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Animated particlespawners and more (#11545)
Co-authored-by: Lars Mueller <appgurulars@gmx.de> Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: Dmitry Kostenko <codeforsmile@gmail.com>
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17 changed files with 1986 additions and 279 deletions
375
src/particles.h
375
src/particles.h
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@ -20,19 +20,352 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#pragma once
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#include <string>
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#include <sstream>
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#include <vector>
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#include <ctgmath>
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#include <type_traits>
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#include "irrlichttypes_bloated.h"
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#include "tileanimation.h"
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#include "mapnode.h"
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#include "util/serialize.h"
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#include "util/numeric.h"
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// This file defines the particle-related structures that both the server and
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// client need. The ParticleManager and rendering is in client/particles.h
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struct CommonParticleParams {
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namespace ParticleParamTypes
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{
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template <bool cond, typename T>
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using enableIf = typename std::enable_if<cond, T>::type;
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// std::enable_if_t does not appear to be present in GCC????
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// std::is_enum_v also missing. wtf. these are supposed to be
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// present as of c++14
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template<typename T> using BlendFunction = T(float,T,T);
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#define DECL_PARAM_SRZRS(type) \
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void serializeParameterValue (std::ostream& os, type v); \
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void deSerializeParameterValue(std::istream& is, type& r);
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#define DECL_PARAM_OVERLOADS(type) DECL_PARAM_SRZRS(type) \
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type interpolateParameterValue(float fac, const type a, const type b); \
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type pickParameterValue (float* facs, const type a, const type b);
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DECL_PARAM_OVERLOADS(u8); DECL_PARAM_OVERLOADS(s8);
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DECL_PARAM_OVERLOADS(u16); DECL_PARAM_OVERLOADS(s16);
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DECL_PARAM_OVERLOADS(u32); DECL_PARAM_OVERLOADS(s32);
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DECL_PARAM_OVERLOADS(f32);
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DECL_PARAM_OVERLOADS(v2f);
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DECL_PARAM_OVERLOADS(v3f);
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/* C++ is a strongly typed language. this means that enums cannot be implicitly
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* cast to integers, as they can be in C. while this may sound good in principle,
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* it means that our normal serialization functions cannot be called on
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* enumerations unless they are explicitly cast to a particular type first. this
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* is problematic, because in C++ enums can have any integral type as an underlying
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* type, and that type would need to be named everywhere an enumeration is
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* de/serialized.
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*
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* this is obviously not cool, both in terms of writing legible, succinct code,
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* and in terms of robustness: the underlying type might be changed at some point,
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* e.g. if a bitmask gets too big for its britches. we could use an equivalent of
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* `std::to_underlying(value)` everywhere we need to deal with enumerations, but
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* that's hideous and unintuitive. instead, we supply the following functions to
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* transparently map enumeration types to their underlying values. */
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template <typename E, enableIf<std::is_enum<E>::value, bool> = true>
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void serializeParameterValue(std::ostream& os, E k) {
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serializeParameterValue(os, (std::underlying_type_t<E>)k);
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}
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template <typename E, enableIf<std::is_enum<E>::value, bool> = true>
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void deSerializeParameterValue(std::istream& is, E& k) {
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std::underlying_type_t<E> v;
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deSerializeParameterValue(is, v);
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k = (E)v;
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}
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/* this is your brain on C++. */
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template <typename T, size_t PN>
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struct Parameter
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{
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using ValType = T;
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using pickFactors = float[PN];
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T val;
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using This = Parameter<T, PN>;
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Parameter() = default;
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Parameter(const This& a) = default;
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template <typename... Args>
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Parameter(Args... args) : val(args...) {}
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virtual void serialize(std::ostream &os) const
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{ serializeParameterValue (os, this->val); }
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virtual void deSerialize(std::istream &is)
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{ deSerializeParameterValue(is, this->val); }
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virtual T interpolate(float fac, const This& against) const
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{
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return interpolateParameterValue(fac, this->val, against.val);
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}
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static T pick(float* f, const This& a, const This& b)
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{
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return pickParameterValue(f, a.val, b.val);
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}
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operator T() const { return val; }
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T operator=(T b) { return val = b; }
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};
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template <typename T> T numericalBlend(float fac, T min, T max)
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{ return min + ((max - min) * fac); }
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template <typename T, size_t N>
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struct VectorParameter : public Parameter<T,N> {
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using This = VectorParameter<T,N>;
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template <typename... Args>
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VectorParameter(Args... args) : Parameter<T,N>(args...) {}
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};
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template <typename T, size_t PN>
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inline std::string dump(const Parameter<T,PN>& p)
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{
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return std::to_string(p.val);
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}
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template <typename T, size_t N>
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inline std::string dump(const VectorParameter<T,N>& v)
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{
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std::ostringstream oss;
