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Animated particlespawners and more (#11545)
Co-authored-by: Lars Mueller <appgurulars@gmx.de> Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: Dmitry Kostenko <codeforsmile@gmail.com>
This commit is contained in:
parent
8724fe6e3f
commit
20bd6bdb68
17 changed files with 1986 additions and 279 deletions
279
src/script/lua_api/l_particleparams.h
Normal file
279
src/script/lua_api/l_particleparams.h
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@ -0,0 +1,279 @@
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/*
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Minetest
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Copyright (C) 2021 velartrill, Lexi Hale <lexi@hale.su>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include "lua_api/l_particles.h"
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#include "lua_api/l_object.h"
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#include "lua_api/l_internal.h"
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#include "common/c_converter.h"
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#include "common/c_content.h"
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#include "server.h"
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#include "particles.h"
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namespace LuaParticleParams
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{
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using namespace ParticleParamTypes;
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template<typename T>
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inline void readNumericLuaValue(lua_State* L, T& ret)
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{
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if (lua_isnil(L,-1))
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return;
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if (std::is_integral<T>())
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ret = lua_tointeger(L, -1);
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else
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ret = lua_tonumber(L, -1);
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}
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template <typename T, size_t N>
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inline void readNumericLuaValue(lua_State* L, Parameter<T,N>& ret)
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{
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readNumericLuaValue<T>(L, ret.val);
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}
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// these are unfortunately necessary as C++ intentionally disallows function template
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// specialization and there's no way to make template overloads reliably resolve correctly
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inline void readLuaValue(lua_State* L, f32Parameter& ret) { readNumericLuaValue(L, ret); }
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inline void readLuaValue(lua_State* L, f32& ret) { readNumericLuaValue(L, ret); }
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inline void readLuaValue(lua_State* L, u16& ret) { readNumericLuaValue(L, ret); }
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inline void readLuaValue(lua_State* L, u8& ret) { readNumericLuaValue(L, ret); }
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inline void readLuaValue(lua_State* L, v3fParameter& ret)
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{
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if (lua_isnil(L, -1))
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return;
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if (lua_isnumber(L, -1)) { // shortcut for uniform vectors
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auto n = lua_tonumber(L, -1);
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ret = v3fParameter(n,n,n);
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} else {
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ret = (v3fParameter)check_v3f(L, -1);
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}
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}
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inline void readLuaValue(lua_State* L, v2fParameter& ret)
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{
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if (lua_isnil(L, -1))
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return;
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if (lua_isnumber(L, -1)) { // shortcut for uniform vectors
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auto n = lua_tonumber(L, -1);
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ret = v2fParameter(n,n);
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} else {
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ret = (v2fParameter)check_v2f(L, -1);
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}
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}
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inline void readLuaValue(lua_State* L, TweenStyle& ret)
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{
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if (lua_isnil(L, -1))
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return;
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static const EnumString opts[] = {
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{(int)TweenStyle::fwd, "fwd"},
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{(int)TweenStyle::rev, "rev"},
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{(int)TweenStyle::pulse, "pulse"},
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{(int)TweenStyle::flicker, "flicker"},
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{0, nullptr},
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};
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luaL_checktype(L, -1, LUA_TSTRING);
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int v = (int)TweenStyle::fwd;
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if (!string_to_enum(opts, v, lua_tostring(L, -1))) {
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throw LuaError("tween style must be one of ('fwd', 'rev', 'pulse', 'flicker')");
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}
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ret = (TweenStyle)v;
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}
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inline void readLuaValue(lua_State* L, AttractorKind& ret)
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{
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if (lua_isnil(L, -1))
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return;
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static const EnumString opts[] = {
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{(int)AttractorKind::none, "none"},
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{(int)AttractorKind::point, "point"},
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{(int)AttractorKind::line, "line"},
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{(int)AttractorKind::plane, "plane"},
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{0, nullptr},
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};
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luaL_checktype(L, -1, LUA_TSTRING);
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int v = (int)AttractorKind::none;
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if (!string_to_enum(opts, v, lua_tostring(L, -1))) {
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throw LuaError("attractor kind must be one of ('none', 'point', 'line', 'plane')");
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}
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ret = (AttractorKind)v;
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}
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inline void readLuaValue(lua_State* L, BlendMode& ret)
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{
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if (lua_isnil(L, -1))
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return;
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static const EnumString opts[] = {
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{(int)BlendMode::alpha, "alpha"},
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{(int)BlendMode::add, "add"},
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{(int)BlendMode::sub, "sub"},
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{(int)BlendMode::screen, "screen"},
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{0, nullptr},
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};
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luaL_checktype(L, -1, LUA_TSTRING);
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int v = (int)BlendMode::alpha;
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if (!string_to_enum(opts, v, lua_tostring(L, -1))) {
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throw LuaError("blend mode must be one of ('alpha', 'add', 'sub', 'screen')");
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}
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ret = (BlendMode)v;
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}
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template <typename T> void
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readLuaValue(lua_State* L, RangedParameter<T>& field)
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{
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if (lua_isnil(L,-1))
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return;
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if (!lua_istable(L,-1)) // is this is just a literal value?
