lua_State *L)
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p.node_tile = getintfield_default(L, 1, "node_tile", p.node_tile);
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playername = getstringfield_default(L, 1, "playername", "");
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lua_getfield(L, 1, "drag");
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if (lua_istable(L, -1))
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p.drag = check_v3f(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, 1, "jitter");
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LuaParticleParams::readLuaValue(L, p.jitter);
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lua_pop(L, 1);
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lua_getfield(L, 1, "bounce");
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LuaParticleParams::readLuaValue(L, p.bounce);
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lua_pop(L, 1);
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}
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getServer(L)->spawnParticle(playername, p);
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return 1;
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}
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// add_particlespawner({amount=, time=,
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// minpos=, maxpos=,
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// minvel=, maxvel=,
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// minacc=, maxacc=,
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// minexptime=, maxexptime=,
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// minsize=, maxsize=,
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// collisiondetection=,
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// collision_removal=,
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// object_collision=,
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// vertical=,
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// texture=,
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// player=})
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// minpos/maxpos/minvel/maxvel/minacc/maxacc = {x=num, y=num, z=num}
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// minexptime/maxexptime = num (seconds)
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// minsize/maxsize = num
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// collisiondetection = bool
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// collision_removal = bool
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// object_collision = bool
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// vertical = bool
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// texture = e.g."default_wood.png"
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// animation = TileAnimation definition
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// glow = num
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// add_particlespawner({...})
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int ModApiParticles::l_add_particlespawner(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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@ -156,24 +173,31 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
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ServerActiveObject *attached = NULL;
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std::string playername;
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using namespace ParticleParamTypes;
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if (lua_gettop(L) > 1) //deprecated
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{
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log_deprecated(L, "Deprecated add_particlespawner call with "
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"individual parameters instead of definition");
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p.amount = luaL_checknumber(L, 1);
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p.time = luaL_checknumber(L, 2);
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p.minpos = check_v3f(L, 3);
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p.maxpos = check_v3f(L, 4);
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p.minvel = check_v3f(L, 5);
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p.maxvel = check_v3f(L, 6);
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p.minacc = check_v3f(L, 7);
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p.maxacc = check_v3f(L, 8);
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p.minexptime = luaL_checknumber(L, 9);
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p.maxexptime = luaL_checknumber(L, 10);
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p.minsize = luaL_checknumber(L, 11);
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p.maxsize = luaL_checknumber(L, 12);
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auto minpos = check_v3f(L, 3);
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auto maxpos = check_v3f(L, 4);
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auto minvel = check_v3f(L, 5);
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auto maxvel = check_v3f(L, 6);
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auto minacc = check_v3f(L, 7);
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auto maxacc = check_v3f(L, 8);
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auto minexptime = luaL_checknumber(L, 9);
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auto maxexptime = luaL_checknumber(L, 10);
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auto minsize = luaL_checknumber(L, 11);
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auto maxsize = luaL_checknumber(L, 12);
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p.pos = v3fRange(minpos, maxpos);
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p.vel = v3fRange(minvel, maxvel);
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p.acc = v3fRange(minacc, maxacc);
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p.exptime = f32Range(minexptime, maxexptime);
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p.size = f32Range(minsize, maxsize);
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p.collisiondetection = readParam<bool>(L, 13);
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p.texture = luaL_checkstring(L, 14);
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p.texture.string = luaL_checkstring(L, 14);
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if (lua_gettop(L) == 15) // only spawn for a single player
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playername = luaL_checkstring(L, 15);
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}
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@ -182,40 +206,46 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
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p.amount = getintfield_default(L, 1, "amount", p.amount);
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p.time = getfloatfield_default(L, 1, "time", p.time);
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lua_getfield(L, 1, "minpos");
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if (lua_istable(L, -1))
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p.minpos = check_v3f(L, -1);
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lua_pop(L, 1);
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// set default values
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p.exptime = 1;
