mirror of
https://github.com/luanti-org/luanti.git
synced 2025-08-31 18:31:04 +00:00
parent
fc9747eb4b
commit
20a85d76d9
118 changed files with 236 additions and 221 deletions
166
src/gui/mainmenumanager.h
Normal file
166
src/gui/mainmenumanager.h
Normal file
|
@ -0,0 +1,166 @@
|
|||
/*
|
||||
Minetest
|
||||
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU Lesser General Public License as published by
|
||||
the Free Software Foundation; either version 2.1 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Lesser General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Lesser General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
/*
|
||||
All kinds of stuff that needs to be exposed from main.cpp
|
||||
*/
|
||||
#include "modalMenu.h"
|
||||
#include <cassert>
|
||||
#include <list>
|
||||
|
||||
class IGameCallback
|
||||
{
|
||||
public:
|
||||
virtual void exitToOS() = 0;
|
||||
virtual void keyConfig() = 0;
|
||||
virtual void disconnect() = 0;
|
||||
virtual void changePassword() = 0;
|
||||
virtual void changeVolume() = 0;
|
||||
|
||||
virtual void signalKeyConfigChange() = 0;
|
||||
};
|
||||
|
||||
extern gui::IGUIEnvironment *guienv;
|
||||
extern gui::IGUIStaticText *guiroot;
|
||||
|
||||
// Handler for the modal menus
|
||||
|
||||
class MainMenuManager : public IMenuManager
|
||||
{
|
||||
public:
|
||||
virtual void createdMenu(gui::IGUIElement *menu)
|
||||
{
|
||||
#ifndef NDEBUG
|
||||
for (gui::IGUIElement *i : m_stack) {
|
||||
assert(i != menu);
|
||||
}
|
||||
#endif
|
||||
|
||||
if(!m_stack.empty())
|
||||
m_stack.back()->setVisible(false);
|
||||
m_stack.push_back(menu);
|
||||
}
|
||||
|
||||
virtual void deletingMenu(gui::IGUIElement *menu)
|
||||
{
|
||||
// Remove all entries if there are duplicates
|
||||
bool removed_entry;
|
||||
do{
|
||||
removed_entry = false;
|
||||
for(std::list<gui::IGUIElement*>::iterator
|
||||
i = m_stack.begin();
|
||||
i != m_stack.end(); ++i)
|
||||
{
|
||||
if(*i == menu)
|
||||
{
|
||||
m_stack.erase(i);
|
||||
removed_entry = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}while(removed_entry);
|
||||
|
||||
/*core::list<GUIModalMenu*>::Iterator i = m_stack.getLast();
|
||||
assert(*i == menu);
|
||||
m_stack.erase(i);*/
|
||||
|
||||
if(!m_stack.empty())
|
||||
m_stack.back()->setVisible(true);
|
||||
}
|
||||
|
||||
// Returns true to prevent further processing
|
||||
virtual bool preprocessEvent(const SEvent& event)
|
||||
{
|
||||
if (m_stack.empty())
|
||||
return false;
|
||||
GUIModalMenu *mm = dynamic_cast<GUIModalMenu*>(m_stack.back());
|
||||
return mm && mm->preprocessEvent(event);
|
||||
}
|
||||
|
||||
u32 menuCount()
|
||||
{
|
||||
return m_stack.size();
|
||||
}
|
||||
|
||||
bool pausesGame()
|
||||
{
|
||||
for (gui::IGUIElement *i : m_stack) {
|
||||
GUIModalMenu *mm = dynamic_cast<GUIModalMenu*>(i);
|
||||
if (mm && mm->pausesGame())
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
std::list<gui::IGUIElement*> m_stack;
|
||||
};
|
||||
|
||||
extern MainMenuManager g_menumgr;
|
||||
|
||||
extern bool isMenuActive();
|
||||
|
||||
class MainGameCallback : public IGameCallback
|
||||
{
|
||||
public:
|
||||
MainGameCallback() = default;
|
||||
virtual ~MainGameCallback() = default;
|
||||
|
||||
virtual void exitToOS()
|
||||
{
|
||||
shutdown_requested = true;
|
||||
}
|
||||
|
||||
virtual void disconnect()
|
||||
{
|
||||
disconnect_requested = true;
|
||||
}
|
||||
|
||||
virtual void changePassword()
|
||||
{
|
||||
changepassword_requested = true;
|
||||
}
|
||||
|
||||
virtual void changeVolume()
|
||||
{
|
||||
changevolume_requested = true;
|
||||
}
|
||||
|
||||
virtual void keyConfig()
|
||||
{
|
||||
keyconfig_requested = true;
|
||||
}
|
||||
|
||||
virtual void signalKeyConfigChange()
|
||||
{
|
||||
keyconfig_changed = true;
|
||||
}
|
||||
|
||||
|
||||
bool disconnect_requested = false;
|
||||
bool changepassword_requested = false;
|
||||
bool changevolume_requested = false;
|
||||
bool keyconfig_requested = false;
|
||||
bool shutdown_requested = false;
|
||||
|
||||
bool keyconfig_changed = false;
|
||||
};
|
||||
|
||||
extern MainGameCallback *g_gamecallback;
|
Loading…
Add table
Add a link
Reference in a new issue