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Animated particlespawners and more (#11545)

Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: Dmitry Kostenko <codeforsmile@gmail.com>
This commit is contained in:
Lexi Hale 2022-07-13 11:57:12 +02:00 committed by GitHub
parent 8724fe6e3f
commit 20bd6bdb68
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
17 changed files with 1986 additions and 279 deletions

View file

@ -0,0 +1,279 @@
/*
Minetest
Copyright (C) 2021 velartrill, Lexi Hale <lexi@hale.su>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include "lua_api/l_particles.h"
#include "lua_api/l_object.h"
#include "lua_api/l_internal.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "server.h"
#include "particles.h"
namespace LuaParticleParams
{
using namespace ParticleParamTypes;
template<typename T>
inline void readNumericLuaValue(lua_State* L, T& ret)
{
if (lua_isnil(L,-1))
return;
if (std::is_integral<T>())
ret = lua_tointeger(L, -1);
else
ret = lua_tonumber(L, -1);
}
template <typename T, size_t N>
inline void readNumericLuaValue(lua_State* L, Parameter<T,N>& ret)
{
readNumericLuaValue<T>(L, ret.val);
}
// these are unfortunately necessary as C++ intentionally disallows function template
// specialization and there's no way to make template overloads reliably resolve correctly
inline void readLuaValue(lua_State* L, f32Parameter& ret) { readNumericLuaValue(L, ret); }
inline void readLuaValue(lua_State* L, f32& ret) { readNumericLuaValue(L, ret); }
inline void readLuaValue(lua_State* L, u16& ret) { readNumericLuaValue(L, ret); }
inline void readLuaValue(lua_State* L, u8& ret) { readNumericLuaValue(L, ret); }
inline void readLuaValue(lua_State* L, v3fParameter& ret)
{
if (lua_isnil(L, -1))
return;
if (lua_isnumber(L, -1)) { // shortcut for uniform vectors
auto n = lua_tonumber(L, -1);
ret = v3fParameter(n,n,n);
} else {
ret = (v3fParameter)check_v3f(L, -1);
}
}
inline void readLuaValue(lua_State* L, v2fParameter& ret)
{
if (lua_isnil(L, -1))
return;
if (lua_isnumber(L, -1)) { // shortcut for uniform vectors
auto n = lua_tonumber(L, -1);
ret = v2fParameter(n,n);
} else {
ret = (v2fParameter)check_v2f(L, -1);
}
}
inline void readLuaValue(lua_State* L, TweenStyle& ret)
{
if (lua_isnil(L, -1))
return;
static const EnumString opts[] = {
{(int)TweenStyle::fwd, "fwd"},
{(int)TweenStyle::rev, "rev"},
{(int)TweenStyle::pulse, "pulse"},
{(int)TweenStyle::flicker, "flicker"},
{0, nullptr},
};
luaL_checktype(L, -1, LUA_TSTRING);
int v = (int)TweenStyle::fwd;
if (!string_to_enum(opts, v, lua_tostring(L, -1))) {
throw LuaError("tween style must be one of ('fwd', 'rev', 'pulse', 'flicker')");
}
ret = (TweenStyle)v;
}
inline void readLuaValue(lua_State* L, AttractorKind& ret)
{
if (lua_isnil(L, -1))
return;
static const EnumString opts[] = {
{(int)AttractorKind::none, "none"},
{(int)AttractorKind::point, "point"},
{(int)AttractorKind::line, "line"},
{(int)AttractorKind::plane, "plane"},
{0, nullptr},
};
luaL_checktype(L, -1, LUA_TSTRING);
int v = (int)AttractorKind::none;
if (!string_to_enum(opts, v, lua_tostring(L, -1))) {
throw LuaError("attractor kind must be one of ('none', 'point', 'line', 'plane')");
}
ret = (AttractorKind)v;
}
inline void readLuaValue(lua_State* L, BlendMode& ret)
{
if (lua_isnil(L, -1))
return;
static const EnumString opts[] = {
{(int)BlendMode::alpha, "alpha"},
{(int)BlendMode::add, "add"},
{(int)BlendMode::sub, "sub"},
{(int)BlendMode::screen, "screen"},
{0, nullptr},
};
luaL_checktype(L, -1, LUA_TSTRING);
int v = (int)BlendMode::alpha;
if (!string_to_enum(opts, v, lua_tostring(L, -1))) {
throw LuaError("blend mode must be one of ('alpha', 'add', 'sub', 'screen')");
}
ret = (BlendMode)v;
}
template <typename T> void
readLuaValue(lua_State* L, RangedParameter<T>& field)
{
if (lua_isnil(L,-1))
return;
if (!lua_istable(L,-1)) // is this is just a literal value?