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goto set_uniform;
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lua_getfield(L, -1, "min");
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// handle convenience syntax for non-range values
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if (lua_isnil(L,-1)) {
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lua_pop(L, 1);
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goto set_uniform;
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}
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readLuaValue(L,field.min);
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lua_pop(L, 1);
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lua_getfield(L, -1, "max");
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readLuaValue(L,field.max);
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lua_pop(L, 1);
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lua_getfield(L, -1, "bias");
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if (!lua_isnil(L,-1))
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readLuaValue(L,field.bias);
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lua_pop(L, 1);
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return;
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set_uniform:
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readLuaValue(L, field.min);
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readLuaValue(L, field.max);
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}
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template <typename T> void
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readLegacyValue(lua_State* L, const char* name, T& field) {}
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template <typename T> void
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readLegacyValue(lua_State* L, const char* name, RangedParameter<T>& field)
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{
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int tbl = lua_gettop(L);
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lua_pushliteral(L, "min");
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lua_pushstring(L, name);
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lua_concat(L, 2);
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lua_gettable(L, tbl);
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if (!lua_isnil(L, -1)) {
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readLuaValue(L, field.min);
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}
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lua_settop(L, tbl);
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lua_pushliteral(L, "max");
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lua_pushstring(L, name);
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lua_concat(L, 2);
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lua_gettable(L, tbl);
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if (!lua_isnil(L, -1)) {
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readLuaValue(L, field.max);
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}
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lua_settop(L, tbl);
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}
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template <typename T> void
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readTweenTable(lua_State* L, const char* name, TweenedParameter<T>& field)
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{
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int tbl = lua_gettop(L);
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lua_pushstring(L, name);
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lua_pushliteral(L, "_tween");
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lua_concat(L, 2);
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lua_gettable(L, tbl);
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if(lua_istable(L, -1)) {
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int tween = lua_gettop(L);
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// get the starting value
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lua_pushinteger(L, 1), lua_gettable(L, tween);
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readLuaValue(L, field.start);
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lua_pop(L, 1);
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// get the final value -- use len instead of 2 so that this
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// gracefully degrades if keyframe support is later added
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lua_pushinteger(L, (lua_Integer)lua_objlen(L, -1)), lua_gettable(L, tween);
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readLuaValue(L, field.end);
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lua_pop(L, 1);
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// get the effect settings
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lua_getfield(L, -1, "style");
