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new hotbar, more minecraft-like

This commit is contained in:
Perttu Ahola 2011-02-14 17:41:49 +02:00
parent 467f43d47c
commit 20a09d5ede
3 changed files with 137 additions and 51 deletions

View file

@ -21,21 +21,16 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "guiInventoryMenu.h"
#include "constants.h"
void drawInventoryItem(gui::IGUIEnvironment* env,
void drawInventoryItem(video::IVideoDriver *driver,
gui::IGUIFont *font,
InventoryItem *item, core::rect<s32> rect,
const core::rect<s32> *clip)
{
gui::IGUISkin* skin = env->getSkin();
if (!skin)
if(item == NULL)
return;
video::IVideoDriver* driver = env->getVideoDriver();
video::ITexture *texture = NULL;
if(item != NULL)
{
texture = item->getImage();
}
texture = item->getImage();
if(texture != NULL)
{
@ -48,22 +43,28 @@ void drawInventoryItem(gui::IGUIEnvironment* env,
}
else
{
video::SColor bgcolor(128,128,128,128);
video::SColor bgcolor(255,50,50,128);
driver->draw2DRectangle(bgcolor, rect, clip);
}
if(item != NULL)
if(font != NULL)
{
gui::IGUIFont *font = skin->getFont();
std::string text = item->getText();
if(font && text != "")
{
core::rect<s32> rect2(rect.UpperLeftCorner,
(core::dimension2d<u32>(rect.getWidth(), 15)));
v2u32 dim = font->getDimension(narrow_to_wide(text).c_str());
v2s32 sdim(dim.X,dim.Y);
core::rect<s32> rect2(
/*rect.UpperLeftCorner,
core::dimension2d<u32>(rect.getWidth(), 15)*/
rect.LowerRightCorner - sdim,
sdim
);
video::SColor bgcolor(128,0,0,0);
driver->draw2DRectangle(bgcolor, rect2, clip);
font->draw(text.c_str(), rect2,
video::SColor(255,255,255,255), false, false,
clip);
@ -184,10 +185,16 @@ void GUIInventoryMenu::drawList(const ListDrawSpec &s)
{
video::IVideoDriver* driver = Environment->getVideoDriver();
// Get font
gui::IGUIFont *font = NULL;
gui::IGUISkin* skin = Environment->getSkin();
if (skin)
font = skin->getFont();
InventoryList *ilist = m_inventory->getList(s.listname);
core::rect<s32> imgrect(0,0,imgsize.X,imgsize.Y);
for(s32 i=0; i<s.geom.X*s.geom.Y; i++)
{
s32 x = (i%s.geom.X) * spacing.X;
@ -204,10 +211,19 @@ void GUIInventoryMenu::drawList(const ListDrawSpec &s)
driver->draw2DRectangle(video::SColor(255,255,0,0),
core::rect<s32>(rect.UpperLeftCorner - v2s32(2,2),
rect.LowerRightCorner + v2s32(2,2)),
&AbsoluteClippingRect);
&AbsoluteClippingRect);
}
if(item)
{
drawInventoryItem(driver, font, item,
rect, &AbsoluteClippingRect);
}
else
{
video::SColor bgcolor(255,128,128,128);
driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
}
drawInventoryItem(Environment, item,
rect, &AbsoluteClippingRect);
}
}