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if (N == 3)
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oss << PP(v.val);
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else
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oss << PP2(v.val);
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return oss.str();
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}
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using u8Parameter = Parameter<u8, 1>; using s8Parameter = Parameter<s8, 1>;
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using u16Parameter = Parameter<u16, 1>; using s16Parameter = Parameter<s16, 1>;
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using u32Parameter = Parameter<u32, 1>; using s32Parameter = Parameter<s32, 1>;
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using f32Parameter = Parameter<f32, 1>;
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using v2fParameter = VectorParameter<v2f, 2>;
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using v3fParameter = VectorParameter<v3f, 3>;
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template <typename T>
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struct RangedParameter
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{
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using ValType = T;
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using This = RangedParameter<T>;
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T min, max;
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f32 bias = 0;
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RangedParameter() = default;
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RangedParameter(const This& a) = default;
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RangedParameter(T _min, T _max) : min(_min), max(_max) {}
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template <typename M> RangedParameter(M b) : min(b), max(b) {}
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// these functions handle the old range serialization "format"; bias must
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// be manually encoded in a separate part of the stream. NEVER ADD FIELDS
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// TO THESE FUNCTIONS
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void legacySerialize(std::ostream& os) const
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{
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min.serialize(os);
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max.serialize(os);
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}
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void legacyDeSerialize(std::istream& is)
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{
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min.deSerialize(is);
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max.deSerialize(is);
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}
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// these functions handle the format used by new fields. new fields go here
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void serialize(std::ostream &os) const
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{
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legacySerialize(os);
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writeF32(os, bias);
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}
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void deSerialize(std::istream &is)
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{
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legacyDeSerialize(is);
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bias = readF32(is);
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}
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This interpolate(float fac, const This against) const
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{
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This r;
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r.min = min.interpolate(fac, against.min);
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r.max = max.interpolate(fac, against.max);
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r.bias = bias;
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return r;
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}
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T pickWithin() const
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{
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typename T::pickFactors values;
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auto p = numericAbsolute(bias) + 1;
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for (size_t i = 0; i < sizeof(values) / sizeof(values[0]); ++i) {
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if (bias < 0)
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values[i] = 1.0f - pow(myrand_float(), p);
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else
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values[i] = pow(myrand_float(), p);
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}
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return T::pick(values, min, max);
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}
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};
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template <typename T>
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inline std::string dump(const RangedParameter<T>& r)
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{
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std::ostringstream s;
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s << "range<" << dump(r.min) << " ~ " << dump(r.max);
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if (r.bias != 0)
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s << " :: " << r.bias;
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s << ">";
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return s.str();
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}
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enum class TweenStyle : u8 { fwd, rev, pulse, flicker };
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template <typename T>
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struct TweenedParameter
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{
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using ValType = T;
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using This = TweenedParameter<T>;
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TweenStyle style = TweenStyle::fwd;
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u16 reps = 1;
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f32 beginning = 0.0f;
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T start, end;
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TweenedParameter() = default;
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TweenedParameter(const This& a) = default;
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TweenedParameter(T _start, T _end) : start(_start), end(_end) {}
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template <typename M> TweenedParameter(M b) : start(b), end(b) {}
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T blend(float fac) const
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{
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// warp time coordinates in accordance w/ settings
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if (fac > beginning) {
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// remap for beginning offset
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auto len = 1 - beginning;
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fac -= beginning;
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fac /= len;
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// remap for repetitions
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fac *= reps;
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if (fac > 1) // poor man's modulo
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fac -= (decltype(reps))fac;
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// remap for style
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switch (style) {
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case TweenStyle::fwd: /* do nothing */ break;
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case TweenStyle::rev: fac = 1.0f - fac; break;
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case TweenStyle::pulse:
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case TweenStyle::flicker: {
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if (fac > 0.5f) {
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fac = 1.f - (fac*2.f - 1.f);
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} else {
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fac = fac * 2;
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}
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if (style == TweenStyle::flicker) {
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fac *= myrand_range(0.7f, 1.0f);
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}
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}
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}
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if (fac>1.f)
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fac = 1.f;
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else if (fac<0.f)
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fac = 0.f;
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} else {
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fac = (style == TweenStyle::rev) ? 1.f : 0.f;