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lua_isnil(L,-1) || (readLuaValue(L, field.style), true);
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lua_pop(L, 1);
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lua_getfield(L, -1, "reps");
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lua_isnil(L,-1) || (readLuaValue(L, field.reps), true);
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lua_pop(L, 1);
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lua_getfield(L, -1, "start");
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lua_isnil(L,-1) || (readLuaValue(L, field.beginning), true);
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lua_pop(L, 1);
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goto done;
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} else {
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lua_pop(L,1);
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}
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// the table is not present; check for nonanimated values
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lua_getfield(L, tbl, name);
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if(!lua_isnil(L, -1)) {
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readLuaValue(L, field.start);
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lua_settop(L, tbl);
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goto set_uniform;
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} else {
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lua_pop(L,1);
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}
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// the goto did not trigger, so this table is not present either
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// check for pre-5.6.0 legacy values
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readLegacyValue(L, name, field.start);
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set_uniform:
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field.end = field.start;
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done:
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lua_settop(L, tbl); // clean up after ourselves
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}
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inline u16 readAttachmentID(lua_State* L, const char* name)
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{
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u16 id = 0;
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lua_getfield(L, -1, name);
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if (!lua_isnil(L, -1)) {
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ObjectRef *ref = ObjectRef::checkobject(L, -1);
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if (auto obj = ObjectRef::getobject(ref))
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id = obj->getId();
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}
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lua_pop(L, 1);
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return id;
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}
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void readTexValue(lua_State* L, ServerParticleTexture& tex);
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}
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@ -20,30 +20,50 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "lua_api/l_particles.h"
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#include "lua_api/l_object.h"
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#include "lua_api/l_internal.h"
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#include "lua_api/l_particleparams.h"
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#include "common/c_converter.h"
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#include "common/c_content.h"
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#include "server.h"
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#include "particles.h"
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// add_particle({pos=, velocity=, acceleration=, expirationtime=,
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// size=, collisiondetection=, collision_removal=, object_collision=,
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// vertical=, texture=, player=})
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// pos/velocity/acceleration = {x=num, y=num, z=num}
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// expirationtime = num (seconds)
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// size = num
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// collisiondetection = bool
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// collision_removal = bool
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// object_collision = bool
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// vertical = bool
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// texture = e.g."default_wood.png"
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// animation = TileAnimation definition