goto set_uniform;
lua_getfield(L, -1, "min");
// handle convenience syntax for non-range values
if (lua_isnil(L,-1)) {
lua_pop(L, 1);
goto set_uniform;
}
readLuaValue(L,field.min);
lua_pop(L, 1);
lua_getfield(L, -1, "max");
readLuaValue(L,field.max);
lua_pop(L, 1);
lua_getfield(L, -1, "bias");
if (!lua_isnil(L,-1))
readLuaValue(L,field.bias);
lua_pop(L, 1);
return;
set_uniform:
readLuaValue(L, field.min);
readLuaValue(L, field.max);
}
template <typename T> void
readLegacyValue(lua_State* L, const char* name, T& field) {}
template <typename T> void
readLegacyValue(lua_State* L, const char* name, RangedParameter<T>& field)
{
int tbl = lua_gettop(L);
lua_pushliteral(L, "min");
lua_pushstring(L, name);
lua_concat(L, 2);
lua_gettable(L, tbl);
if (!lua_isnil(L, -1)) {
readLuaValue(L, field.min);
}
lua_settop(L, tbl);
lua_pushliteral(L, "max");
lua_pushstring(L, name);
lua_concat(L, 2);
lua_gettable(L, tbl);
if (!lua_isnil(L, -1)) {
readLuaValue(L, field.max);
}
lua_settop(L, tbl);
}
template <typename T> void
readTweenTable(lua_State* L, const char* name, TweenedParameter<T>& field)
{
int tbl = lua_gettop(L);
lua_pushstring(L, name);
lua_pushliteral(L, "_tween");
lua_concat(L, 2);
lua_gettable(L, tbl);
if(lua_istable(L, -1)) {
int tween = lua_gettop(L);
// get the starting value
lua_pushinteger(L, 1), lua_gettable(L, tween);
readLuaValue(L, field.start);
lua_pop(L, 1);
// get the final value -- use len instead of 2 so that this
// gracefully degrades if keyframe support is later added
lua_pushinteger(L, (lua_Integer)lua_objlen(L, -1)), lua_gettable(L, tween);
readLuaValue(L, field.end);
lua_pop(L, 1);
// get the effect settings
lua_getfield(L, -1, "style");
lua_isnil(L,-1) || (readLuaValue(L, field.style), true);
lua_pop(L, 1);
lua_getfield(L, -1, "reps");
lua_isnil(L,-1) || (readLuaValue(L, field.reps), true);
lua_pop(L, 1);
lua_getfield(L, -1, "start");
lua_isnil(L,-1) || (readLuaValue(L, field.beginning), true);
lua_pop(L, 1);
goto done;
} else {
lua_pop(L,1);
}
// the table is not present; check for nonanimated values
lua_getfield(L, tbl, name);
if(!lua_isnil(L, -1)) {
readLuaValue(L, field.start);
lua_settop(L, tbl);
goto set_uniform;
} else {
lua_pop(L,1);
}
// the goto did not trigger, so this table is not present either
// check for pre-5.6.0 legacy values
readLegacyValue(L, name, field.start);
set_uniform:
field.end = field.start;
done:
lua_settop(L, tbl); // clean up after ourselves
}
inline u16 readAttachmentID(lua_State* L, const char* name)
{
u16 id = 0;
lua_getfield(L, -1, name);
if (!lua_isnil(L, -1)) {
ObjectRef *ref = ObjectRef::checkobject(L, -1);
if (auto obj = ObjectRef::getobject(ref))
id = obj->getId();
}
lua_pop(L, 1);
return id;
}
void readTexValue(lua_State* L, ServerParticleTexture& tex);
}

View file

@ -20,30 +20,50 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "lua_api/l_particles.h"
#include "lua_api/l_object.h"
#include "lua_api/l_internal.h"
#include "lua_api/l_particleparams.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "server.h"
#include "particles.h"
// add_particle({pos=, velocity=, acceleration=, expirationtime=,
// size=, collisiondetection=, collision_removal=, object_collision=,
// vertical=, texture=, player=})
// pos/velocity/acceleration = {x=num, y=num, z=num}