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}
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return start.interpolate(fac, end);
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}
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void serialize(std::ostream &os) const
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{
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writeU8(os, static_cast<u8>(style));
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writeU16(os, reps);
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writeF32(os, beginning);
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start.serialize(os);
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end.serialize(os);
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}
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void deSerialize(std::istream &is)
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{
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style = static_cast<TweenStyle>(readU8(is));
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reps = readU16(is);
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beginning = readF32(is);
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start.deSerialize(is);
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end.deSerialize(is);
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}
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};
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template <typename T>
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inline std::string dump(const TweenedParameter<T>& t)
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{
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std::ostringstream s;
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const char* icon;
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switch (t.style) {
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case TweenStyle::fwd: icon = "→"; break;
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case TweenStyle::rev: icon = "←"; break;
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case TweenStyle::pulse: icon = "↔"; break;
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case TweenStyle::flicker: icon = "↯"; break;
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}
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s << "tween<";
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if (t.reps != 1)
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s << t.reps << "x ";
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s << dump(t.start) << " "<<icon<<" " << dump(t.end) << ">";
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return s.str();
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}
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enum class AttractorKind : u8 { none, point, line, plane };
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enum class BlendMode : u8 { alpha, add, sub, screen };
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// these are consistently-named convenience aliases to make code more readable without `using ParticleParamTypes` declarations
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using v3fRange = RangedParameter<v3fParameter>;
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using f32Range = RangedParameter<f32Parameter>;
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using v2fTween = TweenedParameter<v2fParameter>;
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using v3fTween = TweenedParameter<v3fParameter>;
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using f32Tween = TweenedParameter<f32Parameter>;
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using v3fRangeTween = TweenedParameter<v3fRange>;
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using f32RangeTween = TweenedParameter<f32Range>;
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#undef DECL_PARAM_SRZRS
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#undef DECL_PARAM_OVERLOADS
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}
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struct ParticleTexture
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{
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bool animated = false;
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ParticleParamTypes::BlendMode blendmode = ParticleParamTypes::BlendMode::alpha;
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TileAnimationParams animation;
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ParticleParamTypes::f32Tween alpha{1.0f};
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ParticleParamTypes::v2fTween scale{v2f(1.0f)};
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};
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struct ServerParticleTexture : public ParticleTexture
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{
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std::string string;
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void serialize(std::ostream &os, u16 protocol_ver, bool newPropertiesOnly = false) const;
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void deSerialize(std::istream &is, u16 protocol_ver, bool newPropertiesOnly = false);
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};
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struct CommonParticleParams
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{
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bool collisiondetection = false;
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bool collision_removal = false;
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bool object_collision = false;
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bool vertical = false;
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std::string texture;
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ServerParticleTexture texture;
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struct TileAnimationParams animation;
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u8 glow = 0;
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MapNode node;
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@ -58,22 +391,42 @@ struct CommonParticleParams {
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}
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};
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struct ParticleParameters : CommonParticleParams {
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v3f pos;
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v3f vel;
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v3f acc;
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f32 expirationtime = 1;
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f32 size = 1;
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struct ParticleParameters : CommonParticleParams
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{
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v3f pos, vel, acc, drag;
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f32 size = 1, expirationtime = 1;
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ParticleParamTypes::f32Range bounce;
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ParticleParamTypes::v3fRange jitter;
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void serialize(std::ostream &os, u16 protocol_ver) const;
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void deSerialize(std::istream &is, u16 protocol_ver);
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};
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struct ParticleSpawnerParameters : CommonParticleParams {
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struct ParticleSpawnerParameters : CommonParticleParams
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{
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u16 amount = 1;
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v3f minpos, maxpos, minvel, maxvel, minacc, maxacc;
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f32 time = 1;
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f32 minexptime = 1, maxexptime = 1, minsize = 1, maxsize = 1;
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std::vector<ServerParticleTexture> texpool;
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ParticleParamTypes::v3fRangeTween
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pos, vel, acc, drag, radius, jitter;
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ParticleParamTypes::AttractorKind
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attractor_kind;
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ParticleParamTypes::v3fTween
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attractor_origin, attractor_direction;
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// object IDs
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u16 attractor_attachment = 0,
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attractor_direction_attachment = 0;
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// do particles disappear when they cross the attractor threshold?
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bool attractor_kill = true;
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ParticleParamTypes::f32RangeTween
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exptime{1.0f},
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size {1.0f},
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attract{0.0f},
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bounce {0.0f};
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// For historical reasons no (de-)serialization methods here
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};
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