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// glow = num
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void LuaParticleParams::readTexValue(lua_State* L, ServerParticleTexture& tex)
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{
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StackUnroller unroll(L);
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tex.animated = false;
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if (lua_isstring(L, -1)) {
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tex.string = lua_tostring(L, -1);
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return;
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}
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luaL_checktype(L, -1, LUA_TTABLE);
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lua_getfield(L, -1, "name");
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tex.string = luaL_checkstring(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, -1, "animation");
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if (! lua_isnil(L, -1)) {
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tex.animated = true;
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tex.animation = read_animation_definition(L, -1);
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}
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lua_pop(L, 1);
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lua_getfield(L, -1, "blend");
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LuaParticleParams::readLuaValue(L, tex.blendmode);
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lua_pop(L, 1);
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LuaParticleParams::readTweenTable(L, "alpha", tex.alpha);
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LuaParticleParams::readTweenTable(L, "scale", tex.scale);
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}
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// add_particle({...})
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int ModApiParticles::l_add_particle(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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// Get parameters
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struct ParticleParameters p;
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ParticleParameters p;
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std::string playername;
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if (lua_gettop(L) > 1) // deprecated
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@ -56,7 +76,7 @@ int ModApiParticles::l_add_particle(lua_State *L)
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p.expirationtime = luaL_checknumber(L, 4);
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p.size = luaL_checknumber(L, 5);
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p.collisiondetection = readParam<bool>(L, 6);
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p.texture = luaL_checkstring(L, 7);
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p.texture.string = luaL_checkstring(L, 7);
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if (lua_gettop(L) == 8) // only spawn for a single player
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playername = luaL_checkstring(L, 8);
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}
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@ -108,7 +128,12 @@ int ModApiParticles::l_add_particle(lua_State *L)
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p.animation = read_animation_definition(L, -1);
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lua_pop(L, 1);
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p.texture = getstringfield_default(L, 1, "texture", p.texture);
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lua_getfield(L, 1, "texture");
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if (!lua_isnil(L, -1)) {
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LuaParticleParams::readTexValue(L, p.texture);
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}
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lua_pop(L, 1);
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p.glow = getintfield_default(L, 1, "glow", p.glow);
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lua_getfield(L, 1, "node");
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@ -119,34 +144,26 @@ int ModApiParticles::l_add_particle(lua_State *L)
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p.node_tile = getintfield_default(L, 1, "node_tile", p.node_tile);
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playername = getstringfield_default(L, 1, "playername", "");
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lua_getfield(L, 1, "drag");
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if (lua_istable(L, -1))
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p.drag = check_v3f(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, 1, "jitter");
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LuaParticleParams::readLuaValue(L, p.jitter);
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lua_pop(L, 1);
