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Sky: transmit body_orbit_tilt to client. (#13193)
This obsoletes the current client-side setting entirely. The server can transmit the tilt to the client directly and will send 0.0f as default value. Co-authored-by: x2048 <codeforsmile@gmail.com> Co-authored-by: sfan5 <sfan5@live.de>
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12 changed files with 30 additions and 19 deletions
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@ -2976,6 +2976,9 @@ void Game::handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam)
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);
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}
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// Orbit Tilt:
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sky->setBodyOrbitTilt(event->set_sky->body_orbit_tilt);
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delete event->set_sky;
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}
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