// expirationtime = num (seconds)
// size = num
// collisiondetection = bool
// collision_removal = bool
// object_collision = bool
// vertical = bool
// texture = e.g."default_wood.png"
// animation = TileAnimation definition
// glow = num
void LuaParticleParams::readTexValue(lua_State* L, ServerParticleTexture& tex)
{
StackUnroller unroll(L);
tex.animated = false;
if (lua_isstring(L, -1)) {
tex.string = lua_tostring(L, -1);
return;
}
luaL_checktype(L, -1, LUA_TTABLE);
lua_getfield(L, -1, "name");
tex.string = luaL_checkstring(L, -1);
lua_pop(L, 1);
lua_getfield(L, -1, "animation");
if (! lua_isnil(L, -1)) {
tex.animated = true;
tex.animation = read_animation_definition(L, -1);
}
lua_pop(L, 1);
lua_getfield(L, -1, "blend");
LuaParticleParams::readLuaValue(L, tex.blendmode);
lua_pop(L, 1);
LuaParticleParams::readTweenTable(L, "alpha", tex.alpha);
LuaParticleParams::readTweenTable(L, "scale", tex.scale);
}
// add_particle({...})
int ModApiParticles::l_add_particle(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
// Get parameters
struct ParticleParameters p;
ParticleParameters p;
std::string playername;
if (lua_gettop(L) > 1) // deprecated
@ -56,7 +76,7 @@ int ModApiParticles::l_add_particle(lua_State *L)
p.expirationtime = luaL_checknumber(L, 4);
p.size = luaL_checknumber(L, 5);
p.collisiondetection = readParam<bool>(L, 6);
p.texture = luaL_checkstring(L, 7);
p.texture.string = luaL_checkstring(L, 7);
if (lua_gettop(L) == 8) // only spawn for a single player
playername = luaL_checkstring(L, 8);
}
@ -108,7 +128,12 @@ int ModApiParticles::l_add_particle(lua_State *L)
p.animation = read_animation_definition(L, -1);
lua_pop(L, 1);
p.texture = getstringfield_default(L, 1, "texture", p.texture);
lua_getfield(L, 1, "texture");
if (!lua_isnil(L, -1)) {
LuaParticleParams::readTexValue(L, p.texture);
}
lua_pop(L, 1);
p.glow = getintfield_default(L, 1, "glow", p.glow);
lua_getfield(L, 1, "node");
@ -119,34 +144,26 @@ int ModApiParticles::l_add_particle(lua_State *L)
p.node_tile = getintfield_default(L, 1, "node_tile", p.node_tile);
playername = getstringfield_default(L, 1, "playername", "");
lua_getfield(L, 1, "drag");
if (lua_istable(L, -1))
p.drag = check_v3f(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "jitter");
LuaParticleParams::readLuaValue(L, p.jitter);
lua_pop(L, 1);
lua_getfield(L, 1, "bounce");
LuaParticleParams::readLuaValue(L, p.bounce);
lua_pop(L, 1);
}
getServer(L)->spawnParticle(playername, p);
return 1;
}
// add_particlespawner({amount=, time=,
// minpos=, maxpos=,
// minvel=, maxvel=,
// minacc=, maxacc=,
// minexptime=, maxexptime=,
// minsize=, maxsize=,
// collisiondetection=,
// collision_removal=,
// object_collision=,
// vertical=,
// texture=,
// player=})
// minpos/maxpos/minvel/maxvel/minacc/maxacc = {x=num, y=num, z=num}
// minexptime/maxexptime = num (seconds)
// minsize/maxsize = num
// collisiondetection = bool
// collision_removal = bool
// object_collision = bool
// vertical = bool
// texture = e.g."default_wood.png"
// animation = TileAnimation definition
// glow = num
// add_particlespawner({...})
int ModApiParticles::l_add_particlespawner(lua_State *L)
{
NO_MAP_LOCK_REQUIRED;
@ -156,24 +173,31 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