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lua_getfield(L, 1, "bounce");
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LuaParticleParams::readLuaValue(L, p.bounce);
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lua_pop(L, 1);
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}
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||||
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getServer(L)->spawnParticle(playername, p);
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return 1;
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||||
}
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// add_particlespawner({amount=, time=,
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// minpos=, maxpos=,
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// minvel=, maxvel=,
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||||
// minacc=, maxacc=,
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||||
// minexptime=, maxexptime=,
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||||
// minsize=, maxsize=,
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// collisiondetection=,
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// collision_removal=,
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// object_collision=,
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||||
// vertical=,
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||||
// texture=,
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||||
// player=})
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||||
// minpos/maxpos/minvel/maxvel/minacc/maxacc = {x=num, y=num, z=num}
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||||
// minexptime/maxexptime = num (seconds)
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||||
// minsize/maxsize = num
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||||
// collisiondetection = bool
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||||
// collision_removal = bool
|
||||
// object_collision = bool
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||||
// vertical = bool
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||||
// texture = e.g."default_wood.png"
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||||
// animation = TileAnimation definition
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||||
// glow = num
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// add_particlespawner({...})
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int ModApiParticles::l_add_particlespawner(lua_State *L)
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||||
{
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NO_MAP_LOCK_REQUIRED;
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|
@ -156,24 +173,31 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
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ServerActiveObject *attached = NULL;
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std::string playername;
|
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|
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using namespace ParticleParamTypes;
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||||
if (lua_gettop(L) > 1) //deprecated
|
||||
{
|
||||
log_deprecated(L, "Deprecated add_particlespawner call with "
|
||||
"individual parameters instead of definition");
|
||||
p.amount = luaL_checknumber(L, 1);
|
||||
p.time = luaL_checknumber(L, 2);
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||||
p.minpos = check_v3f(L, 3);
|
||||
p.maxpos = check_v3f(L, 4);
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p.minvel = check_v3f(L, 5);
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p.maxvel = check_v3f(L, 6);
|
||||
p.minacc = check_v3f(L, 7);
|
||||
p.maxacc = check_v3f(L, 8);
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||||
p.minexptime = luaL_checknumber(L, 9);
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||||
p.maxexptime = luaL_checknumber(L, 10);
|
||||
p.minsize = luaL_checknumber(L, 11);
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||||
p.maxsize = luaL_checknumber(L, 12);
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||||
auto minpos = check_v3f(L, 3);
|
||||
auto maxpos = check_v3f(L, 4);
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||||
auto minvel = check_v3f(L, 5);
|
||||
auto maxvel = check_v3f(L, 6);
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||||
auto minacc = check_v3f(L, 7);
|
||||
auto maxacc = check_v3f(L, 8);
|
||||
auto minexptime = luaL_checknumber(L, 9);
|
||||
auto maxexptime = luaL_checknumber(L, 10);
|
||||
auto minsize = luaL_checknumber(L, 11);
|
||||
auto maxsize = luaL_checknumber(L, 12);
|
||||
p.pos = v3fRange(minpos, maxpos);
|
||||
p.vel = v3fRange(minvel, maxvel);
|
||||
p.acc = v3fRange(minacc, maxacc);
|
||||
p.exptime = f32Range(minexptime, maxexptime);
|
||||
p.size = f32Range(minsize, maxsize);
|
||||
|
||||
p.collisiondetection = readParam<bool>(L, 13);
|
||||
p.texture = luaL_checkstring(L, 14);
|
||||
p.texture.string = luaL_checkstring(L, 14);
|
||||
if (lua_gettop(L) == 15) // only spawn for a single player