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p.size = 1;
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lua_getfield(L, 1, "maxpos");
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if (lua_istable(L, -1))
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p.maxpos = check_v3f(L, -1);
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lua_pop(L, 1);
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// read spawner parameters from the table
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LuaParticleParams::readTweenTable(L, "pos", p.pos);
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LuaParticleParams::readTweenTable(L, "vel", p.vel);
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LuaParticleParams::readTweenTable(L, "acc", p.acc);
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LuaParticleParams::readTweenTable(L, "size", p.size);
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LuaParticleParams::readTweenTable(L, "exptime", p.exptime);
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LuaParticleParams::readTweenTable(L, "drag", p.drag);
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LuaParticleParams::readTweenTable(L, "jitter", p.jitter);
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LuaParticleParams::readTweenTable(L, "bounce", p.bounce);
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lua_getfield(L, 1, "attract");
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if (!lua_isnil(L, -1)) {
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luaL_checktype(L, -1, LUA_TTABLE);
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lua_getfield(L, -1, "kind");
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LuaParticleParams::readLuaValue(L, p.attractor_kind);
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lua_pop(L,1);
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lua_getfield(L, 1, "minvel");
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if (lua_istable(L, -1))
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p.minvel = check_v3f(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, -1, "die_on_contact");
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if (!lua_isnil(L, -1))
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p.attractor_kill = readParam<bool>(L, -1);
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lua_pop(L,1);
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lua_getfield(L, 1, "maxvel");
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if (lua_istable(L, -1))
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p.maxvel = check_v3f(L, -1);
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lua_pop(L, 1);
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if (p.attractor_kind != AttractorKind::none) {
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LuaParticleParams::readTweenTable(L, "strength", p.attract);
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LuaParticleParams::readTweenTable(L, "origin", p.attractor_origin);
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p.attractor_attachment = LuaParticleParams::readAttachmentID(L, "origin_attached");
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if (p.attractor_kind != AttractorKind::point) {
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LuaParticleParams::readTweenTable(L, "direction", p.attractor_direction);
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p.attractor_direction_attachment = LuaParticleParams::readAttachmentID(L, "direction_attached");
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}
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}
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} else {
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p.attractor_kind = AttractorKind::none;
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}
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lua_pop(L,1);
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LuaParticleParams::readTweenTable(L, "radius", p.radius);
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lua_getfield(L, 1, "minacc");
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if (lua_istable(L, -1))
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p.minacc = check_v3f(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, 1, "maxacc");
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if (lua_istable(L, -1))
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p.maxacc = check_v3f(L, -1);
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lua_pop(L, 1);
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p.minexptime = getfloatfield_default(L, 1, "minexptime", p.minexptime);
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p.maxexptime = getfloatfield_default(L, 1, "maxexptime", p.maxexptime);
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p.minsize = getfloatfield_default(L, 1, "minsize", p.minsize);
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p.maxsize = getfloatfield_default(L, 1, "maxsize", p.maxsize);
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p.collisiondetection = getboolfield_default(L, 1,
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"collisiondetection", p.collisiondetection);
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p.collision_removal = getboolfield_default(L, 1,
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@ -234,11 +264,29 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
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attached = ObjectRef::getobject(ref);
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}
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lua_getfield(L, 1, "texture");
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if (!lua_isnil(L, -1)) {
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LuaParticleParams::readTexValue(L, p.texture);
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}
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lua_pop(L, 1);
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p.vertical = getboolfield_default(L, 1, "vertical", p.vertical);
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p.texture = getstringfield_default(L, 1, "texture", p.texture);
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playername = getstringfield_default(L, 1, "playername", "");
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p.glow = getintfield_default(L, 1, "glow", p.glow);
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lua_getfield(L, 1, "texpool");
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if (lua_istable(L, -1)) {
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size_t tl = lua_objlen(L, -1);
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p.texpool.reserve(tl);
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for (size_t i = 0; i < tl; ++i) {
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lua_pushinteger(L, i+1), lua_gettable(L, -2);
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p.texpool.emplace_back();
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LuaParticleParams::readTexValue(L, p.texpool.back());
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lua_pop(L,1);
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}
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}
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lua_pop(L, 1);
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lua_getfield(L, 1, "node");
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if (lua_istable(L, -1))
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p.node = readnode(L, -1, getGameDef(L)->ndef());
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