ServerActiveObject *attached = NULL;
std::string playername;
using namespace ParticleParamTypes;
if (lua_gettop(L) > 1) //deprecated
{
log_deprecated(L, "Deprecated add_particlespawner call with "
"individual parameters instead of definition");
p.amount = luaL_checknumber(L, 1);
p.time = luaL_checknumber(L, 2);
p.minpos = check_v3f(L, 3);
p.maxpos = check_v3f(L, 4);
p.minvel = check_v3f(L, 5);
p.maxvel = check_v3f(L, 6);
p.minacc = check_v3f(L, 7);
p.maxacc = check_v3f(L, 8);
p.minexptime = luaL_checknumber(L, 9);
p.maxexptime = luaL_checknumber(L, 10);
p.minsize = luaL_checknumber(L, 11);
p.maxsize = luaL_checknumber(L, 12);
auto minpos = check_v3f(L, 3);
auto maxpos = check_v3f(L, 4);
auto minvel = check_v3f(L, 5);
auto maxvel = check_v3f(L, 6);
auto minacc = check_v3f(L, 7);
auto maxacc = check_v3f(L, 8);
auto minexptime = luaL_checknumber(L, 9);
auto maxexptime = luaL_checknumber(L, 10);
auto minsize = luaL_checknumber(L, 11);
auto maxsize = luaL_checknumber(L, 12);
p.pos = v3fRange(minpos, maxpos);
p.vel = v3fRange(minvel, maxvel);
p.acc = v3fRange(minacc, maxacc);
p.exptime = f32Range(minexptime, maxexptime);
p.size = f32Range(minsize, maxsize);
p.collisiondetection = readParam<bool>(L, 13);
p.texture = luaL_checkstring(L, 14);
p.texture.string = luaL_checkstring(L, 14);
if (lua_gettop(L) == 15) // only spawn for a single player
playername = luaL_checkstring(L, 15);
}
@ -182,40 +206,46 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
p.amount = getintfield_default(L, 1, "amount", p.amount);
p.time = getfloatfield_default(L, 1, "time", p.time);
lua_getfield(L, 1, "minpos");
if (lua_istable(L, -1))
p.minpos = check_v3f(L, -1);
lua_pop(L, 1);
// set default values
p.exptime = 1;
p.size = 1;
lua_getfield(L, 1, "maxpos");
if (lua_istable(L, -1))
p.maxpos = check_v3f(L, -1);
lua_pop(L, 1);
// read spawner parameters from the table
LuaParticleParams::readTweenTable(L, "pos", p.pos);
LuaParticleParams::readTweenTable(L, "vel", p.vel);
LuaParticleParams::readTweenTable(L, "acc", p.acc);
LuaParticleParams::readTweenTable(L, "size", p.size);
LuaParticleParams::readTweenTable(L, "exptime", p.exptime);
LuaParticleParams::readTweenTable(L, "drag", p.drag);
LuaParticleParams::readTweenTable(L, "jitter", p.jitter);
LuaParticleParams::readTweenTable(L, "bounce", p.bounce);
lua_getfield(L, 1, "attract");
if (!lua_isnil(L, -1)) {
luaL_checktype(L, -1, LUA_TTABLE);
lua_getfield(L, -1, "kind");
LuaParticleParams::readLuaValue(L, p.attractor_kind);
lua_pop(L,1);
lua_getfield(L, 1, "minvel");
if (lua_istable(L, -1))
p.minvel = check_v3f(L, -1);
lua_pop(L, 1);
lua_getfield(L, -1, "die_on_contact");
if (!lua_isnil(L, -1))
p.attractor_kill = readParam<bool>(L, -1);
lua_pop(L,1);
lua_getfield(L, 1, "maxvel");
if (lua_istable(L, -1))
p.maxvel = check_v3f(L, -1);
lua_pop(L, 1);
if (p.attractor_kind != AttractorKind::none) {
LuaParticleParams::readTweenTable(L, "strength", p.attract);
LuaParticleParams::readTweenTable(L, "origin", p.attractor_origin);
p.attractor_attachment = LuaParticleParams::readAttachmentID(L, "origin_attached");
if (p.attractor_kind != AttractorKind::point) {
LuaParticleParams::readTweenTable(L, "direction", p.attractor_direction);
p.attractor_direction_attachment = LuaParticleParams::readAttachmentID(L, "direction_attached");
}
}
} else {
p.attractor_kind = AttractorKind::none;
}
lua_pop(L,1);
LuaParticleParams::readTweenTable(L, "radius", p.radius);
lua_getfield(L, 1, "minacc");
if (lua_istable(L, -1))
p.minacc = check_v3f(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "maxacc");
if (lua_istable(L, -1))
p.maxacc = check_v3f(L, -1);
lua_pop(L, 1);
p.minexptime = getfloatfield_default(L, 1, "minexptime", p.minexptime);
p.maxexptime = getfloatfield_default(L, 1, "maxexptime", p.maxexptime);
p.minsize = getfloatfield_default(L, 1, "minsize", p.minsize);
p.maxsize = getfloatfield_default(L, 1, "maxsize", p.maxsize);
p.collisiondetection = getboolfield_default(L, 1,
"collisiondetection", p.collisiondetection);
p.collision_removal = getboolfield_default(L, 1,
@ -234,11 +264,29 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
attached = ObjectRef::getobject(ref);
}
lua_getfield(L, 1, "texture");
if (!lua_isnil(L, -1)) {
LuaParticleParams::readTexValue(L, p.texture);
}
lua_pop(L, 1);
p.vertical = getboolfield_default(L, 1, "vertical", p.vertical);
p.texture = getstringfield_default(L, 1, "texture", p.texture);
playername = getstringfield_default(L, 1, "playername", "");
p.glow = getintfield_default(L, 1, "glow", p.glow);
lua_getfield(L, 1, "texpool");
if (lua_istable(L, -1)) {
size_t tl = lua_objlen(L, -1);
p.texpool.reserve(tl);
for (size_t i = 0; i < tl; ++i) {
lua_pushinteger(L, i+1), lua_gettable(L, -2);
p.texpool.emplace_back();
LuaParticleParams::readTexValue(L, p.texpool.back());
lua_pop(L,1);
}
}
lua_pop(L, 1);
lua_getfield(L, 1, "node");
if (lua_istable(L, -1))
p.node = readnode(L, -1, getGameDef(L)->ndef());

View file

@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "common/c_converter.h"
#include "lua_api/l_internal.h"
#include "lua_api/l_object.h"
#include "lua_api/l_particleparams.h"
#include "client/particles.h"
#include "client/client.h"
#include "client/clientevent.h"
@ -49,6 +50,19 @@ int ModApiParticlesLocal::l_add_particle(lua_State *L)
p.acc = check_v3f(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "drag");
if (lua_istable(L, -1))
p.drag = check_v3f(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "jitter");
LuaParticleParams::readLuaValue(L, p.jitter);
lua_pop(L, 1);
lua_getfield(L, 1, "bounce");
LuaParticleParams::readLuaValue(L, p.bounce);
lua_pop(L, 1);
p.expirationtime = getfloatfield_default(L, 1, "expirationtime",
p.expirationtime);
p.size = getfloatfield_default(L, 1, "size", p.size);
@ -64,7 +78,11 @@ int ModApiParticlesLocal::l_add_particle(lua_State *L)
p.animation = read_animation_definition(L, -1);
lua_pop(L, 1);
p.texture = getstringfield_default(L, 1, "texture", p.texture);
lua_getfield(L, 1, "texture");
if (!lua_isnil(L, -1)) {
LuaParticleParams::readTexValue(L,p.texture);
}
lua_pop(L, 1);
p.glow = getintfield_default(L, 1, "glow", p.glow);
lua_getfield(L, 1, "node");
@ -88,44 +106,50 @@ int ModApiParticlesLocal::l_add_particlespawner(lua_State *L)
// Get parameters
ParticleSpawnerParameters p;
p.amount = getintfield_default(L, 1, "amount", p.amount);
p.time = getfloatfield_default(L, 1, "time", p.time);
lua_getfield(L, 1, "minpos");
if (lua_istable(L, -1))
p.minpos = check_v3f(L, -1);
lua_pop(L, 1);