|
||||
playername = luaL_checkstring(L, 15);
|
||||
}
|
||||
|
@ -182,40 +206,46 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
|
|||
p.amount = getintfield_default(L, 1, "amount", p.amount);
|
||||
p.time = getfloatfield_default(L, 1, "time", p.time);
|
||||
|
||||
lua_getfield(L, 1, "minpos");
|
||||
if (lua_istable(L, -1))
|
||||
p.minpos = check_v3f(L, -1);
|
||||
lua_pop(L, 1);
|
||||
// set default values
|
||||
p.exptime = 1;
|
||||
p.size = 1;
|
||||
|
||||
lua_getfield(L, 1, "maxpos");
|
||||
if (lua_istable(L, -1))
|
||||
p.maxpos = check_v3f(L, -1);
|
||||
lua_pop(L, 1);
|
||||
// read spawner parameters from the table
|
||||
LuaParticleParams::readTweenTable(L, "pos", p.pos);
|
||||
LuaParticleParams::readTweenTable(L, "vel", p.vel);
|
||||
LuaParticleParams::readTweenTable(L, "acc", p.acc);
|
||||
LuaParticleParams::readTweenTable(L, "size", p.size);
|
||||
LuaParticleParams::readTweenTable(L, "exptime", p.exptime);
|
||||
LuaParticleParams::readTweenTable(L, "drag", p.drag);
|
||||
LuaParticleParams::readTweenTable(L, "jitter", p.jitter);
|
||||
LuaParticleParams::readTweenTable(L, "bounce", p.bounce);
|
||||
lua_getfield(L, 1, "attract");
|
||||
if (!lua_isnil(L, -1)) {
|
||||
luaL_checktype(L, -1, LUA_TTABLE);
|
||||
lua_getfield(L, -1, "kind");
|
||||
LuaParticleParams::readLuaValue(L, p.attractor_kind);
|
||||
lua_pop(L,1);
|
||||
|
||||
lua_getfield(L, 1, "minvel");
|
||||
if (lua_istable(L, -1))
|
||||
p.minvel = check_v3f(L, -1);
|
||||
lua_pop(L, 1);
|
||||
lua_getfield(L, -1, "die_on_contact");
|
||||
if (!lua_isnil(L, -1))
|
||||
p.attractor_kill = readParam<bool>(L, -1);
|
||||
lua_pop(L,1);
|
||||
|
||||
lua_getfield(L, 1, "maxvel");
|
||||
if (lua_istable(L, -1))
|
||||
p.maxvel = check_v3f(L, -1);
|
||||
lua_pop(L, 1);
|
||||
if (p.attractor_kind != AttractorKind::none) {
|
||||
LuaParticleParams::readTweenTable(L, "strength", p.attract);
|
||||
LuaParticleParams::readTweenTable(L, "origin", p.attractor_origin);
|
||||
p.attractor_attachment = LuaParticleParams::readAttachmentID(L, "origin_attached");
|
||||
if (p.attractor_kind != AttractorKind::point) {
|
||||
LuaParticleParams::readTweenTable(L, "direction", p.attractor_direction);
|
||||
p.attractor_direction_attachment = LuaParticleParams::readAttachmentID(L, "direction_attached");
|
||||
}
|
||||
}
|
||||
} else {
|
||||
p.attractor_kind = AttractorKind::none;
|
||||
}
|
||||
lua_pop(L,1);
|
||||
LuaParticleParams::readTweenTable(L, "radius", p.radius);
|
||||
|
||||
lua_getfield(L, 1, "minacc");
|
||||
if (lua_istable(L, -1))
|
||||
p.minacc = check_v3f(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, 1, "maxacc");
|
||||
if (lua_istable(L, -1))
|
||||
p.maxacc = check_v3f(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
p.minexptime = getfloatfield_default(L, 1, "minexptime", p.minexptime);
|
||||
p.maxexptime = getfloatfield_default(L, 1, "maxexptime", p.maxexptime);
|
||||
p.minsize = getfloatfield_default(L, 1, "minsize", p.minsize);
|
||||
p.maxsize = getfloatfield_default(L, 1, "maxsize", p.maxsize);
|
||||
p.collisiondetection = getboolfield_default(L, 1,
|
||||
"collisiondetection", p.collisiondetection);
|
||||
p.collision_removal = getboolfield_default(L, 1,
|
||||
|
@ -234,11 +264,29 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
|
|||
attached = ObjectRef::getobject(ref);
|
||||
}
|
||||
|
||||
lua_getfield(L, 1, "texture");
|
||||
if (!lua_isnil(L, -1)) {
|
||||
LuaParticleParams::readTexValue(L, p.texture);
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
|
||||
p.vertical = getboolfield_default(L, 1, "vertical", p.vertical);
|
||||
p.texture = getstringfield_default(L, 1, "texture", p.texture);
|
||||
playername = getstringfield_default(L, 1, "playername", "");
|
||||
p.glow = getintfield_default(L, 1, "glow", p.glow);
|
||||
|
||||
lua_getfield(L, 1, "texpool");
|
||||
if (lua_istable(L, -1)) {
|
||||
size_t tl = lua_objlen(L, -1);
|
||||
p.texpool.reserve(tl);
|
||||
for (size_t i = 0; i < tl; ++i) {
|
||||
lua_pushinteger(L, i+1), lua_gettable(L, -2);
|
||||
p.texpool.emplace_back();
|
||||
LuaParticleParams::readTexValue(L, p.texpool.back());
|
||||
lua_pop(L,1);
|
||||
}
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, 1, "node");
|
||||
if (lua_istable(L, -1))
|
||||
p.node = readnode(L, -1, getGameDef(L)->ndef());
|
||||
|
|
|
@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
|||
#include "common/c_converter.h"
|
||||
#include "lua_api/l_internal.h"
|
||||
#include "lua_api/l_object.h"
|
||||
#include "lua_api/l_particleparams.h"
|
||||
#include "client/particles.h"
|
||||
#include "client/client.h"
|
||||
#include "client/clientevent.h"
|
||||
|
@ -49,6 +50,19 @@ int ModApiParticlesLocal::l_add_particle(lua_State *L)
|
|||
p.acc = check_v3f(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, 1, "drag");
|
||||
if (lua_istable(L, -1))
|
||||
p.drag = check_v3f(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, 1, "jitter");
|
||||
LuaParticleParams::readLuaValue(L, p.jitter);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, 1, "bounce");
|
||||
LuaParticleParams::readLuaValue(L, p.bounce);
