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Sky: transmit body_orbit_tilt to client. (#13193)
This obsoletes the current client-side setting entirely. The server can transmit the tilt to the client directly and will send 0.0f as default value. Co-authored-by: x2048 <codeforsmile@gmail.com> Co-authored-by: sfan5 <sfan5@live.de>
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6e1c70e02b
commit
2083252c05
12 changed files with 30 additions and 19 deletions
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@ -1724,6 +1724,12 @@ int ObjectRef::l_set_sky(lua_State *L)
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read_color(L, -1, &sky_params.bgcolor);
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lua_pop(L, 1);
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lua_getfield(L, 2, "body_orbit_tilt");
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if (!lua_isnil(L, -1)) {
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sky_params.body_orbit_tilt = rangelim(readParam<float>(L, -1), -60.0f, 60.0f);
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}
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lua_pop(L, 1);
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lua_getfield(L, 2, "type");
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if (!lua_isnil(L, -1))
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sky_params.type = luaL_checkstring(L, -1);
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@ -1913,6 +1919,9 @@ int ObjectRef::l_get_sky(lua_State *L)
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lua_pushlstring(L, skybox_params.type.c_str(), skybox_params.type.size());
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lua_setfield(L, -2, "type");
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lua_pushnumber(L, skybox_params.body_orbit_tilt);
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lua_setfield(L, -2, "body_orbit_tilt");
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lua_newtable(L);
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s16 i = 1;
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for (const std::string &texture : skybox_params.textures) {
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