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Sky: transmit body_orbit_tilt to client. (#13193)
This obsoletes the current client-side setting entirely. The server can transmit the tilt to the client directly and will send 0.0f as default value. Co-authored-by: x2048 <codeforsmile@gmail.com> Co-authored-by: sfan5 <sfan5@live.de>
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6e1c70e02b
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2083252c05
12 changed files with 30 additions and 19 deletions
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@ -98,9 +98,6 @@ Sky::Sky(s32 id, RenderingEngine *rendering_engine, ITextureSource *tsrc, IShade
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m_directional_colored_fog = g_settings->getBool("directional_colored_fog");
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if (g_settings->getBool("enable_dynamic_shadows"))
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m_sky_body_orbit_tilt = g_settings->getFloat("shadow_sky_body_orbit_tilt", -60.0f, 60.0f);
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setStarCount(1000);
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}
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@ -556,12 +553,12 @@ static v3f getSkyBodyPosition(float horizon_position, float day_position, float
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v3f Sky::getSunDirection()
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{
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return getSkyBodyPosition(90, getWickedTimeOfDay(m_time_of_day) * 360 - 90, m_sky_body_orbit_tilt);
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return getSkyBodyPosition(90, getWickedTimeOfDay(m_time_of_day) * 360 - 90, m_sky_params.body_orbit_tilt);
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}
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v3f Sky::getMoonDirection()
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{
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return getSkyBodyPosition(270, getWickedTimeOfDay(m_time_of_day) * 360 - 90, m_sky_body_orbit_tilt);
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return getSkyBodyPosition(270, getWickedTimeOfDay(m_time_of_day) * 360 - 90, m_sky_params.body_orbit_tilt);
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}
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void Sky::draw_sun(video::IVideoDriver *driver, const video::SColor &suncolor,
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@ -721,7 +718,7 @@ void Sky::place_sky_body(
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* day_position: turn the body around the Z axis, to place it depending of the time of the day
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*/
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{
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v3f centrum = getSkyBodyPosition(horizon_position, day_position, m_sky_body_orbit_tilt);
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v3f centrum = getSkyBodyPosition(horizon_position, day_position, m_sky_params.body_orbit_tilt);
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v3f untilted_centrum = getSkyBodyPosition(horizon_position, day_position, 0.f);
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for (video::S3DVertex &vertex : vertices) {
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// Body is directed to -Z (south) by default
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