|
||||
lua_pop(L, 1);
|
||||
|
||||
p.expirationtime = getfloatfield_default(L, 1, "expirationtime",
|
||||
p.expirationtime);
|
||||
p.size = getfloatfield_default(L, 1, "size", p.size);
|
||||
|
@ -64,7 +78,11 @@ int ModApiParticlesLocal::l_add_particle(lua_State *L)
|
|||
p.animation = read_animation_definition(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
p.texture = getstringfield_default(L, 1, "texture", p.texture);
|
||||
lua_getfield(L, 1, "texture");
|
||||
if (!lua_isnil(L, -1)) {
|
||||
LuaParticleParams::readTexValue(L,p.texture);
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
p.glow = getintfield_default(L, 1, "glow", p.glow);
|
||||
|
||||
lua_getfield(L, 1, "node");
|
||||
|
@ -88,44 +106,50 @@ int ModApiParticlesLocal::l_add_particlespawner(lua_State *L)
|
|||
|
||||
// Get parameters
|
||||
ParticleSpawnerParameters p;
|
||||
|
||||
p.amount = getintfield_default(L, 1, "amount", p.amount);
|
||||
p.time = getfloatfield_default(L, 1, "time", p.time);
|
||||
|
||||
lua_getfield(L, 1, "minpos");
|
||||
if (lua_istable(L, -1))
|
||||
p.minpos = check_v3f(L, -1);
|
||||
lua_pop(L, 1);
|
||||
// set default values
|
||||
p.exptime = 1;
|
||||
p.size = 1;
|
||||
|
||||
lua_getfield(L, 1, "maxpos");
|
||||
if (lua_istable(L, -1))
|
||||
p.maxpos = check_v3f(L, -1);
|
||||
lua_pop(L, 1);
|
||||
// read spawner parameters from the table
|
||||
using namespace ParticleParamTypes;
|
||||
LuaParticleParams::readTweenTable(L, "pos", p.pos);
|
||||
LuaParticleParams::readTweenTable(L, "vel", p.vel);
|
||||
LuaParticleParams::readTweenTable(L, "acc", p.acc);
|
||||
LuaParticleParams::readTweenTable(L, "size", p.size);
|
||||
LuaParticleParams::readTweenTable(L, "exptime", p.exptime);
|
||||
LuaParticleParams::readTweenTable(L, "drag", p.drag);
|
||||
LuaParticleParams::readTweenTable(L, "jitter", p.jitter);
|
||||
LuaParticleParams::readTweenTable(L, "bounce", p.bounce);
|
||||
lua_getfield(L, 1, "attract");
|
||||
if (!lua_isnil(L, -1)) {
|
||||
luaL_checktype(L, -1, LUA_TTABLE);
|
||||
lua_getfield(L, -1, "kind");
|
||||
LuaParticleParams::readLuaValue(L, p.attractor_kind);
|
||||
lua_pop(L,1);
|
||||
|
||||
lua_getfield(L, 1, "minvel");
|
||||
if (lua_istable(L, -1))
|
||||
p.minvel = check_v3f(L, -1);
|
||||
lua_pop(L, 1);
|
||||
lua_getfield(L, -1, "die_on_contact");
|
||||
if (!lua_isnil(L, -1))
|
||||
p.attractor_kill = readParam<bool>(L, -1);
|
||||
lua_pop(L,1);
|
||||
|
||||
lua_getfield(L, 1, "maxvel");
|
||||
if (lua_istable(L, -1))
|
||||
p.maxvel = check_v3f(L, -1);
|
||||
lua_pop(L, 1);
|
||||
if (p.attractor_kind != AttractorKind::none) {
|
||||
LuaParticleParams::readTweenTable(L, "strength", p.attract);
|
||||
LuaParticleParams::readTweenTable(L, "origin", p.attractor_origin);
|
||||
p.attractor_attachment = LuaParticleParams::readAttachmentID(L, "origin_attached");
|
||||
if (p.attractor_kind != AttractorKind::point) {
|
||||
LuaParticleParams::readTweenTable(L, "direction", p.attractor_direction);
|
||||
p.attractor_direction_attachment = LuaParticleParams::readAttachmentID(L, "direction_attached");
|
||||
}
|
||||
}
|
||||
} else {
|
||||
p.attractor_kind = AttractorKind::none;
|
||||
}
|
||||
lua_pop(L,1);
|
||||
LuaParticleParams::readTweenTable(L, "radius", p.radius);
|
||||
|
||||
lua_getfield(L, 1, "minacc");
|
||||
if (lua_istable(L, -1))
|
||||
p.minacc = check_v3f(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, 1, "maxacc");
|
||||
if (lua_istable(L, -1))
|
||||
p.maxacc = check_v3f(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
p.minexptime = getfloatfield_default(L, 1, "minexptime", p.minexptime);
|
||||
p.maxexptime = getfloatfield_default(L, 1, "maxexptime", p.maxexptime);
|
||||
p.minsize = getfloatfield_default(L, 1, "minsize", p.minsize);
|
||||
p.maxsize = getfloatfield_default(L, 1, "maxsize", p.maxsize);
|
||||
p.collisiondetection = getboolfield_default(L, 1,
|
||||
"collisiondetection", p.collisiondetection);
|
||||
p.collision_removal = getboolfield_default(L, 1,
|
||||
|
@ -137,10 +161,28 @@ int ModApiParticlesLocal::l_add_particlespawner(lua_State *L)
|
|||
p.animation = read_animation_definition(L, -1);
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, 1, "texture");
|
||||
if (!lua_isnil(L, -1)) {
|
||||
LuaParticleParams::readTexValue(L, p.texture);
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
|
||||
p.vertical = getboolfield_default(L, 1, "vertical", p.vertical);
|
||||
p.texture = getstringfield_default(L, 1, "texture", p.texture);
|
||||
p.glow = getintfield_default(L, 1, "glow", p.glow);
|
||||
|
||||
lua_getfield(L, 1, "texpool");
|
||||
if (lua_istable(L, -1)) {
|
||||
size_t tl = lua_objlen(L, -1);
|
||||
p.texpool.reserve(tl);
|
||||
for (size_t i = 0; i < tl; ++i) {
|
||||
lua_pushinteger(L, i+1), lua_gettable(L, -2);
|
||||
p.texpool.emplace_back();
|
||||
LuaParticleParams::readTexValue(L, p.texpool.back());
|
||||
lua_pop(L,1);
|
||||
}
|
||||
}
|
||||
lua_pop(L, 1);
|
||||
|
||||
lua_getfield(L, 1, "node");
|
||||
if (lua_istable(L, -1))
|
||||
p.node = readnode(L, -1, getGameDef(L)->ndef());
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue