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Sky: transmit body_orbit_tilt to client. (#13193)

This obsoletes the current client-side setting entirely. The server can
transmit the tilt to the client directly and will send 0.0f as default
value.

Co-authored-by: x2048 <codeforsmile@gmail.com>
Co-authored-by: sfan5 <sfan5@live.de>
This commit is contained in:
sofar 2023-02-25 16:08:33 -08:00 committed by GitHub
parent 6e1c70e02b
commit 2083252c05
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GPG key ID: 4AEE18F83AFDEB23
12 changed files with 30 additions and 19 deletions

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@ -1724,6 +1724,12 @@ int ObjectRef::l_set_sky(lua_State *L)
read_color(L, -1, &sky_params.bgcolor);
lua_pop(L, 1);
lua_getfield(L, 2, "body_orbit_tilt");
if (!lua_isnil(L, -1)) {
sky_params.body_orbit_tilt = rangelim(readParam<float>(L, -1), -60.0f, 60.0f);
}
lua_pop(L, 1);
lua_getfield(L, 2, "type");
if (!lua_isnil(L, -1))
sky_params.type = luaL_checkstring(L, -1);
@ -1913,6 +1919,9 @@ int ObjectRef::l_get_sky(lua_State *L)
lua_pushlstring(L, skybox_params.type.c_str(), skybox_params.type.size());
lua_setfield(L, -2, "type");
lua_pushnumber(L, skybox_params.body_orbit_tilt);
lua_setfield(L, -2, "body_orbit_tilt");
lua_newtable(L);
s16 i = 1;
for (const std::string &texture : skybox_params.textures) {