// set default values
p.exptime = 1;
p.size = 1;
lua_getfield(L, 1, "maxpos");
if (lua_istable(L, -1))
p.maxpos = check_v3f(L, -1);
lua_pop(L, 1);
// read spawner parameters from the table
using namespace ParticleParamTypes;
LuaParticleParams::readTweenTable(L, "pos", p.pos);
LuaParticleParams::readTweenTable(L, "vel", p.vel);
LuaParticleParams::readTweenTable(L, "acc", p.acc);
LuaParticleParams::readTweenTable(L, "size", p.size);
LuaParticleParams::readTweenTable(L, "exptime", p.exptime);
LuaParticleParams::readTweenTable(L, "drag", p.drag);
LuaParticleParams::readTweenTable(L, "jitter", p.jitter);
LuaParticleParams::readTweenTable(L, "bounce", p.bounce);
lua_getfield(L, 1, "attract");
if (!lua_isnil(L, -1)) {
luaL_checktype(L, -1, LUA_TTABLE);
lua_getfield(L, -1, "kind");
LuaParticleParams::readLuaValue(L, p.attractor_kind);
lua_pop(L,1);
lua_getfield(L, 1, "minvel");
if (lua_istable(L, -1))
p.minvel = check_v3f(L, -1);
lua_pop(L, 1);
lua_getfield(L, -1, "die_on_contact");
if (!lua_isnil(L, -1))
p.attractor_kill = readParam<bool>(L, -1);
lua_pop(L,1);
lua_getfield(L, 1, "maxvel");
if (lua_istable(L, -1))
p.maxvel = check_v3f(L, -1);
lua_pop(L, 1);
if (p.attractor_kind != AttractorKind::none) {
LuaParticleParams::readTweenTable(L, "strength", p.attract);
LuaParticleParams::readTweenTable(L, "origin", p.attractor_origin);
p.attractor_attachment = LuaParticleParams::readAttachmentID(L, "origin_attached");
if (p.attractor_kind != AttractorKind::point) {
LuaParticleParams::readTweenTable(L, "direction", p.attractor_direction);
p.attractor_direction_attachment = LuaParticleParams::readAttachmentID(L, "direction_attached");
}
}
} else {
p.attractor_kind = AttractorKind::none;
}
lua_pop(L,1);
LuaParticleParams::readTweenTable(L, "radius", p.radius);
lua_getfield(L, 1, "minacc");
if (lua_istable(L, -1))
p.minacc = check_v3f(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "maxacc");
if (lua_istable(L, -1))
p.maxacc = check_v3f(L, -1);
lua_pop(L, 1);
p.minexptime = getfloatfield_default(L, 1, "minexptime", p.minexptime);
p.maxexptime = getfloatfield_default(L, 1, "maxexptime", p.maxexptime);
p.minsize = getfloatfield_default(L, 1, "minsize", p.minsize);
p.maxsize = getfloatfield_default(L, 1, "maxsize", p.maxsize);
p.collisiondetection = getboolfield_default(L, 1,
"collisiondetection", p.collisiondetection);
p.collision_removal = getboolfield_default(L, 1,
@ -137,10 +161,28 @@ int ModApiParticlesLocal::l_add_particlespawner(lua_State *L)
p.animation = read_animation_definition(L, -1);
lua_pop(L, 1);
lua_getfield(L, 1, "texture");
if (!lua_isnil(L, -1)) {
LuaParticleParams::readTexValue(L, p.texture);
}
lua_pop(L, 1);
p.vertical = getboolfield_default(L, 1, "vertical", p.vertical);
p.texture = getstringfield_default(L, 1, "texture", p.texture);
p.glow = getintfield_default(L, 1, "glow", p.glow);
lua_getfield(L, 1, "texpool");
if (lua_istable(L, -1)) {
size_t tl = lua_objlen(L, -1);
p.texpool.reserve(tl);
for (size_t i = 0; i < tl; ++i) {
lua_pushinteger(L, i+1), lua_gettable(L, -2);
p.texpool.emplace_back();
LuaParticleParams::readTexValue(L, p.texpool.back());
lua_pop(L,1);
}
}
lua_pop(L, 1);
lua_getfield(L, 1, "node");
if (lua_istable(L, -1))
p.node = readnode(L, -1, getGameDef(L)->ndef());